1. King Arthur: Knight's Tale
  2. News

King Arthur: Knight's Tale News

December Early Access Patch Tidbits

Knights,


December’s here, and with it soon we’ll have a new Early Access patch. And oh boy it’s an exciting one! We’re not only adding the optional PvP mode to the game, but new items, graphical enhancements and game changing balance and difficulty updates will be a huge part of this update.

We’ll announce the release date of the patch shortly, as well as post the detailed patch notes - and MOST DEFINITELY will play some (absolutely, totally fair and definitely not scripted to oneshot you if you come even close to winning kind of) PvP with you folks -, but till then, let’s see what to expect from the update on its single player side.

  • Camelot upgrades- All the buildings in Camelot - well, except the Crypt - will get new upgrades that are more in-line with our characters’ progression. Their costs changed drastically as well, so say goodbye to their resource costs in many cases. For instance, you can now respec your heroes at the Training Ground - Heroes can now reset their skill points for 300 gold pieces and it’ll take one mission’s time.

  • Enchanted Tower changes- As mentioned in our previous post, curses will be, for the most part, removed, thus the Enchanted Tower will need to undergo a bit of renovation. It is now functioning as a Relic shop, where you can get new items, scrolls or sacrifice ones you won't need.

  • Vitality and HP changes - Now this is a big one. Our heroes’ Vitality was increased, while their base HP was removed. Only a thin layer of HP remains if your heroes have the appropriate enchants, items, skills or building upgrades. The reason for this change was to make the ranged-melee meta more balanced, and to make Vitality a bigger life-belt, which cannot be one-hit that easily. This also means that Armour got a lot more important and ranged heroes won’t be able to move as recklessly as before.

  • Adventure Map - The adventure map got a shiny rework.

  • Skill balance changes - While new skills will be added, some existing ones got rebalanced as well. Just to name a few, Lady Dindraine’s Fire Arrow deals 70% weapon damage instead of 50%, while Sir Ector’s Fire Blast skill got nerfed a bit, down from 100% to 70%. The Sage’s Inspire skill now costs 3 Action Points instead of 4, and the effect immediately takes place. But we can mention the Champion class’ Power Attack skill, which causes 15% Armour Breaking instead of 30%. And so on, the full list will be in our detailed patch notes.

  • A stronger Knight of Midnight - Many of you gave us feedback (and we’re really glad that you did, thank you!) that the Act 1 boss was a bit easy, at least on easier difficulties. Let’s just say, some of his mechanics got a revamp and the fight is now a lot more challenging. Sir Yvain and his crossbow skills won’t be enough this time.

  • Reworked Hide ability for the Vanguard - The unique Hide ability was another feature, which got a lot of feedback. So we changed a thing or two: Getting into hidden state will no longer be free, it’ll cost 2 Action Points, but in return moving in hidden state will no longer cost double amount of Action Points. Moreover, the Vanguard will receive the Surprise bonus when they get into hidden state, and not in the turn followed by it. Manually disabling the hidden state ability won’t be possible, our heroes can only get out of it by using an active skill or if their position is revealed by an enemy unit. So, as you can see, a lot of changes here.

  • Itemization - We reviewed all the items currently in the game, and some weaker Relics got an upgrade, while Common items with really powerful enchants on them got a nerf. The damage range of the weapons now all depend on their rarity, so Common weapons will have a really wide range, and as you move up on the rarity table, this range will get thinner and thinner. Besides that you’ll see several new, pretty interesting enchants added as well.

  • Very Hard difficulty - If you had issues completing Act 1 in Very Hard mode, that is completely fine. It was OP as hell, so in this patch we buffed the effects of the campfires a bit.

  • Oh and a really good one for the end: Drinking a Healing potion will now remove all debuffs as well.
 
Of course this is not everything, only some of the notable ones. Our main patch notes - coming very soon - will have the complete list of changes.

Just to remind you folks, we've redesigned our website a few days ago, and launched a newsletter with it too. Kickstarter backers and those who sign up to it, will receive an exclusive cosmetic IVORY DEFENDER skin for Sir Mordred upon the full release.

So again, thank you all for the support, we'll be back soon with more info and with a release date for our December patch.

[h2]Avalon awaits![/h2]

November Check-in | New Ivory Defender Skin

Knights,


It's time for our next update! We don't really want to spoil everything, but as we're getting the next Early Access patch (and the full release as well) ready, we can still talk about a bunch of new additions and changes.

First and foremost, after talking to many of you about curses and injuries, we've decided to redesign the Enchanted Tower. Instead of dealing with various curses, this building will now be focusing on Artifacts with some cool and exciting upgrades. This means curses might be fully removed too, or have their roles reduced significantly - not that they played a big part in the game at this stage anyway. We're still in Early Access, so things can change of course.

The eagle-eyed of you might already have noticed in our latest dev diary video that a new item type appeared. We're adding Essences: these powerful, rare, not sellable items will grant your Heroes permanent bonuses. Essences can only be used once, and the maximum amount a character can receive is five. You'll be able to get your hands on them through tough hidden challenges, so make sure to keep an eye out for the most mysterious corners of Avalon. These challenges will be added to secret locations across story missions and during the Endgame. The Journal will also be extended with a new section to keep tracking the number of Essences you have gathered (also shown in the previous video).

Based on your feedback, we're tweaking Very Hard mode right now, and it will most likely be nerfed a bit. If you're a hardcore player, don't worry: it will still remain pretty challenging, but as things stand now, Campfires will heal 50% of your Heroes' HP and Armour instead of 25%.

[h3]IVORY DEFENDER COSMETIC SKIN AND A NEW WEBSITE[/h3]

We've also redesigned our website, and launched a newsletter with it too. Those who sign up to it, will receive an exclusive IVORY DEFENDER skin for Sir Mordred upon the full release.



We'll be back soon with more info on the next Early Access patch, and don't forget, the full release is coming out on Steam on February 15, 2022!

[h2]Avalon awaits![/h2]

RELEASE DATE ANNOUNCEMENT (AND MORE)!

Knights,


it's about time we sit down at the Round Table again, we have important matters to discuss! Without further ado, let's get to it, shall we?


[h2]FULL RELEASE DATE[/h2]

The most important thing first: we're happy to share with you that Knight's Tale is leaving Early Access and going into full release on February 15, 2022. As you already know, we have 4 Acts lined up, with over 30 heroes from 6 classes for you, and we can't wait for you to continue your journey in Avalon!

Until then of course, we will be releasing one more update: the PvP mode, unlocked as a Kickstarter stretch goal last year, is coming alongside a few other things this December.

[hr][/hr]
[h2]NEW DEV DIARY ENTRY - CLASSES IN KNIGHT'S TALE[/h2]

We're continuing our video series about the intricacies of Knight's Tale, this time around with an in-depth overview of the game's classes! If you want to know more about what we had in mind when designing our heroes, check out the video below!

[previewyoutube][/previewyoutube]
[hr][/hr]
[h2]THE FISHER KING[/h2]

And now, a new piece of concept art of a mighty foe, with a bit of lore as a cherry on the top!



The Fisher King is the monarch of the terrible Wasteland. He is a crippled, tortured soul, suffering from a wound that cannot be healed. His mystical connection with his kingdom in Avalon affects the lands around his castle: when the king suffers, so suffers the realm with him, and the blight that destroys forests and villages is spreading uncontrollably.

The Fisher King is a mystery – some say that his wound is quite fresh and his suffering started when the apocalyptic Storm raged through Avalon and brought darkness and destruction to the otherworldly island. No one knows the answers, but one thing seems to be certain – he must be stopped before his illness engulfs the entire land.

[hr][/hr]
[h2]THE STEAM DIGITAL TABLETOP FEST STARTS TOMORROW[/h2]

Last but not least, a few words about the more immediate future! Steam's Digital Tabletop Fest starts tomorrow at 7PM CET/10AM PST, with amazing panel discussions. We're very excited to be part of Tabletop Fest, as well as participants of the Myths of King Arthur Roundtable, where we will be discussing how the Arthurian myth intertwines with stories of various video games. The broadcasts start on Friday, and will be on repeat all weekend, so make sure to catch us and the other fantastic devs over at Steam!


As always…
[h3]Avalon Awaits![/h3]

Digital Tabletop Fest | Sneak Peeks

[h3]Knights,[/h3]

we can't believe October is already here - time really does fly when you're having fun, and we for sure have fun polishing up Knight's Tale for you! As the weather gets chilly (at least around here), it's time to turn up the heat both literally and figuratively by shifting into top gear for the last phase of development.


[h2]Digital Tabletop Fest on Steam[/h2]

Let's start off with something super exciting! Steam recently announced this year's Digital Tabletop Fest, and we're happy to share that we're also part of the event. The festival will run between October 21 and 25, and we'll be joining dozens of other developers for some livestreams. Our panel discussion will be about Arthurian myths in video games, so if you're into the legend, make sure to check it out! You can find the full schedule of the fest's streams over at Steam's announcement page.


[h2]Sneak Peeks[/h2]

Our other departments have been hard at work too, and we're once again ready to reveal some amazing art. This time around of the Red Knight, who will join your Round Table once you hit enough points in Tyranny on the Morality Chart. Looks menacing, doesn't he? He might even accompany you to some of epic battles against Avalon's most fearsome bosses.



The environment concept below might look serene at first, but rest assured that it is home to some of the mightiest monsters - be prepared!



Last but not least, let's peek into our composer's studio which has recently been filled with the enchanting sounds of violins! We'll share some of this music soon, and you'll be able to hear it all in its full glory in the final release.



Oh, and while we're talking about the final release… We're still discussing things internally, but we're positive that we'll be able to announce a date when you can get your hands on the full version of Knight's Tale very, very soon!

[h3]Avalon awaits![/h3]

Hotfix for Knight's Tale is out now - v0.0.5b

Knights,


a new hotfix has just been released, fixing a bunch of crashes, the Roguelite-mode save problem as well as a performance-related issue which could occur mostly on outdoor maps.

We would be grateful to hear those players' feedback who ran into any of the aforementioned problems to make sure everything is running just fine on their end. Thank you very much in advance.

A quick reminder: we released our Summer update just a week ago which introduced new features, like four difficulty levels. Jump into the game, lean back on your couch and roam the lands of Avalon with the controller since playing with the gamepad is also possible now. Not just that, Sir Leodegrance, the first Sage-class Hero also joined your roster so make sure to check his proficiency in using frost-based magic and leave your feedback on any of our social platforms which will greatly help us polishing the class as well as many other stuff.

[h2]Avalon awaits![/h2]