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King Arthur: Knight's Tale News

Brand New DLCs - Skirmish Game Mode & Free Content Update

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v1.3.0

Knights,


We are happy to announce that a new update is now live for King Arthur: Knight's Tale and two new DLCs are also available for purchase on Steam.

The new update adds a brand new optional Skirmish Game Mode to the game. In this mode, you'll be able to play through various unique mini-scenarios - all of which feature ten encounters, each more challenging than the previous one. Currently we have three mini-scenarios available: "The Trials of Sir Tewelyn" is free to play and added to the game with the patch for everyone, while "The Painted Devils" and the "Rogues and Renegades" skirmish maps are available as DLCs on Steam.

https://store.steampowered.com/app/2221040/King_Arthur_Knights_Tale__Pict_Skirmish_Pack/

https://store.steampowered.com/app/2221041/King_Arthur_Knigths_Tale__Brigands_Skirmish_Pack/

"The Trials of Sir Tewelyn" lets you control the infamous Sir Tewelyn and his Lost army (you might remember him from the story campaign), the first DLC focuses on the Pict faction, while the second follows a band of renegade Brigands. You can access the Skirmishes from the Main Menu. Do note that your campaign progress won't affect any of it and won't be affected by your Skirmish progress either, this is a separate game mode. By completing these challenges, you can earn three new Achievements to show off your mastery of tactics and strategy.

Patch notes

[h2]New [/h2]
  • Skirmish Game Mode:
    • The Trials of Sir Tewelyn
    • The Painted Devils
    • Rogues and Renegades
  • New difficulty level - Moderate
    • The Resting place heals 50% of your Heroes' HP and Armour
    • Enemies get a -15% damage output and -15% Vitality, HP and Armour compared to Hard difficulty
    • Developer comment: the new difficulty level was created for players who found no challenge on Normal difficulty but ran into hopeless situations many times in the campaign on Hard
  • 3 new Achievements added - one for each of the new mini-scenarios

[h2]Misc[/h2]
  • From now on, dead Heroes cannot be selected when using a Shrine
  • Changed the icon of Cover to an improved version
  • The Outnumbered and Duel states received their respective UI icons
  • Redesigned the description of all special enchants which require any in-mission action before they could be used
  • There was no pop-up window greeting the player when they defeated Balor. There is one now
  • Changed the icon of the Banshee's Scream skill
  • The Windmaster's Hurricane skill will now spawn 3 tiles away from our Hero instead of 2
  • Removed the 'adjacent' word from the description of the Lightning Strike skill
  • All active skills coming from items were reviewed and some received new tags (AoE, Fire, Lightning etc)
  • All skills and enchants were reviewed. Added missing skill tags to various active skills (especially the Support tag to support skills)
  • From now on, equipped items will always be displayed on the right side of the screen
  • If an item grants a skill for the Hero, the skill's description will be displayed in the item's tooltip as well
  • The description of skills which could be used after satisfying a certain condition was improved
  • Controller: you can now decide into which of the two slots do you place your Potion(s) and/or your scroll(s)

[h2]Balance[/h2]
  • Removed a few enemies from every main encounter in The Atonement of Sir Lucan mission
  • Rebalanced one of the encounters in the Blackened Heart mission where we faced a dozen of Demonic Possessed knights
  • Rebalanced The Return of the White Knight mission:
    • The 2nd wave will arrive a turn later in the first encounter
    • Removed a few enemies from every enemy group / wave

[h2]Fixed bugs[/h2]

[h3]Misc[/h3]
  • Fixed an issue where if an Endgame mission was failed in Roguelite mode, no more mission was available. Now, the failed mission remains available on the Adventure Map
  • Fixed the Corrupt Armour passive of the Master of Hexes skill: first, if more Arcanists casted the spell, the effect could not stack and secondly, if one of our Arcanists had the passive learned, all the other Arcanists received the effect of this passive as well
  • The Ice Shield and Ice Wall skills received an Ice tag
  • Fixed the missing Demonic Possession tag on a handful of villagers in The Return of Morgana le Fay mission
  • Fixed an issue where the Desecrated Ground did not damage Lost units when casted
  • Fixed the description of the Vanguard's Counter Attack skill. The ability triggers on the first incoming frontal attack of the turn
  • Fixed the description of the Old Faith Ritual decree. The description now reflects the correct effect of the decree which decreases the number of turns in treatment to one
  • Fixed an issue related to the Old Faith Ritual decree where sometimes the treatment option vanished in the Cathedral and no Hero could be enrolled
  • Fixed the Hurricane skill which could target our hidden Heroes as well
  • Fixed an issue where after saving a progress and later reloading that save could rarely increase the weapon damage or decrease the amount of AP of our Heroes
  • Added some missing banters to Sir Bedivere
  • Fixed the sound of the Geyser skill of the Windcaller. The sound settings could not affect the volume of this skill
  • Fixed the First Dodge passive skill. Until now, our Heroes could dodge more than one incoming ranged attack's damage if the same ranged unit targeted them
  • Fixed various issues appearing on Ultrawide resolution
  • Fixed the name of a male NPC
  • Balor's faction background has been corrected from Pict to Fomorian
[h3]Maps[/h3]
  • Fixed the bone cages in the Lord of Plenty mission which did not disappear if one completed the encounter in less than 3 turns
  • Fixed some areas in The Reckoning mission where our Heroes could stuck
  • Fixed the Unseelie and Seelie gates in The Blackthorn Council as they could get multiple turns in a row
  • Fixed the Find the Red Knight objective in The Knight in Red mission as the objective could not be completed
  • Fixed some enemy units which could become inactive if the HP of the Red Knight decreased significantly before any of these enemy units was killed in The Knight in Red mission
  • Fixed some broken objectives in the From Deep Below mission
  • Fixed an issue where worms could spawn outside of the encounter in the Siege Breakers mission
  • The Gathering mission's briefing window received a Pict sign indicating their presence in the mission
  • One of the encounters in The Gathering could be bypassed without triggering the battle. This has been fixed
  • Fixed an area in the Hidden Tribe mission where our Heroes could stuck into terrain elements
  • Fixed an encounter in the Best Served Cold mission where the reinforcement units treated their allies as enemies
  • Fixed an issue in The Artificer mission where Sir Mordred's banter were played sometimes even if the Hero was not in the party
  • Fixed one of the encounters in the Cave of Shadow and in The Reckoning missions as the boundaries of the combat area were not set
  • There was the wrong enemy type (Unseelie) displayed on the Artificer mission's briefing window instead of Seelie. This has been corrected
  • Fixed the Bone Totem's missing Detailed Info Panel in The Curse of Enid mission
  • If the deer died in The Curse of Enid mission, the mission failed. This has been fixed
  • The portal in the Balor's Might mission can no longer be interacted with. The issue appeare only when a controller was used
  • The Beastmaster mission's briefing window displays Pict enemies as well
  • The Reckoning mission's briefing window displays Fomorian enemies as well
  • Fixed minor, non-game breaking issues in several missions, namely:
    • Forbidden Keep
    • Old Monastery
    • Treachery
    • The Ancient Throne
    • Cave of Shadows
    • The Wild Hunt
    • With Prayer and Incense
    • The Black Keep
    • Bad Omens
    • The Curse of Sir Bors
    • The Unseelie Court
    • Developer comment: due to the numerous changes on these maps, in-mission progress has been reset


Update plans for 2022 - New DLC Challenges coming soon

Knights!


We have exciting news about some of the things we have been working on lately!

The game's first DLCs are on the way, and it's a treat for those who like strategic challenges and prefer pure combat. In the completely separate and brand new game mode - with multiple difficulty settings - players will be able to face unique enemy encounters in arena / skirmish scenarios. Certain NPCs from the campaign will make a return and new achievements will be added for completionists.

Just to tease things a bit, in one of these set of maps for instance you'll be in control of Sir Tewelyn and his Lost army with their well-known unique abilities. The first set of this skirmish setting will be available for everyone for free (as part of a game update), while the second and the third parts will be added as two separate DLCs. All three (including 10 pretty challenging encounters each) will be out really soon.

Additionally, the second season of Knight's Tale is in the works! This will be a free content patch for everyone, just like the current seasonal update, with a short story campaign, new mechanics and more. This time around, we'll be taking up the mantle of the Seelie Courts, so powerful magic and agile melee combat are both guaranteed. The second season is set to be released at a later date - stay tuned for more details!

[h2]Avalon awaits![/h2]

Hotfix for Knight's Tale - v1.2.3 | August 2

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v1.2.3

[h2]Fixed bugs[/h2]

  • Fixed the Ready to Fight achievement
  • Updated and fixed various Endgame strings in the Hungarian localization
  • Fixed an issue where the Ice Wall was not considered a low cover
  • Fixed a crash which occurred if an item was highlighted with the controller on the Reward window
  • Fixed a controller issue where if we were trying to select skills with D-pad in battle while highlighting an Unit, our Hero automatically casted the basic skill or switched to another Hero
  • Fixed a controller issue where the same unit could not be targeted with multi-targeting skills such as Force Bolt or Fire Bolt since patch v1.2.2
  • Corrected various descriptions in the English localization

Summer Fixes - v1.2.2 | July 25

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v1.2.2

[h2]QoL[/h2]
  • The number of Spire Shards collected in missions will now be displayed on the Reward Screen
  • The unit created from Merlin's Illusion skill received its own portrait
  • From now on, those achievements which can be earned through completing missions based on a certain condition cannot be unlocked if one fails the mission
  • Added an Ice tag to the Ice Wall and Ice Shield skills
  • Added all of the missing strings (especially The Chained God season) to every language
  • Improved the Hungarian localization
  • When the "Bigger Font" checkbox is on, the font sizes are significantly bigger now


[h2]Balance[/h2]
  • On-kill enchant effects will no longer work with Illusion, Ice Wall and Bone Wall


[h2]Fixed bugs[/h2]

[h3]Fixed skills[/h3]
  • Fixed the Piercing Bolt mastery of the Force Bolt skill
  • Fixed the Unbind mastery of the Sage's Inspire skill which though removed various debuffs from the Hero, did not restore the AP locked by status effects such as Stun and Chill
  • The Fire Bolt skill (Merlin) could damage units with fire immunity. This has been fixed
  • Fixed the Corrupt Armour mastery of Sir Ector's Master of Hexes skill
  • Fixed Sir Ector's Blood Hex skill which did not apply the -30% damage to Lost units
  • Fixed an issue where the Ice Shield did not block the damage of certain skills like the Tainthog's Charge ability or the Beastman's Strike
  • Updated the description of the Master of Fire skill's Wildfire mastery as it did not reflect the actual behavior of the ability
  • Fixed the sound of one of the AoE skills of the Fomorians which could be heard even with the volume turned to zero
  • Fixed an issue where the Ice Walls could be casted on terrain objects
  • Fixed Lady Boudicea's Extended Flurry as well as Zestful Flurry mastery
  • Fixed an issue where one could target out-of-range enemy units with the Chain Lightning skill


[h3]Misc[/h3]
  • Fixed various crashes
  • Fixed the Ready to Fight achievement
  • Fixed an issue in the Act of War mission where one of the encounters did not end properly
  • Fixed the Fomorian Slayer challenge
  • The Master of Elements achievement could not be completed with Merlin's Fire Bolt skill. This has been fixed
  • Fixed the issue where if one started a Roguelite campaign on Very Hard the difficulty was automatically set to Hard instead
  • Fixed an issue where displayed reward on the Feast of Giants mission's briefing window was not correct
  • Fixed an issue where the dialogue with the village girl in the Fire with Fire mission could trigger even after Sir Mordred learned the truth about the villagers
  • Fixed an issue where tooltips of certain items could flicker on the screen
  • Fixed the Concession Decree
  • Fixed an issue where the surrounding could get darker after one completed all the objectives in The Tamer mission
  • Fixed the allied inactive group in The Warlord endgame mission
  • Fixed an encounter in The Besieged Castle (Act II) where the 5th Hero could stuck outside the battle area if one approached the place from a certain direction
  • Fixed an encounter in The Confrontation (Act II) where upon killing the guards too fast made the rest of the units unresponsive
  • Fixed a line break issue in the Chinese localization
  • Fixed various typos and improved various grammatically wrong descriptions


[h3]Controller[/h3]
  • Fixed an issue where players could not use Potions with the Controller
  • The Bell of Midnight could not be interacted with in the Bridge of Sorrow mission. This has been fixed
  • Fixed the multiple targetable skills mechanism, and now you can cast spells without selecting all of the targets that the skill allows you
  • Fixed several UI scrolling issues


Hotfix for Knight's Tale - v1.2.1 | June 27

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v1.2.1

[h3]Fixed crashes[/h3]
  • Fixed a crash issue which happened near the end of the Heart of Midnight after the Hermit left our party
  • Fixed a crash occurring near the end of The Witch Queen mission
  • Fixed a crash issue which occurred when loading various Endgame missions
  • Fixed a few other, less frequent crash issues

[h3]Fixed bugs[/h3]
  • Fixed a major issue where enemy units were unresponsive, did not move nor attack during encounters
  • Fixed an issue where if Lady Dindraine was not in our roster, a mission requiring her presence could still spawn
  • Improved the Hungarian localization