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King Arthur: Knight's Tale News

Summer Fixes - v1.2.2 | July 25

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v1.2.2

[h2]QoL[/h2]
  • The number of Spire Shards collected in missions will now be displayed on the Reward Screen
  • The unit created from Merlin's Illusion skill received its own portrait
  • From now on, those achievements which can be earned through completing missions based on a certain condition cannot be unlocked if one fails the mission
  • Added an Ice tag to the Ice Wall and Ice Shield skills
  • Added all of the missing strings (especially The Chained God season) to every language
  • Improved the Hungarian localization
  • When the "Bigger Font" checkbox is on, the font sizes are significantly bigger now


[h2]Balance[/h2]
  • On-kill enchant effects will no longer work with Illusion, Ice Wall and Bone Wall


[h2]Fixed bugs[/h2]

[h3]Fixed skills[/h3]
  • Fixed the Piercing Bolt mastery of the Force Bolt skill
  • Fixed the Unbind mastery of the Sage's Inspire skill which though removed various debuffs from the Hero, did not restore the AP locked by status effects such as Stun and Chill
  • The Fire Bolt skill (Merlin) could damage units with fire immunity. This has been fixed
  • Fixed the Corrupt Armour mastery of Sir Ector's Master of Hexes skill
  • Fixed Sir Ector's Blood Hex skill which did not apply the -30% damage to Lost units
  • Fixed an issue where the Ice Shield did not block the damage of certain skills like the Tainthog's Charge ability or the Beastman's Strike
  • Updated the description of the Master of Fire skill's Wildfire mastery as it did not reflect the actual behavior of the ability
  • Fixed the sound of one of the AoE skills of the Fomorians which could be heard even with the volume turned to zero
  • Fixed an issue where the Ice Walls could be casted on terrain objects
  • Fixed Lady Boudicea's Extended Flurry as well as Zestful Flurry mastery
  • Fixed an issue where one could target out-of-range enemy units with the Chain Lightning skill


[h3]Misc[/h3]
  • Fixed various crashes
  • Fixed the Ready to Fight achievement
  • Fixed an issue in the Act of War mission where one of the encounters did not end properly
  • Fixed the Fomorian Slayer challenge
  • The Master of Elements achievement could not be completed with Merlin's Fire Bolt skill. This has been fixed
  • Fixed the issue where if one started a Roguelite campaign on Very Hard the difficulty was automatically set to Hard instead
  • Fixed an issue where displayed reward on the Feast of Giants mission's briefing window was not correct
  • Fixed an issue where the dialogue with the village girl in the Fire with Fire mission could trigger even after Sir Mordred learned the truth about the villagers
  • Fixed an issue where tooltips of certain items could flicker on the screen
  • Fixed the Concession Decree
  • Fixed an issue where the surrounding could get darker after one completed all the objectives in The Tamer mission
  • Fixed the allied inactive group in The Warlord endgame mission
  • Fixed an encounter in The Besieged Castle (Act II) where the 5th Hero could stuck outside the battle area if one approached the place from a certain direction
  • Fixed an encounter in The Confrontation (Act II) where upon killing the guards too fast made the rest of the units unresponsive
  • Fixed a line break issue in the Chinese localization
  • Fixed various typos and improved various grammatically wrong descriptions


[h3]Controller[/h3]
  • Fixed an issue where players could not use Potions with the Controller
  • The Bell of Midnight could not be interacted with in the Bridge of Sorrow mission. This has been fixed
  • Fixed the multiple targetable skills mechanism, and now you can cast spells without selecting all of the targets that the skill allows you
  • Fixed several UI scrolling issues


Hotfix for Knight's Tale - v1.2.1 | June 27

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v1.2.1

[h3]Fixed crashes[/h3]
  • Fixed a crash issue which happened near the end of the Heart of Midnight after the Hermit left our party
  • Fixed a crash occurring near the end of The Witch Queen mission
  • Fixed a crash issue which occurred when loading various Endgame missions
  • Fixed a few other, less frequent crash issues

[h3]Fixed bugs[/h3]
  • Fixed a major issue where enemy units were unresponsive, did not move nor attack during encounters
  • Fixed an issue where if Lady Dindraine was not in our roster, a mission requiring her presence could still spawn
  • Improved the Hungarian localization

The Chained God - Content Update for Knight's Tale | June 23

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v1.2.0

New features



[h2]Seasonal content: The Chained God[/h2]
  • The Chained God is a seasonal content, a short, stand-alone campaign where you control a fearless Fomorian Champion. This campaign is a set of skirmish missions without management options, a purely tactical experience with a story that ties into the main story of Knight's Tale
  • The four difficulty levels available in the regular campaign are available in the Season as well
  • These Seasonal missions will remain playable even after future releases



[h2]Revamped Endgame[/h2]
  • 20 new Endgame missions available now after one completed the story campaign. These missions require an even more tactical approach than the previous ones
    • In 12 missions you will face the mighty Fomorians
    • 8 missions are against the various enemy factions you already encountered in the campaign
  • Old Endgame missions are still accessible by loading saves which were created after the completion of Act IV
    • Those players, who haven't yet reached the end of the story will gain access only to the new Endgame missions
    • Players who finished the story already can open up the new Endgame by loading their save file which was created right after the completion of the last Act IV story mission. A new tab has been added to the Main menu under which this specific save will be displayed
  • The fights against the Endgame bosses (King Bres, Great Worm, Balor) were rebalanced to provide an even greater challenge than before
  • Most Endgame units were revised: their damage output has been decreased slightly but their Vitality has been boosted at the same time

[h3]Seasonal endgame mechanics[/h3]

Collect Soul Fragments
  • Slain Fomorians drop a Fragment of their Souls that can be collected by stepping on them
  • Soul Fragments still hold part of the malicious Fomorian essence; picking one up bestows various debuffs on a Hero, based on the type of Soul
  • Soul Fragments expire after 2 Turns
  • Soul Fragments are lost if not picked up before expiry or by the end of the Encounter (except for the ones dropped at the very end of an Encounter)
Fomorian Spires
  • You may encounter Fomorian Spires on Missions
  • These Spires empower Fomorians and conjure powerful Hurricanes every Turn
  • Destroying them not only eliminates these effects, but also grants a Spire Shard
  • Collect Spire Shards to empower your Relics' unique enchants
New building: Soul Merchant
  • The Soul Merchant is located in Camelot
  • 20+ new Seasonal Relic items have been added to its stock. Acquire them with collected Soul Fragments to enhance your Heroes' capabilities
  • Some of these Relics have unique enchants that get stronger as you acquire more Spire Shards
  • The Soul Merchant's stock does not refresh, all his goods are visible from the start, so you can plan ahead


[h2]Reduced storage space requirement[/h2]
  • The occupied hard drive space of Knight's Tale has been decreased by more than 66%. The current size was reached by compressing most textures as well as models
  • Side effect: due to the aforementioned changes the current patch has a much bigger size as the update restructures and replaces many files in the game's directory. All saves will remain playable


[h2]Knight's Tale on Geforce Now[/h2]
  • You asked, we listened. You can now roam the lands of Avalon using Geforce Now. You haven't yet heard about Geforce Now? Read more here!


[h2]Cohh Carnage voicing Balor[/h2]
  • We're thrilled to announce that the voice of Balor during the Chained God mini campaign is narrated by Twitch streamer Cohh Carnage, who was a supporter of the game from the very beginning, so it was a no brainer to do something cool together


[h2]Difficulty levels in Roguelite mode[/h2]
  • The four difficulty levels of Classic mode are now also available in Roguelite mode. All levels are identical to their Classic mode counterparts
  • Players can only set the difficulty level before starting a new campaign


[h2]Misc[/h2]
  • A new shielded Melee role icon has been added to units with shield to indicate that these unit block a certain amount of incoming damage
  • Respeccing all skill points is cancellable in the Training Ground
  • Added a translation to all cinematics for every localization
  • Added a description in The Tale of Sir Yvain mission about the disabled manual saves during the mission


[h2]Balance[/h2]
  • Rebalanced some stats of the Vanguard:
    • Their default Surprise damage has been lowered to 30% from 50%
    • Their Surprise damage while in Hidden state has been lowered to 20% from 50%
    • Their Backstab damage has been lowered to 15% from 30%
    • Their Backstab damage from ambush has been lowered to 15% from 20%
    • Various items granting surprise damage have also been moderately nerfed
    • Developer comment: Vanguards got really out of hand late game, easily dealing 3-4 times the damage that other classes were able to. These nerfs aim to mitigate that, while keeping the early and mid-levels of the class intact. After the changes, Vanguards will still be able to dish out more damage than any of the other classes (about 1.5x times the damage of Champions for example), but they won't be able to single-handedly delete whole enemy teams
  • Rebalanced the effect of the Demonic Possession tag to be less potent
  • Various Endgame maps have been improved from a balance perspective
  • Most of the endgame enemies have been rebalanced. Damage numbers have been scaled down, while vitality, armour, and AP numbers have been tuned in order to present a more fair, and consistent challenge
  • The minimum range of the Marksman's Poison Bomb is now 2 instead of 3
  • From now on, the Mental Debuff Resist stat defends units against the Chill effect of Lady Morgana le Fay's Glacial Strike skill instead of Physical Debuff Resist
  • The Vanguard's Sprint skill will put the Hero into Hidden state at the end of the player's turn if the conditions for Hide are sufficient (the Hero ends up on a tile where they can hide)
  • The Fire Drake skill received a ranged tag so it can benefit now from enchants providing increased range for ranged skills
  • The Glowing Sphere's Zap skill no longer ignores the Armour of the Hero
  • The Burrowed Queen's Bite skill will no longer stun our Heroes


[h2]Fixed bugs[/h2]
  • Fixed various crash issues
  • Fixed the Tome of Release
  • Fixed the Keeper of the Excalibur trait of Sir Mordred. Moreover, the trait gives +10% damage now
  • The Free Targeting Preview option is once again available in the Options under the Controls tab
  • The Black Knight using his Leap Attack on uneven terrains broke the model's posture. This has been fixed
  • Fixed an issue in The Return of Morgana le Fay mission where the game could stuck sometimes when one of the cutscenes got triggered
  • Fixed an encounter in The Black Keep mission which did not end even if one killed all the enemy units
  • Fixed an issue where Lady Isolde could resurrect automatically after unlocking the Apprentice Herbalist Hospice upgrade and completing one mission afterward
  • Fixed all traits which granted any kind of bonus to Heroes in missions while the Heroes were appointed as masters of a given building in Camelot (like Lady Guinevere's Tutor, Sir Pelleas' Drillmaster or the Faerie Knight's Sacrificer trait). Previously, the Hero with such a trait had to be in our party as well to receive the bonus
  • Fixed the "-1 AP Cost for Blood Hex" enchant's description. The Ashes of Abhartach relic item reduces the AP cost by 2
  • Fixed the "-1 AP Cost for Force Bolt" enchant's description. The Rune of Channeling relic rune reduces the AP cost by 2
  • Critters were sometimes frozen on the ground and made no movements when our party came near them
  • Fixed an issue in The Tale of Sir Yvain mission where the game could stuck if one of the totems were attacked with the Vanguard's Strike
  • Fixed an issue in The Wild Hunt Returns where if the NPC died the appearing Continue button could not be interacted with
  • Fixed an issue where the tutorial window about the option to change the difficulty level on the Adventure Map appeared in Roguelite mode as well
  • Added a picture to the loading screen of The Traitor mission
  • Added a picture to the loading screen of PvP missions
  • Removed the Curse debuff from the list of debuffs as Shrines could still apply this effect sometimes
  • Fixed an issue in the Balor's Champion mission where even if Gwendolyn died the ritual could go on and the mission didn't end in failure
  • Fixed Sir Tristan's Lost trait. The Hero will no longer be affected by Bleeding
  • Fixed the sound of Merlin's Fog skill
  • Fixed an issue where players could manually save in The Tale of Sir Yvain mission after finishing any battle
  • Fixed the enchant granting +4 temporary HP when triggering the Defensive Stance skill
  • Fixed the description of the Slaughterer's Strike skill. The ability hits twice in quick succession, not one
  • Fixed one of the Minstrel in Distress event's choices which did not increase the loyalty of the female Heroes


[h3]Fixed skills[/h3]
  • Fixed the Corrupt Armour mastery of Sir Dagonet's Master of Hexes skill
  • The Vanguard's Strike was fixed. The second hit now takes the removed Armour, HP, temporary HP as well as the applied debuffs into account before damaging the enemy
  • Fixed the Master Poisoner mastery of Sir Tristan's Alchemist skill
  • The Lady of Winter's Magical Bolt skill can no longer hit hidden units
  • Fixed various stacking skills where the stack did not save properly if one reloaded their save file after an encounter
  • Fixed an issue where Merlin's Fire Bolt skill could damage enemy units with fire immunity tag as well
  • The Weeper's Thunder Shot skill could hit hidden units as well. This has been fixed
  • Fixed the Master Poisoner ability of Sir Tristan which did not increase the damage reduction of the Hero's Poison Cut skill
  • Fixed the Bones Spike skill which did not damage friendly units despite being an Area ability
  • From now on, the Ice Plate ability can block the Fire Wips Zap skill
  • Fixed an issue where Lady Boudicea's Counter-Attack skill was triggered even when the Hero received a knockback
  • Fixed Sir Tristan's Smoke Bomb which made all ranged enemy units to move towards our Heroes. From now on, in such situations ranged units will enter into overwatch state
  • Fixed an issue related to the Fire Drake skill where the ability didn't damage units sometimes even if they stood on targeted tiles. Moreover the skill did not benefit from the extra damage bonus received in Hidden state. This has been fixed as well
  • Merlin's Falling Star area spell inflicted less damage against bigger-sized enemy units. This has been fixed
  • Fixed the description of the Shieldbearer's Champion Roar: it applies Weakness instead of Vulnerability


[h3]Controller fixes[/h3]
  • Fixed an issue where one could not ignite the Balefire with the controller in The Protector mission
  • From now on, the displayed icons on the map can be checked with the controller
  • From now on, you can swap your Heroes on the Hero List
  • From now on, you can check your loot after the missions on the Mission Result screen

Reduced install size coming on Thursday

Knights!


One of the most requested features to be added - or rather removed - was addressing Knight's Tale's install size. We're happy to announce that after in-depth testing we found a working solution that allows us to keep the game's visual fidelity while significantly reducing install size, and it's going live with the next update on Thursday.

With this fix, the game's directory will take up nearly 60% (!!!), or roughly 70GB less space, on your disk. We achieved this by compressing most texture files so that Knight's Tale is less demanding on storage devices.

Please note that the update will be larger than a normal patch, but once everything has finished downloading and installing, the overall file size of King Arthur: Knight's Tale will decrease significantly.

Once again, we'd like to thank everyone who voiced their feedback on this matter.

See you all on Thursday for the release of The Chained God!

The Chained God - Out June 23

Knights, 


these past few weeks were spent busy around the studio, and we're super excited to announce that Knight's Tale's first major update will hit Steam in just 3 days! This means that come June 23, you will be able to embark on a mini-adventure to find out how Balor, the monstrous God-King of the Fomorians managed to free himself from the chains binding him. And we've got a couple more things in store too! 

[hr][/hr]
Revamped Endgame

First off all, with the new patch, we're reworking the structure of the Endgame in manner similar to Seasons in other titles. This means that each seasonal content update will focus on a new enemy faction, this time around the Fomorians. The Endgame will consist dozens of maps (just like in the current iteration), 12 of which are against the season's main antagonist faction. Besides this, you will be able to earn seasonal currency that you can exchange for unique rewards and enchants, as well as power-ups for these items.

[hr][/hr]
Fixes & balance changes

We're also addressing various balance issues and several bugs reported by the amazing people in the community - our gratitude goes out to everyone who reported these to us on the forums and through Discord. With these, you can expect a more balanced experience and fewer difficulty spikes during the campaign, no matter which difficulty level you're playing on.

[hr][/hr]
Guess the guest!

Last but not least, we have a surprise guest appearance in this update, someone who many of you are familiar with. Let's keep their identity a secret for now, but make sure to check back later this week to find out. Until then, get those cogs turning and leave your guesses in the comments!

[h2]Avalon awaits![/h2]