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Champions of the Arena - Results



Congratulations to the Arena Champions!

RU server

1 place
НезаконопослушныйЧечен - 189

2 place
Djon_RemBo - 157

3 place
TERMlT - 148

4-6 places
ГаНзАлЬеТ - 81
CaptainSmollett - 72
СУБАРИК - 72

7-9 places
3Jlou_4iter - 69
ReviZZorro - 66
са_нек - 57

10-12 places
АйсикотикДворник - 52
BombardinoCrocodile - 42
Абсаженый_Дворник - 42

13-15 places
Nigani - 39
Димачо2 - 38
ГлавныйПоАтаке - 38


PvP server

1 place
Гвоздик13 - 149

2 place
ИГОРЬВДВ - 108

3 place
ЛонВульф - 106

4-6 places
Shakhnovsky - 105
Nigga_B0SS - 103
Аимный - 82

7-9 places
Inside_999 - 81
КотикО - 64
Бабкин_Внук - 53

10-12 places
X3BAZZINGABG - 39
КуКуЦаПоЛь - 35
Cy4eHok - 34

13-15 places
Ямате_Кудасай - 28
xGRoMozEkAx - 27
THE_ACCuRATeMoHICAN - 27


PvE server

1 place
UnscrupulousThunderstormReaper - 48

2 place
Саня_Гордей - 31

3-4 places
Жиган_Хулиган - 24
Кабачок_Иваныч - 24 (with rewards as for 3 place)

5-6 places
vgfftgr54 - 16
Малгас - 14

7-10 places
IAm_Legend - 7
контрабандист - 4
Бомжуем - 3
VENORUV - 3 (with rewards as for 9 place)

11 place
ххх16 - 1

Patch Fix



RU/Steam servers online, update available in game launcher and Steam.

- Added alternative passage of the quest "Fatal Shot, Part 5" through the reputation of the White Brethren.
- Case "Winner" with "Pecheneg" removed from NPC "Organizer".
- For some NPCs, item exchanges x10 were added, for example:
"Solkoseril" Packaging Ampules, Metal Saw, Condenser, Scar's Mercenary Chest.

Attention, stalkers!
In addition to the patch fix:
- Coupons for clan ranking will be received by characters not lower than level 30.
- Transfers of accounts between servers are available today, 11.07.25, until 00:00 (Moscow time!), from tomorrow all transfers will be closed!

Events this weekend



Stalkers! This weekend, July 12-13 (Moscow time), there will be events in the game.

Champions of the Arena
Win as many times as you can on Arenas.

Top 15 winners from each server will receive prizes:

1 place
"A-Zone" pin - 60 pcs.
Season Pass Levels - 25 pcs.
Adrenaline 15 min - 40 pcs.
Super Medikit - 5 pcs.

2 place
"A-Zone" pin - 60 pcs.
Season Pass Levels - 25 pcs.
Adrenaline 15 min - 40 pcs.
Super Medikit - 5 pcs.

3 place
"A-Zone" pin - 60 pcs.
Season Pass Levels - 25 pcs.
Adrenaline 15 min - 40 pcs.
Super Medikit - 5 pcs.

4 - 6 places
"A-Zone" pin - 50 pcs.
Season Pass Levels - 10 pcs.
Adrenaline 15 min - 30 pcs.
Super Medikit - 3 pcs.

7 - 9 places
"A-Zone" pin - 40 pcs.
Adrenaline 15 min - 20 pcs.

10 - 12 places
"A-Zone" pin - 30 pcs.
Adrenaline 15 min - 15 pcs.

13 - 15 places
"A-Zone" pin - 20 pcs.
Adrenaline 15 min - 10 pcs.

Good luck!

⚠️ Attention!
Severe penalties will be applied for alt character abuse and multi-window gameplay in the Arena.
Play fair — don’t risk your account!

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MUTANT HUNT

Hunt down mutants and earn rewards for each batch you eliminate, as well as for the total number of mutants killed.
If you reach the maximum number of kills, the count will reset.
If you don't finish the hunt, your progress will carry over to the next weekend, starting from where you left off.

Step 1 Reward:
Box 12/76 (buckshot) 25 packs (10 pcs) + Large ration (4 uses)

Step 2 Reward:
Injector with Enhanced Brusnikovka (3 pcs) + Energy Drink (6 uses)

Step 3 Reward:
Injector with Enhanced Hellcat (3 pcs) + Nerve Stimulator (1 use)

Step 4 Reward:
RGO Frag Grenade (1 pcs)

Final Reward:
5 Lottery Tickets

Mutant Variants:
Pups/Dogs – 2000 total, in batches of 500
Brownies/Hobgoblins – 2000 total, in batches of 500
Spiders – 2000 total, in batches of 500
Rats – 2000 total, in batches of 500
Fiends – 800 total, in batches of 200
Verliokas – 800 total, in batches of 200
Jellies – 800 total, in batches of 200
Brutors – 800 total, in batches of 200
Blyaks – 400 total, in batches of 100
Basilisks – 400 total, in batches of 100
Sorcerers – 400 total, in batches of 100
Worms – 400 total, in batches of 100

Attention!
Mutant types in the event may vary. Watch the chat closely — only kills confirmed by the system message will count!

Artifact collection - Results



Congratulations to the winners of the "Artifact Collection" event!

RU server

1 place
Амаз0нкА - 1130

2 place
AZORnik - 543

3 place
CaHuTaPu3Dypku - 538

4-6 places
Tirdin - 371
ЭллюЗионисТ - 320
МОРОЗОВСКИЙ - 263

7-9 places
са_нек - 259
Dikiy70 - 253
хжхРоманхжх - 165

10-12 places
Курака - 152
dir_ig - 144
Профессор_Коротков - 108

13-15 places
Djon_RemBo - 107
Skif28 - 94
ДЕН_БЕШЕННЫЙ - 92


PvP server

1 places
хШороХх - 986

2 place
кошечка111 - 243

3 place
Т0РНАД0 - 230

4-6 places
Аимный - 161
скиталец152рус - 111
Гвоздик13 - 102

7-9 places
Добрый_Прапор - 76
BateRADO - 65
ЭкСтРеМаЛьНыЙ_Ворон - 65

10-12 places
ГРОМЦЕВ - 58
4еТкАя_ЗаЯ[us] - 45
Старуха_процентщица - 42

13-16 places
IBETEPI - 41
Y13 - 40
ИГОРЬВДВ - 31
maybach_gls - 31 (with rewards as for 15 place)


PvE server

1 place
фарто8ый - 326

2 place
Гога_Хитрый - 216

3 place
ALEX - 170

4-6 places
АнонимныйБогдан - 153
мол0дец - 138
контрабандист - 130

7-9 places
прошка73 - 72
николаевич - 70
Зи_мА - 62

10-12 places
МеткийГусь - 60
Курорт - 54
Хилли - 52

13-16 places
KyTy3oB - 51
animeshnik1243 - 47
БИБИЗЯНА - 44
Малгас - 44 (with rewards as for 15 place)

Q & A



Stalkers! Towards the end of June, as we promised, we gathered all the questions you asked since the last Q&A session and answered them.

Feel free to ask more questions in our Discord:
https://discord.com/channels/1264106152124354630/1329067802304188448

or in VK:
https://vk.com/topic-16130329_53597583

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Question:
Are you planning to upgrade the client from DirectX 9 to DirectX 11 or 12? That would reduce CPU load by shifting it to the GPU, allow modern shaders, and improve graphics.

Answer:
Yes, we plan to migrate to a more modern DirectX, but will do so gradually to maintain stability and compatibility. We’ve broken this into four key stages:

• Transition to an improved engine with deferred rendering — enabling visual enhancements without performance loss.
• Rework of all 3D models for physically based rendering (PBR), improving material and lighting realism.
• Full implementation of PBR and 2024 graphical improvements, including optimizations.
• Final move to DirectX 11 with modern shaders and balanced CPU/GPU load.

---

Question:
Will UI scaling be reworked for high resolutions? In 4K, UI elements are too tiny.

Answer:
Work on that has begun. We already have an experimental UI scaling prototype with encouraging results. We’ll first test it in the Battle Pass interface on RU servers, and if stable, roll it out gradually to the rest of the UI.

---

Question:
Will the fog that impacts visibility be reworked?

Answer:
Yes, partially. We’ll leave “soft” fog as is, but plan to remove sprite-based fog entirely.

---

Question:
Is there a plan to bring back first-person jumping?

Answer:
Not currently prioritized. Our mechanics are third-person focused, so switching now would be inefficient. However, it might be offered as an optional feature in the future.

---

Question:
When will the anti-cheat work properly? It now appears active, but doesn’t yield results.

Answer:
Soon. It depends on companion services currently under active development.

---

Question:
Will the starter zone be fixed? Many NPCs are non-functional and new players struggle with onboarding.

Answer:
It’s a complex task that requires time. It’s on our priority list, but we haven’t allocated time yet. We continue to address map bugs and shortcomings.

---

Question: Can tunnel access at the Dam be made available without clan restriction? Or can the loot/activity be moved to a neutral area for solo players?

Answer:
We’re researching this issue, collecting analytics and data. We’ll make a decision once we have enough information.

---

Question:
Will new artifacts and resources be added (similar to K.VSS) for trade for unique weapons and armor?

Answer:
Yes, we've been gradually updating all exchange mechanics and will continue to do so. Stay tuned!

---

Question:
Are changes planned for the in-game economy, especially the silver currency? For example, price recalibration or additional silver for selling new artifacts?

Answer:
Yes. This is a high-priority task, and changes will be implemented gradually.

---

Question:
Will professions be reworked? Currently only 2–3 are viable, the rest are considered worthless.

Answer:
It’s planned, but not an immediate priority.

---

Question: Will equipping two primary weapons at once be possible?

Answer:
It is being considered, but not a priority at the moment.

---

Question:
When will the promised clan progression system be added? It’s missing from the roadmap.

Answer:
It’s planned, but not in the near-term priorities.

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Question: Will the Battle Pass mechanics be modified? Progress is often abused by macros.

Answer:
The Battle Pass isn't a competition, but abuse is tracked and punished. We’ll include some system updates in upcoming patches.

---

Question:
When will bugs with radiation sound, "drip" sounds, and the infamous "chvak-chvak" be fixed? They’ve persisted for multiple updates.

Answer:
We’re aware of these audio anomalies, but haven’t been able to reproduce them consistently, making them hard to fix. We suspect the “chvak” is a footstep sound on uneven surfaces. Once we find a reliable reproduction method, we’ll work on a fix.

---

Question:
When will anomalies that disappear at certain camera angles or hide in bushes be fixed?

Answer:
That fix is planned, but not currently prioritized.

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Question: In the Kolya Tesla quest "New Repairs, Distant Frontier," there is no generator at the radio tower — will this be resolved?

Answer:
Yes. It will be fixed in the next patch or hotfix; work is already underway.

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Question:
Are custom on-screen scopes allowed? Could using them result in a ban?

Answer:
They might cause a ban depending on how they are implemented. Contact support and we’ll review each case manually.

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Question:
Can the "Positive" artifact quest be reinstated with a 6 day cooldown and no stacking with Premium, so non-Premium players can progress on weekends?

Answer:
No, we don’t plan to bring that back.

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Question: Will PvE and non-base resource/artifact farming be made more significant?

Answer:
Yes. We are committed to expanding PvE mechanics across various game aspects.