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Nebuchadnezzar News

Update 1.3 - Festivals

Greeting, rulers of Mesopotamia!

And welcome to the preview of the first major feature of the upcoming 1.3 Update. And that's festivals.

Festivals are a key component of the Nebuchadnezzar’s religion system because through the festivals players can keep good relations with the worshiped gods. These gods in return provide some nice bonuses to the city. But more on that in some later posts.

To organize a festival, players have to select which goods will be provided during the festival. The quantity of goods is determined by the size of the city population and the variety of goods determines the level of the festival. The higher the level the happier the gods will be.

Players can also choose to which gods the festival will be held. However, the increase of satisfaction will be lower, the more gods one festival is devoted to.

Festivals are only one of the several components of the upcoming religion system, so stay tuned for more news and follow us on Facebook, Twitter, Reddit, Instagram, and join our Discord server!

Until the next update!



Numbers and balancing (in the image) are subject to change.

Update 1.3 - Improved work building UI

Greeting, rulers of Mesopotamia!

Besides the announced major improvements and features in the upcoming 1.3 Update, we are (as always) focusing on QoL improvements too. Let me introduce you to one of them, the improved work buildings UI.

You can find to improvements:

1) Separate progress bars for production and consumption, which allows us to have these two progresses independent.

2) Exact production and consumption information in each of these buildings allowing you even better optimizations.

Both of these changes are not only stand-alone QoL improvements, but they are linked to new religious features which we will introduce in the following weeks, so stay tuned.

For more exciting updates and news about Nebuchadnezzar, remember to follow us on Facebook, Twitter,
Reddit, Instagram, and join our Discord server!

Until the next update!

Czech & Slovak Games Week

Greeting, rulers of Mesopotamia!

As some of you may know, Nepos Games is a studio from the Czech republic. And in a few days we will be celebrating one of our most important national holiday - The Day of the Struggle for Freedom and Democracy.

And on this occasion the Czech Game Developers Association and Slovak Game Developers Association are launching the Czech & Slovak Games Week:

The second annual event celebrating Czech and Slovak games is here. This time on the occasion of the national holiday of November 17th, which is celebrated nationwide in the Czech and Slovak Republic to commemorate the events of 1939 and 1989. The Day of the Struggle for Freedom and Democracy is primarily linked to the year '89 and the so-called Velvet Revolution, which marked the peaceful transfer of power and the advent of democracy. It represents the beginning of free entrepreneurship in our countries, including the gaming industry, which gradually developed during the 1990s to its present form.

https://store.steampowered.com/sale/CZSKGamesWeek2021

Update 1.3 - Colorable decorations

Greeting, rulers of Mesopotamia!

And welcome to the first preview of the upcoming 1.3 Update features. Today we will look at the colorable decorations.

This newest feature allows you to customize the decorations of your city exactly to your taste. Just choose any decoration you like and use your favorite colors to design a unique look for your city.

In the images below you can see examples of the new colorable roads. But don’t be afraid that the feature is limited to roads only because it’s not. Every type of decoration will be colorable in the 1.3 Update.

For more exciting updates and news about Nebuchadnezzar, remember to follow us on Facebook, Twitter,
Reddit, Instagram, and join our Discord server!

Until the next update!

Update 1.2.11 Now Live!

Greetings, rulers of Mesopotamia!

Our latest 1.2.11 Update (27.10.2021) is now live.

Including:
- fixed city not unlockable when the related event is not defined (Babylon, 8th mission)
- added lower consumption for easy and sandbox difficulty
- fixed stone road corner texture position

Don’t forget to reach us on Facebook, Twitter,
Reddit, Instagram, and join our Discord server!

Till next time!