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King Arthur: Knight's Tale News

Hotfix for King Arthur: Knight's Tale - v0.0.4b | June 11

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically after your Steam client (in on-line mode) is restarted.

[h2]Fixed bugs[/h2]

  • Fixed various crash issues
  • Fixed an issue where the game could freeze under special circumstances in the 'Bridge of Sorrow' campaign mission
  • Fixed an issue in 'The Tale of Sir Yvain' mission, where after a crucial Hero died, the loading window got stuck in a loop and the Autosave option did not work properly
  • Fixed an issue where undead, not yet triggered enemy units could block the attack of our ranged heroes
  • Fixed an issue where sometimes two events could appear consecutively which requested the same Hero to take any action
  • The Vanguard could not use its Hide ability if an undead enemy unit which was in reanimation state was close to them. This has been fixed
  • Improved the general performance in the 'Bridge of Sorrow' campaign mission
  • Removed the 'Left-click to use' message from those Potions which cannot be used outside of combat
  • Fixed various strings and missing icons
  • Various Buff and Debuff icons got updated
  • Fixed the Vanguard's backstab cursor
  • Fixed the conversation choice GUI align issue which caused by Morality symbols

Content Update for Knight's Tale - Patch v0.0.4 | June 10

Knights,


patch v0.0.4 for King Arthur: Knight's Tale is now live! This update is focused on Act 1 of the story, and contains new side mission maps, new playable heroes, all the remaining buildings in Camelot, new character management systems (Loyalty, Traits, an extended Morality Chart), and many various new additions. Some systems and layouts got revamped and further polished, combat and gameplay got further balanced and a lot of bugs got fixed. This is our second and by far the biggest update since King Arthur: Knight's Tale went into Early Access.

Due to the massive amount of changes - like the alteration of the story campaign and many more - your previously saved progress won't be compatible with v0.0.4.

[h2]New[/h2]

[h3]New Buildings in Camelot[/h3]

The Round Table is now accessible with available upgrades.
  • You can expand your active Hero list by unlocking new Hero slots. Those Heroes who couldn't fit into your active Hero list will wait your call into battle here. You can swap them any time.
  • Throughout your journey in Avalon you can find Court Titles which can increase your Heroes' loyalty towards you by bestowing knighthoods upon them. Make sure to use them well!
  • You can issue Laws now. Their effects are permanent until you change them, however, there is a limitation on how many Laws can be active at a time. You can receive various bonuses by keeping them active.
  • Decrees can also be ordered at the Round Table. You can issue one Decree after every mission but you have to wait 5 missions until you can activate the same Decree again. These can grant you resources and other valuable benefits.

The Crypt (previously known as the Burial Grounds) is now accessible in Camelot. This serves as the final resting place of those Heroes who fought and died on your side. Make sure to pay them your respects every once in a while.

[h3]New maps[/h3]
  • Act 1 is now fully playable.
  • Three new story missions (Bridge of Sorrow, Whispering Cove, Heart of Midnight) added
  • New and redesigned side missions: 10 side story missions, 5 random missions

[h3]Revamped Hero recruitment[/h3]
  • Heroes familiar from previous patches now have their own story quests for you to complete if you want to recruit them to the Round Table

[h3]New, recruitable Heroes[/h3]
  • Sir Balin
  • Sir Tristan
  • Boudicea

[h3]Traits[/h3]
  • Traits are the various characteristics of your Heroes. You can use them to your advantage by experimenting with various combinations of your party. Traits also play an integral part in the decision of whom you should leave behind when you go on a new challenge as wrong combinations can negatively affect your party

[h3]Loyalty[/h3]
  • Each hero has a distinctive personality. Settle disputes and grant favors to convince various knights to remain loyal to you. Some of them will observe your decisions closely, and some knights will even have conflicts with each other. It is your job to select Heroes that are the best fit for your goals (and each other) at the Round Table. The hero's loyalty is constantly changing through the decisions made by you – in certain cases, they can even leave the Round Table and turn against you.

[h3]New events[/h3]
  • From now on, after completing missions new events will require your attention. Their outcome lay in your hands and your decisions can result in extra building resources, experience points and other bonuses, but be careful! Certain decisions can benefit you in some way but also come at the cost of injuries, the removal of traits or even permanent death
  • Certain events can increase your Morality points and the Loyalty of your Heroes

[h3]Journal[/h3]
Added a Journal which can be opened on the Adventure map. Here you can access various things:
  • Story: The story of your journey in Avalon can be found here.
  • Heroes: Learn more about the backgrounds of your unlocked Heroes and the enemies of Camelot.
  • Lore: Are you interested in the lore of the Avalon? Here you can read about Sir Mordred, the secrets of Avalon and more.
  • Tutorials: You forgot about certain mechanisms and need to recheck them? You can do that whenever you want here.


[h3]Misc[/h3]
  • Reworked the Minimap layout
  • Time acceleration is now available during battles. You can speed up the enemy's combat actions by pressing and holding Space
  • Your Heroes have two new, unique stats:
  • Perception: The higher its value, the more valuable loots will be sensed by your party during your adventures
  • Spellcraft: The higher its value, the more valuable magical loots will be revealed to your party during missions
  • During Deploy mode placing a hero onto a grid where another Hero stands will make the second Hero swap location with the first one
  • From now on some buildings in Camelot are needed to be constructed first to get access to other buildings
  • Those Lost units which rendered into reanimation state will perish once the last undead unit has been slain
  • Redesigned the Load/Save panel
  • Clarified the usability of the yellow Action points in its tooltip
  • Armour Breaking and Armour Piercing values added to Skill pop-up
  • Block, Physical Resist, Curse Token, Injury token icons replaced
  • Both the quality and the quantity of the offered goods at the Merchant were increased
  • Added Your Turn / Enemy Turn announcements during battles
  • New tutorials have been added
  • From now on the Minimap will rotate with the camera
  • The cost of your Heroes' treatment will depend on their level
  • The AP cost of all the active skills are now displayed on the Skill tree
  • Hovering your mouse on any item in your inventory will now highlight the corresponding equipment slot
  • New consumable item type: Scrolls
  • Some rare Trinket and Jewelry items can grant you active skills but their utilization is limited
  • Several new items and enemies
  • The Vanguard received a unique ability: Hide


[h2]Balance[/h2]
  • From now on Healing Potions will be regularly sold by the Merchant
  • Healing Potions can be acquired more frequently from loot now than other Potions
  • Rebalanced several active as well as passive skills
  • Bear Traps now cannot be set up adjacent to enemy units
  • Several maps, encounters and enemy units have been rebalanced


[h2]Fixed bugs[/h2]
  • Fixed an issue where some Heroes who joined us during missions did not have Healing Potions
  • Fixed an issue where the chosen party formation was not saved once we left the mission
  • Fixed an encounter in the Relic Thieves mission where a Hero could stuck to the wall and as a result players had to replay the mission to complete it
  • Fixed an issue where Sir Kay's Cleave skill could destroy the Bear Traps
  • Fixed an issue in the Cathedral where injuries were not removed from the Heroes properly even after completing the required number of missions
  • Fixed an issue in the Enchanted Tower where curses were not removed from the Heroes properly even after completing the required number of missions
  • Fixed an issue where if a Hero stepped into the range of the Moon Woman's Area of Effect fire skill he suffered consecutive damage once we moved with another Hero
  • Fixed an issue in the Blades in the Woods mission where the chosen Hero did not receive the extra skill point granted by the NPC nor did the amount of gold get deducted
  • Fixed the Game Over window's Load button which appeared if Sir Mordred fell in battle
  • Fixed the counter above the head of Lost units who were in Reanimation state. The counter did not move along with the enemy if a Hero knocked them back but remained on the same tile
  • In the tooltip of the Lost Skirmisher Reanimation ability 2 turns were displayed instead of 3. This has been corrected

King Arthur: Knight's Tale - Patch v0.0.3 | February 26

Knights!


The first Early Access update of King Arthur: Knight's Tale is out now! We call it the February update, since we plan to do these on a monthly basis. This update is based not just on our own testing and experience, but also on your feedback, your bug reports, and your suggestions. We're truly grateful for your help and hope you'll enjoy the new additions.

Your previous saved progress will be compatible with the latest update so you can continue where you left off.

In case you missed out on our Roadmap you can check it [here] as it reveals the upcoming content for the next 3 months.


[h2]New missions[/h2]

We have added five new maps in this update, extending the map pool a bit:
  • Razed Hamlet
  • Secret Encampment
  • Blood Rites
  • Drowned Land
  • Savage Magic


[h2]New playable class[/h2]

A new Hero - Sir Tegyr - joins the Round Table, introducing the fifth playable class to the game: the Vanguard. Vanguards are skilled scouts, who are proficient at setting up and disarming traps, hiding and moving stealthily. They wield one-handed swords and can equip medium armor. In this build, Sir Tegyr joins the court after completing the second story map, Kingstone, so you'll have plenty of opportunities to experience and level up this character as well.


[h2]New skills and abilities[/h2]

New maps need a stronger party, which means you can continue your progression and it also means new skills and active abilities are now possible to unlock.


[h2]New buildings[/h2]

The Training Ground and the Enchanted Tower are now both accessible in Camelot. You can construct and later upgrade these, similar to other buildings, once you have access to Camelot.
  • The Training Ground lets your Heroes gain XP while you're away adventuring so they can keep up with your main party's level.
  • The Enchanted Tower works like the Cathedral or the Hospice, but this building removes various curses from your Heroes.


[h2]New features[/h2]
  • We redesigned the building mechanisms in Camelot. From now on, there will be two ways to heal your Heroes in the Hospice: you can either choose to heal wounded heroes for free but it will take more missions to have them cured. Alternatively, you can spend gold to hasten the process
  • Similarly, at the cost of gold you can hasten the removal of injuries and curses in the Cathedral as well as in the Enchanted Tower, and speed up the Heroes' training in the Training Ground
  • Inspecting both your Heroes and enemy units' stats can now be done by clicking on the magnifying glass icon placed in the bottom left corner of the minimap and then hovering the cursor over a chosen unit. This option is available by pressing the CTRL button as well
  • Healing Potions can now be used outside of combat as well during missions
  • You can now control your heroes' movements during exploration by holding the movement button and moving the cursor on the screen instead of clicking
  • Each mission's suggested level is now shown on the Adventure Map
  • The missions' level will determine the amount of XP your Heroes can obtain. The higher the level compared to each of your Heroes' level, the more XP they will receive while lower level missions will grant less XP
  • The wares of the Merchant will now refresh after every 3 completed missions in general
  • From now on, enemy units can also enter Overwatch and react not just to the movements but to the actions of your Heroes too


[h2]Misc[/h2]
  • Player progress is now synced in the Steam Cloud so your progress will remain the same no matter where you log in to Steam
  • More than 50 new item enchants have been added
  • Upon hovering the cursor over enemy units, their respective names will be displayed now
  • Saved progress can now be loaded from both the Adventure screen and missions so you don't have to quit to the Main menu to access them
  • New Vanguard-specific items have been added
  • The enemy factions you can encounter in missions and the significant attainable rewards will be displayed on the mission briefing window
  • Most objects you can interact with are now marked on the minimap
  • Smoother hero movement while exploring the maps between battles
  • In Overwatch a new 'Eye' icon has been added to the selected grids and these grids have been recolored to make them more distinguishable
  • The number of attacks you can unleash in Overwatch has been added to its tooltip
  • The number of Action Points you can save for the next turn with the Reserve button has been added to its tooltip
  • The permanent Injury and Curse debuff icons are now shown on the Hero portraits during the exploration and battles
  • Added a more distinctive description to Vitality and Hit Points
  • Several UI changes and improvements
  • Added new random dialogues for the Heroes between the encounters


[h2]Balance[/h2]
  • From now on, 8 spent skill points will be required to unlock the Tier 2 skills instead of 10 and 24 spent skill points will be required to unlock the Tier 3 skills instead of 30
  • The Heroes' two Trinket slots have been separated to slot 1 and slot 2: from now on only Jewelry and Accessories can be put into the first slot and similarly only Lucky Charms, Manuscripts, Artifacts, Provisions, Trophies, and Oathstones can be placed into the second slot
  • Various skills' level requirement has been changed
  • The Vitality of various melee Heroes has been increased
  • Doubled the dropping chance of Potions from loot but Healing Potions will no longer replenish after missions once consumed
  • 'The Lost' enemy units will no longer be able to hide behind covers
  • Rebalanced missions to be slightly more challenging than before


[h2]Fixed Bugs[/h2]
  • Various rarely occurring crash fixes and stability improvements
  • Fixed a crash issue which occurred at the end of Darkwood as the reward screen popped up
  • Fixed a crash issue which occurred if a cursed Hero has been inflicted with one additional curse. Mostly appeared in Bleeding Cross Monastery upon fighting the Banshee
  • Fixed an issue where the Healing Potion had no effect on Sir Pelleas
  • Fixed a rare issue where during Deploy mode Heroes could take actions against enemy units or spend Action points
  • The Armour Breaking Battle stat is now properly displayed on the Character sheet
  • Fixed an issue where, upon the death of certain Heroes, a wrong level has been displayed under the deceased's portrait on the reward screen
  • Fixed an issue where Sir Kay could acquire an increasing number of Action points upon activating his Bloodlust skill and wielding an item which grants +1 Actions points on kill
  • Fixed the Power Attack Champion skill's AP cost which was different in combat compared to the displayed amount on the Character sheet
  • Fixed the Lighten Armour Defender skill which did not properly reduce the loss of Action points caused by heavy armours
  • Fixed an issue where the effects of various skills on the Battle stats did not get registered properly
  • Various - mostly monster - skill icons' placeholders have been replaced by new, unique icons
  • The Cathedral's "Herbalist" and "Healing Friars" upgrades now work properly
  • The Merchant's "Tradeposts" upgrade now works properly
  • Fixed the missing Injury and Curse name strings on the Mission Result screen
  • Fixed several missing UI sound effects
  • Numerous typos and strings and descriptions have been corrected
  • Fixed a couple of overlapping descriptions

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King Arthur: Knight's Tale - Rundenbasiertes Taktik-RPG für PC und Konsolen angekündigt



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