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King Arthur: Knight's Tale News

NeocoreGames in 2023 & Steam Winter Sale!

[h2]Gather around[/h2]
Knights, noble spirits of winter season,


as we sit by the campfire, looking back on this year at our company.

While we have not released a new game in 2023, it was still a very productive and exciting year for our existing games and our future projects.

Our robust tactical RPG called King Arthur: Knight’s Tale was truly transformed in 2023. It took the better part of the year to prepare our massive 2.0 patch that was released with the free Rising Eclipse seasonal update – the game has been overhauled and expanded with new content, including a free skirmish pack!

Our other big announcement was King Arthur: Legion IX, which is a brand-new adventure set in the dark and twisted Avalon... we'll share more details early next year!

There are obviously a bunch of other things that we can’t talk about yet, but we can happily confirm that we, a game development studio, are currently working on video games. Big surprise there. All jokes aside, we look forward to the future with hope and excitement. Our slowly growing, RPG-loving studio is here to stay, determined to learn from your feedback and deliver even better games in the following years.

We already had our company holiday dinner (coincidentally, at a place called "Steam Bistro"), so what's left for us is just to take a few days off, play some games with our loved ones, maybe delve into the Steam Winter Sale - you can find our games there on a deep discount!

This is our last update for 2023, and this is the time for us to wish you a

[h2]Joyous Holiday Season and a Happy New Year![/h2]

[h3]See you in 2024![/h3]

Hotfix for Knight's Tale - v2.0.0c | December 6

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

v2.0.0c


[h2]Fixed Bugs[/h2]

  • Fixed a bug keeping a turn-based fight loop active on the 'Monastery of Sacred Heart' map
  • Fixed an issue causing a crash when trying to exit from the main menu
  • Fixed some issues causing irregular freezing
  • Fixed an issue preventing functional saving and loading of game progress

Hotfix for Knight's Tale - v2.0.0b | December 4

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

v2.0.0b


[h2]Fixed Bugs[/h2]

  • Fixed an issue making the Skill UI disappear in a 16:10 aspect ratio
  • Fixed an issue making the Potions unselectable with the gamepad and fixed the shortcut for the Vanguard's Hide ability
  • Replaced Lady Dindraine portrait picture with the old one
  • Fixed that the acquired Building Resources didn't show up on the Mission Result screen
  • Fixed an issue with overlapping Encounters on the map 'Bridge of Sorrow' mission
  • Small crash and memory leak fixes
  • Fixed the untranslated 'Shredder' mastery for Sir Mordred's 'Strike' skill

Patch 2.0 Notes | December 2

[h2]Noble(?) Knights![/h2]

The wait is over... the massive new update is here: Patch 2.0 and the Rising Eclipse season are finally available to play. New missions, new mechanics, multiple balancing adjustments for encounters, loot, heroes and bosses await!
Due to the massive amount of changes and updates, our patch notes overextend the capacity of Steam posts. Because of this we are only showing you a general overview of our patch notes here, and you'll find links to the entirety of them at the bottom of this post.

Patch v2.0

[h2]General Changes[/h2]
  • Skills and Traits that increased Vitality and/or HP from Accessories/Armour now increase maximum Vitality/HP.
  • Minor modifications have been made to the Morality Chart. Costs have been adjusted, mainly to make it impossible to access Act II morality Heroes before even starting Act II.
  • The use of Tomes that grant a bonus for 1 Mission is now restricted: the same Hero can't use multiple Tomes of the same type on a Mission.
    Allies and Objects no longer trigger effects that happen on kill.
    Fixed a bug which caused summoned Enemies to start with their full AP on their first Turn. Now they have 50% of their AP as Movement AP on their first Turn.
    Decreased the cost of the Archery Range building upgrade in the Training Ground from 3000 Gold to 2000.
    The Round Table building upgrades have been repositioned:

    • Decrees has been moved to the old place of Laws, and Leadership 1 is now its prerequisite
    • Famous Titles has been moved to the old place of Legislature, and Leadership 3 is now its prerequisite
    • Laws has been moved to the old place of Famous Titles, and no longer has Leadership 1 as a prerequisite
    • Legislature has been moved to the old place of Decrees, and now has Laws as a prerequisite instead of Leadership 3
    • Dev Comment: This switcheroo was made mainly because of this last point. Now you can no longer purchase the Legislature upgrade (which allows you to pass a second law) without first purchasing Laws (which unlocks the Laws tab in the first place).
  • Starting Hero Skill presets have been revised and updated in many cases to promote unique gameplay styles.
    • Adjusted many Heroes starting levels as well, to better reflect the level of the maps they can be obtained at.
  • Fixed a bug where passive Skills that granted a benefit to the Hero based on the number of Units affected by a certain status effect (like Terror Wings) did not count Units as affected if the source of their status effect wasn't the Hero.
    Most AP/Kill effects have been restricted in the game to work only once per Turn.

    • Dev Comment: These effects easily broke the game in later acts, and especially in the endgame where players were able to hoard them. This often caused overpowered builds where the enemy didn't even get a single turn to act. The current change is to remedy that - surely a big nerf to AP/kill builds, but a necessary one.
  • A new building, the Forge is now available for construction in Camelot.
    • Various types of Gems now drop as loot from missions, that can be used in the Forge to upgrade Heroes gear.
  • Fixed a bug where a floating text that indicates healing appeared whenever a Lost Unit entered their Reanimation state.
  • Added a new option to the Gameplay Options: Simultaneous DoT Ticks: Damage over Time effects will apply simultaneously at the start of each Turn. - This has no impact on the game mechanics, it just speeds up gameplay.
  • Existing Skirmish missions have been updated with the modifications of patch 2.0. Hero presets have been revised and many skirmish missions received minor balance changes.
  • Enemy Traps can no longer be detected during the deployment phase.
  • Fixed a bug which caused the Fealty law to not grant its bonus Loyalty during Missions.
  • Fixed a bug which caused the Muster of Arms Decree to not function properly.
  • Aspirant Heroes will be leveling up automatically, but they will always be 3 levels behind your highest-leveled Hero.
  • Resurrection Tome now resurrects Heroes on the same level as the highest level Hero in the Round Table.
  • The default cooldown of skills can no longer be reduced below 1 Turn.
  • The Purse of Gold Decree now only costs 2000 Gold, instead of 5000.
  • The Concession Decree now grants a 50% discount at the Merchant, instead of 20%.
  • The Merchant now sells packs of resources, enabling players to sink their excessive amounts of gold gathered (or pillaged) in Avalon.
    • Resources sold include Relic Dust, as well as various gem packs.
  • The Newcomer Vendors building upgrade now has the Craftsman upgrade as a prerequisite, and it also has a reduced Gold cost from 3000 to 2000.
  • Fixed several issues that caused Very Hard AI to behave strangely.
    • Dev Comment: Very Hard AI had a tendency to suidice to opportunity attacks, or be overly aggressive just to get some backstabs into the player's backline. This behaviour has been toned down, and the AI should behave more in line with normal expectations, while still presenting a formidable challenge.
  • Added tutorial videos for controller users, and generally improved UX with controller.
  • Fixed the missing controller vibrations when casting a skill.
  • Several spelling inconsistencies and typos have been corrected for all languages.
  • Various GUI and UX updates and changes.



For balance changes regarding Classes, Maps & Encounters and Loot/Items refer to this article

For Hero-specific Balance changes refer to this article

For details about the new Season 2: Rising Eclipse, refer to this article

Rising Eclipse Development Diary

Knights!


Join us as we share some quick details about the mechanics shaping the upcoming Rising Eclipse season, narrated by Viktor Juhász, one of our narrative designers.

You can check out the demonstrative video here

Oh, and before we forget... We are also including a brand new Sidhe Skirmish pack in the new season with 10 Missions to test your skills playing as the Sidhe. This is for everyone, free of charge, no separate purchase needed.

[h3]Only 2 days left till release![/h3]