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King Arthur: Knight's Tale News

Classes Rebalanced

[h2]Knights of Avalon![/h2]

One of the most important features of the upcoming Patch 2.0 for King Arthur: Knight's Tale is a careful rebalancing of all classes. We listened to all player feedback and we replayed the game over and over to see where certain classes needed some extra tweaking. Thus, we came up with a comprehensive list of changes.

Just to get a taste, here are some examples of how these will affect certain classes.

  • So. Marksmen. Some of you might have noticed how this excellent ranged class became less than optimal as the game progressed to later Acts. In this new patch, we made some drastic changes to help them stay competent in mid- and late-game, without throwing off early game balance. They also received various tools that reward tactical gameplay and help positioning. Some examples of the changes include bigger damage for Aimed Shot, First Shot and Poison Bomb.
  • We were pretty happy with Sages... however, players seemed to become a little bit too fond of inspiring other units. Because of this, the AP cost of Inspire will be increased, so players might experiment with other skills as well. Some masteries and abilities have been enhanced and moved around as you will find out.
  • The same is true for Champions, they only needed some minor adjustments. Whirlwind rarely saw any use, so we reduced its AP cost to make it more viable as an alternative to Cleave. However, we decided to restrict Killing Spree, the free Strike will now only occur once per turn.
  • Arcanists needed less attention, but a few skills and abilities will receive changes, such as Force Bolt, Fire Blast, Terror Wings and Wall of Flame. Fire spells will cause burning by default, so make sure to get friendly with the elements!
  • What about Vanguards? Their traps now ignore all Armour, this change also affects Traps placed by Heroes of other classes, like Sir Damas. Traps were far inferior in their damage potential compared to regular attacks, even though their use requires much more forethought and careful planning. This change helps make up for that gap, while it also helps differentiate traps from other skills, giving them a unique advantage. Other changes will affect Assassination, and Vanguards will no longer jump back to their original position when performing a Jumping Attack.
  • Lastly, Defenders will see some increased damage from Bonebreaker, Flaming Strike (Searing Blaze), and they will receive less damage from Overwatch and Opportunity Attacks. You will see other changes as well, but some will not apply to all heroes!


For a more detailed changelog, you will have to wait until Patch 2.0 drops on December 2, 2023. There's plenty of time to get the most out of your current strategies as they might not work anymore... but we hope by learning about these changes now you will be ready for anything!

New Building - Artificer's Workshop

[h2]Noble(?) Knights of Avalon![/h2]

We already detailed the news about the new season titled Rising Eclipse that's coming to King Arthur: Knight's Tale this December with a Sidhe theme. Aside from new missions and mechanics (like Rifts), this season also comes with a new Patch 2.0 that overhauls the base game.

One of these permanent additions to the game is the Artificer's Workshop which you will be able to use even outside of seasonal content.

  • After building up the Hospice, you will be able to unlock the Artificer's Workshop. This building's function is simple but useful: here you can enhance your items or gain new ones. To do so, you will need various crystals that you can find on missions in three different rarities. You will use these in the the Artificer's Workshop to either modify or enhance an item.
  • With modification, the item you offer will be transformed to a new random piece of equipment, but only within that category (so for example, a one-handed sword will be replaced by another one-handed sword). This is a lengthy process, and you will need to go on another mission until your new item is ready. You can either modify the tier or the rarity of the offered item by applying the corresponding crystals.
  • Enhancing an item happens instantly, but it will also cost some gold. By doing so, the stats of the item will improve with an increment, and the item will not be replaced by a new one. You will get a visual feedback on this empowered status to know which items you have improved previously.
  • At its default state, the Artificer's Workshop will only accept one item per turn, so make sure to be smart about it. However, the building can be upgraded to offer you more slots and options as you progress in the game.


Patch 2.0 and the free seasonal update Rising Eclipse are coming on December 2, 2023 to the PC version of King Arthur: Knight's Tale. Previous season will be accessible from a menu. Also look forward to our announcements of the console versions and the next expansion.

The Sidhe

[h2]In King Arthur: Knight’s Tale,[/h2] one of the enemy factions are the Sidhe. Technically, two factions, as there are two warring courts. The newest seasonal update titled Rising Eclipse will focus on them, so let’s refresh what we know about these magical folk.

  • The Sidhe (also known as the Fairy People or the Fair Folk) were once revered as Gods by the mortals. They have retreated to the Land of the Young, Tír na nÓg, a place between Britannia and the otherworld. As Arthur makes an appearance, they return to their sacred woods in Avalon, and settle in the eternal twilight of the magical wilderness of Deepwood, that acts as a gateway to other realms of existence.
  • They are unpredictable, alien forces, even the most reasonable individuals of their kind will make deadly deals with unassuming wanderers. They wield powerful magic and they use it for negotiations and destruction.
  • They have two different courts, the Seelie and the Unseelie. The Seelie Court represents spring and summer, daytime and brightness, their crystal towers reflect and magnify the sunlight. Don’t mistake this for benevolence – they gather power from heat and fire. This court is home to the Springborn and Summerborn who were once mortals. The Unseelie Court, however, is a sad, melancholic bunch, they weave their somber castles from mists and spiderweb, and they raise Autumnbreed and Winderbreed fighters.
  • Yes, both Sidhe Courts have a long-standing tradition to raise disposable warbands using human children who were stolen from their cribs as infants. The Seelie Court takes these changelings into their forts of amber and thorns: time crawls sluggishly there, which grants the Sidhe years and years to shape these children both physically and mentally, until they become vicious creatures that will fight against their own kind blindly.
  • The Sidhe are cunning and powerful enemies in Avalon, so always watch your step and words when encountering them. You will recognize their territories from the unique architecture and ornaments.


[h3]Of course, King Arthur: Knight’s Tale takes some artistic liberties and has a unique take on these Fairy People.[/h3]

  • The word ‘Sídhe’ originally meant fairy mounds, and ‘Aos Sí’ was the name of the people of these tumuli. ‘Sídhe’ as a loanword took on more meanings, for example, the legendary poet W. B. Yeats was among those who referred to the fairies as ‘Sídhe’, but it has been conjectured that 'sídh' is also synonymous with ‘immortal’.
  • This is a whole rabbit hole of linguistics and folklore, so if you want to learn more about them, make sure to pick up some handbooks of Celtic myths and legends, or any collections of various Irish and Scottish fairy tales. Because of the nature of these stories you will find many variations and mutations on the same themes and names, which is also the case with the core Arthurian legend.

If you want to see more concept art for the Seelie, Unseelie and others, consider the Supporter Pack DLC which includes a 200+ page Art Book for the game.


Be prepared for Rising Eclipse which will come as [h3]a free update on December 2, 2023![/h3]

Rising Eclipse

[h3]Deep within Avalon[/h3] reside two factions of the Sídhe, the Seelie and Unseelie. Their courts walk very different pathways in the twilight realms, but they are all drawn to these strange new occurrences throughout Avalon - the rifts, introduced in King Arthur: Knight's Tale's upcoming season, Rising Eclipse.

[h2]So, what are they exactly?[/h2]

Arcane researchers are puzzled by these curious tears in the fabric of reality. Otherwordly earthquakes signal the opening of rifts, and they are oozing dangerous, seemingly uncontrollable energies. However, it seems that the Sídhe know a bit more about them, a knowledge yet hidden from Camelot. They want to claim these fissures to themselves - it seems that whatever ancient energy leaks from the rifts, it can make the Sídhe even more powerful.

In the new season of King Arthur: Knight's Tale this feature serves as a new challenge for Camelot's knights to overcome.

  • Glowing magical rifts appear randomly on battlefields and grant huge boosts to all Sidhe units. These rifts function as barriers to the knights, they cannot step on the tiles where these magical fissures appear. However, Sídhe units are able to step inside the rifts, draining their energies and gaining buffs for themselves and allies within the mission. They can even chain together multiple enhancements by absorbing these powers.
  • This has grave consequences for battlefield tactics: now the player needs to take rifts into account when moving around. Are the rifts blocking your optimal path to the enemy? Is there a Sídhe unit close to one of these energy sources? Do you block their path or do you prepare for their increased HP and damage?
  • All Sídhe units will retain the acquired buffs until the end of the mission. But, if the enemy is defeated, all remaining rift energy can be interacted with and converted into a special resource that could empower player units in Camelot.
  • Rifts might occur outside of battles as well, but according to Camelot's wise arcanists, these are rare occurrences. However, they might provide interesting benefits.


The new season titled Rising Eclipse (together with Patch 2.0) will arrive on December 2, 2023 to the PC version of King Arthur: Knight's Tale. Previous season will be accessible from a menu. Also look forward to our announcements of the console versions and the next expansion.

[h2]See you soon![/h2]

King Arthur: Knight's Tale - Future Updates FAQ

King Arthur: Knight's Tale is a dark fantasy role-playing / tactical game that has been released in 2022 for the PC after an early access period and a successful Kickstarter campaign. Today, the base game you see on Steam is complete and fully playable for anybody. Even more than that: it already has received neat updates, including the one that addressed the install size and the one with the free Fomorian missions.

But this doesn't mean we're done just yet! That's why we're answering some questions concerning the post-release developments of the game today.



[h3]Will King Arthur: Knight's Tale come to consoles?[/h3]

  • Yes, the game is coming to PlayStation 5 and Xbox Series S|X, both versions are in development at the same time! We're currently trying to lock down a release date, but as soon as we have the exact information, you'll be the first to know!


[h3]What kind of updates can we expect for King Arthur: Knight's Tale in the future?[/h3]

The three most important types of updates are Patches, Seasons and Skirmish packs. It's important to know what these are.

  • Patches - Fixes and balancing adjustments. Free, of course. One of the most important patches coming in December is Patch 2.0 which will completely overhaul the game, including quality of life improvements and better balance based on community feedback.
  • Seasons - Think of these as mini expansions - they are completely free. King Arthur: Knight's Tale is not a live service game as the base game is considered a complete product and is playable offline, but we believe that we can keep the game fresh by surprising players with new content based on a certain theme.
  • Skirmish packs - These are smaller DLCs, they can be either free or paid. They offer some additional challenges in special map packs. Absolutely not necessary for enjoying the full main campaign, but they can provide a few extra hours of fun for those who just can't get enough.


[h3]Am I missing out on anything with Seasons? Can I access older ones?[/h3]

  • You will be able to play every Season, selectable from a menu. The current one is called The Chained God and focuses on the Fomorians. This content will not disappear when the next Season - Rising Eclipse - arrives in December with a Sídhe theme. As we introduce new Seasons, they will all be selectable and you can activate them at will. You don't have to download anything, these are free updates that come in the form of a patch. You will never miss out on anything as long as you keep your game updated.


[h3]When is the best time to play these Seasons?[/h3]

  • Seasons are primarily intended as endgame content for players who have completed the story and who are now looking for additional challenges, so you will need a save file with a completed campaign to enjoy them.


[h3]Beside these smaller free content updates, will King Arthur: Knight's Tale have a larger paid expansion?[/h3]

  • Yes. We are currently working on a really meaty expansion with a full campaign featuring the Ninth Legion of Rome. We don't have a release date just yet.


[h3]What else is there to know?[/h3]

  • Past, future and present are enshrouded in the ever-growing mists of Avalon. We're but a small beacon of light - still, come to us with questions and feedback at all times. We are listening and trying to work with your suggestions to improve the game. Join the discussions on our website, on the Steam forums, or in our official Discord server. Besides these, you can also tell us about any technical difficulties at [email protected].
  • And if you're still hungry for more things King Arthur: Knight's Tale before the new Season arrives, we humbly suggest our Supporter Pack DLC which includes a short story collection, a digital art book and a digital map. You should also follow our devblog updates and social media so you can stay up to date with anything that happens with the game.



We hope this little FAQ provided some answers for the questions you might have had, but if not, don't hesitate to ask! We may not have a definitive answer yet, but we'll be transparent about anything what we can disclose.

Again, we'd like to thank our Kickstarter backers and all the newcomers who enjoyed and conquered King Arthur: Knight's Tale.


[h2]Camelot salutes you! [/h2]