Dev Blog
[p][/p][previewyoutube][/previewyoutube][p][/p][p]In this Dev Blog episode, we take a detailed look at the transition to the new lighting system and share the technical details behind its implementation.[/p][h2]New Lighting System[/h2][p]We have completely reworked the rendering pipeline and implemented Deferred Rendering. This significantly improves visual quality without sacrificing performance and lays the foundation for more advanced lighting effects, as well as increasing the number of simultaneously active light sources.[/p][h2]Dynamic Shadows[/h2][p]All major light sources now cast real-time dynamic shadows.[/p]
- [p]Proper shadow softness depending on distance[/p]
- [p]More accurate silhouette geometry[/p]
- [p]Improved stability without flickering[/p]
- [p]Expanded brightness dynamic range[/p]
- [p]More realistic highlights and glow[/p]
- [p]Deep shadows without loss of detail[/p]
- [p]Richer and more natural colors[/p]
- [p]Correct interaction with the new lighting[/p]
- [p]Support for dynamic shadows[/p]
- [p]Proper rendering in HDR scenes[/p]
