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King Arthur: Knight's Tale News

ONE MORE WEEK TILL THE FULL RELEASE & Backer Rewards

[h2]Knights,[/h2]

Exciting days ahead, the full release is here soon, in a week! We were very busy finishing the game and can't wait to share the full experience with you. We've got a lot in store until then - first off, how about a quick teaser from the upcoming release trailer?



Also, in case you haven't yet done so, don't forget to sign up to the newsletter on our website. Those, who sign up will receive an exclusive IVORY DFENDER skin for Sir Mordred upon the full release. You can check out this awesome skin and sign up here.

[h3]Backer rewards[/h3]

As a Kickstarter backer, you should already have the Early Access version on Steam - if not, check your mailbox for a Steam key, or send a message to us and we'll sort things out - which will automatically update on April 26 to the full version. We'll be back early next week with news on when this update will go live precisely on this day. So just in case you were wondering, you won't need a new key or anything else, just let Steam update the game files when it is up.

Regarding digital backer rewards, we haven't forgotten about them, and you'll receive them via email (similar to the Steam keys) around the full release as well, whether it was a digital soundtrack, or a digital map or something else. Those who got the chance to name an item or an NPC in-game, and replied back to our requests with an item/NPC name, will see theirs in-game also in the full release. We'll only spoil them if you really want to see the items in advance, in this case message us and let us know.

As always, you can find us on Discord all the time (especially now during the release period), and feel free to DM us here or on any of our social sites if you have questions regarding the game or the backer rewards.

[h3]Avalon awaits![/h3]

New Release Date: April 26

Knights,


We have decided to move the release date of King Arthur: Knight's Tale from March 29 to April 26.

Content and gameplay-wise, King Arthur: Knight's Tale is mostly finished and ready for release, but over these additional four weeks we'll be focusing on improving voice acting and finishing localization tasks, in addition to testing, ensuring our players get the best and smoothest launch experience possible.

It wasn't an easy decision to make, but still, we think it was the right one, as our intention is to release a game we can be proud of. We'll use the additional time to iron everything out properly. At the same time, we'd like to apologize for making you wait (again) a tiny bit longer, and would like to thank you all for your continued support.

As always...

[h2]Avalon Awaits![/h2]

ONE MONTH TILL THE FULL RELEASE

Knights,


This past year flew by so fast! We've launched a successful Kickstarter campaign back in October, 2020, followed by an Early Access launch in January, 2021. Now, a bit more than a year later we're getting ready to launch the full release of King Arthur Knight's Tale (March 29, 2022 as previously announced)! We'd like to thank you all for joining us early, whether joining the Kickstarter or the Early Access on Steam, supporting us and the project.

As said many times before, we'll have three more Acts, a post-campaign endgame and hours and hours of gameplay awaiting you in the full release. The game got much bigger than planned.



[h2]Beginner guides[/h2]

Spoiling the rest of the story till the release would be a bit cruel, so no spoilers from now on, but until then, here's a collection of new blog posts for new players, diving a bit more into the game's mechanics, such as the RPG elements, Camelot management and so on. Treat them as beginner's guides. We'll have more of these as we're getting closer to the full release.

Whether King Arthur: Knight's Tale is your first turn-based game or you're a seasoned veteran of the genre, it's good to take a step back from time to time, and revisit the foundations:


What builds your character? In the post linked below we will focus on the game's RPG elements - beside the tactical combat, there is a lot to explore in character building and moral choices:


King Arthur: Knight's Tale is unique in the turn-based tactical genre in a way that it mixes RPG, roguelite, and also base management elements with the turn-based tactical gameplay, and creates a unique experience. It's time to put our focus on Camelot and hub management:


No castle would be complete without some knightly jousting, right? That's why - and thanks to the generous support of our Kickstarter backers - PvP is available in King Arthur: Knight's Tale, for those looking to hone their battle skills against fellow players. The optional game mode plays out on three different maps, each with their own unique look and layout, each favoring different strategies and compositions. Let's just check it all out, shall we?


International Women's Day has arrived and we considered it as a great opportunity to highlight some of the female heroes in King Arthur: Knight's Tale. You might know these characters from the broader Arthurian myth - these names appear in very early texts like Le Morte Darthur or The Mabinogion, and these figures had their own changes and stories in later centuries. This diverse cast of the myth is still inspiring writers and artist to this day (Routeledge has an excellent anthology titled Women of the Arthurian Legend, for example).

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We'll soon have more info regarding digital Kickstarter rewards and launch details, as we getting closer to this late-March date. Until then, you can find us on Discord (https://discord.com/invite/XeGTMpK), be sure to join and feel free to ask anything!

Avalon awaits!

Content Update for Knight's Tale - Patch v0.2.1 | February 1

Updates to King Arthur: Knight's Tale will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.


New


[h3]Mid-mission save option[/h3]
  • From now on players can save their progress in missions while playing in Classic Mode. The option will be available in exploration, outside of combat

[h3]Dismiss your Heroes[/h3]
  • Added a Dismiss button to the Character sheet. By dismissing your Hero they will permanently leave your roster but your decision comes with a cost:
    • This action is final, cannot be undone. Your selected Hero will be gone for good.
    • Heroes who have the same Morality as your dismissed Hero will have their Loyalty decreased by 2 points
    • Heroes who have the opposite Morality as your dismissed Hero will have their Loyalty increased by 1 point
    • Heroes who have the same Religion as your dismissed Hero will have their Loyalty decreased by 2 points
    • Heroes who have the opposite Religion as your dismissed Hero will have their Loyalty increased by 1 point

[h3]Changing difficulty in Classic mode[/h3]
  • You can change the difficulty of your campaign now in Classic Mode. If you find the difficulty level either too low or too hard just navigate into the Settings while being on the Adventure map where you can choose between the difficulty levels under the Gameplay tab


[h2]Misc[/h2]
  • Several new traits have been introduced
  • Unique loading screen pictures have been added to all campaign missions and side-story missions
  • Relic dust now can be looted from missions as well
  • Renamed the Constitution stat to Physical Debuff Resist and the Willpower stat to Mental Debuff Resist
  • Reorganized the order of the information on the top of the Soldier Info window: the temporary effects get displayed first, followed by the effects coming from passive skills and lastly the active skills of the unit
  • Objects which can be attacked have received their own Info window and skill description (like totems)
  • Reworked the way we can cure our Heroes' injuries: now if a Hero has more than one injury, all the injuries get treated simultaneously
  • Implemented the edge-panning feature on the Adventure Map so players can move their camera simply by moving the cursor to the edge of the map
  • Removed the Magnifying Glass as well as the Ctrl hotkey for the Detailed Soldier Info Window. The window will now appear on cursor highlight and to stick it, you will need to hold Ctrl
  • The Heroes' tooltip on the Adventure map now contains information about their Morality align
  • The Next mission button received a tooltip
  • Event notification can no longer be received while we are in Camelot. They will pop up only on the Adventure map
  • Added different minimap icons for the different reanimated classes
  • If we click on the portrait of a Hero in Deploy mode, the camera will move to the Hero
  • If a mission requires the presence of a given Hero, the mission won't spawn until the Hero is not in the player's roster and vanishes if the required Hero dies or leaves your roster
  • The Resting Place's minimap icon will be displayed even on undiscovered locations
  • Heroes from the Round table cannot be placed into the Aspirant Heroes list (previously known as the Idle Heroes list)
  • The paid healing option in the Hospice will be disabled if a Hero can be healed within one mission's worth of time
  • The Morality alignment of our Heroes will be displayed in their Hero pop-up window on the Adventure Map
  • Further changes have been added to the tooltips of the compared items to better highlight the differences between these items
  • The way tutorials get displayed has been changed. They now float in from the right side but vanish over time
  • Improved the description of several abilities to better fit their behavior
  • Using a consumable will open a confirmation window which will indicate the maximum number of consumables the given Hero can consume
  • Changed the skill composition of some of the Heroes in the PvP pool


[h2]Balance[/h2]
  • In events where our Heroes can get injured the chance to receive injury depends on the level of the sent character
  • Halved the price of the normal-sized Healing Potions
  • Jewelries and Accessories give Physical and Mental Resists now instead of Vitality
  • From now on, the more loot of the same type you acquire on a given map the less chance you will get any more from this type
  • Bleeding no longer causes damage after every step taken by the inflicted unit but it suffers 15% damage at the start of its turn and after every action
  • Doubled the amount of Relic Dust acquired from sacrificing Relic items in the Enchanted Tower
  • In "The Tale of Sir Yvain" mission the Nightmares special abilities cause massive damage instead of instant death. Additionally, these abilities received a description
  • Several skills have been rebalanced and improved
  • Some active and passive Hero skills has been moved into another skill tier
  • In duel, neither our Hero nor the enemy can suffer any injury
  • If there is no HP or Vitality loss, DoTs cannot affect the unit either
  • Perception: you have to take at least 1 step in any direction to reveal any hidden enemy unit. The stat no longer reveals hidden unit right from the beginning of the encounter
  • If a Hero is stunned, they no longer have any Movement Action Points (AP) either
  • From now on, those Movement Action Points (AP) get used up first by your Hero which have been reserved in the last round
  • Rebalanced the starting equipment of all the available Heroes
  • Decreased the HP coming from Heavy Armours by 20%


[h2]Fixed bugs[/h2]
  • Fixed various crash issues
  • Several maps have been reviewed, their general performance have been significantly improved
  • Fixed an issue where the salvaged item's icon didn't vanish sometimes in the Enchanted Tower
  • Fixed an issue under the PvP section where the Host could accidentally pick two Heroes at the same time and its challenger was eventually stuck with 3 Heroes against the Host's 4 Heroes
  • Sometimes the "Hold SPACE to speed up the Enemy's turn" tip remained on the screen after encounters. This has been fixed
  • The equipped item pop-up window could remain on the GUI after we opened it once. This has been fixed
  • Players could hear the hitting sound of arrows shot by our Heroes even if the master audio was set to zero. This has been fixed
  • Consumable potions cannot be turned in for relic dust in the Enchanted Tower now
  • Removed the remnants of the Time Acceleration tutorial which could appear in older saves
  • Corrected various tooltips and descriptions to be more comprehensible
  • Fixed an issue where stunned Heroes no longer have any remaining movement AP
  • By using drag and drop to change an equipment on a Hero, the tooltip of the changed item was still displayed.
  • If the effect of Freeze didn't fall of from a Hero by the end of the encounter the Hero could remain frozen and didn't follow the leader of the party. This has been fixed
  • Fixed an issue where the granted effect of any Shrine could change after loading the mission with a save file
  • Fixed various issues where upon loading a save file certain animations did not play properly
  • The Hermit cannot receive any blessing from the Maidens of the Lady of the Lake anymore as he leaves before the final battle against the Knight of Midnight
  • Fixed the Stone Skin enemy skill's missing value. The number of temporary armours was not displayed

Release Date Update - A Message From The Team

Knights,


in order to apply final touches and be able to provide a great launch experience, we have decided to move the release date of Knight's Tale from February 15 to March 29, 2022. The new date will make for a stronger release and a really polished version of King Arthur: Knight's Tale.

We are currently working on the last bits of the campaign and the endgame, however, there's still work to be done before we can take you to the farthest reaches of Avalon to confront the Once and Future King - and whatever may come beyond that. The wait won't be much longer and we'll make sure to have a lot of new information for you in the meantime.

As the pandemic situation is still very uncertain, we are putting health and security first, however, working from home does come with slight delays. We're confident that Knight's Tale will be ready by the end of March, and your journey in Avalon can finally begin.

We're delighted to announce that we're organizing a PvP community event, for those who supported us on Kickstarter's higher tiers, as well as streamers and members of our community. More details on that later, but make sure to sharpen your blades until then!

At the same time, we are also getting ready to show more of the campaign later this month!

Thank you for your continued support, and as always…

[h3]Avalon awaits![/h3]