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King Arthur: Knight's Tale News

Free content update out in June - The Chained God

[h2]Knights![/h2]

Your journey in Avalon has just begun but things won't stop after the launch of course. Besides some hotfixes which are in the works (already released minor ones), the game will receive its first big patch in a form of a free content update in June.

[h3]The Chained God[/h3]

We're happy to announce "The Chained God", the first free seasonal content update for King Arthur: Knight's Tale, coming in June for all players.

In "The Chained God" players will take up the role and will be able to play as the mighty Fomorians, the brutal and terrifying giants of Avalon - the main enemy faction of the Knights of the Round Table. The update features a brand new chain of short story missions, focused on these mystical creatures, introducing new gameplay, new items and expanding the lore.

"The Chained God" is the first of many free content updates coming to Knight's Tale. Besides these, other, longer form content is also in the works, however, details about these will be revealed later.

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[h3]Accolades Trailer[/h3]

We assembled a short Accolades Trailer, so you can check below what critics are saying about King Arthur: Knight's Tale.

[previewyoutube][/previewyoutube]
[h2]To Avalon![/h2]

Hotfix for Knight's Tale - v1.0.5 | May 6

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v1.0.5

[h2]Fixed bugs[/h2]

  • Fixed an issue where after saving your gameplay, the game could not detect the save files in the Documents folder
  • Implemented a new setting in the Options under the Graphics tab called 'Precise GPU Shadows'. The setting enabled can improve the shadows in the game
    • Developer comment: When disabled, this setting can tremendously improve the general experience for players who ran into frequent crashes in Knight's Tale, especially those who have an AMD Radeon card

Hotfix for Knight's Tale - v1.0.3 | May 3

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v1.0.3

[h2]Fixed bugs[/h2]
  • Fixed various graphics-related crash issues
  • Fixed a crash issue which occurred if one pressed the Quickload hotkey several times within a short period of time
  • Fixed a crash which rarely occurred when one bought stackable items at the Merchant
  • Fixed a crash related to the Gambler Hero trait
  • Fixed a crash issue which occurred upon game launch
  • Fixed a crash issue related to the Fisher King fight
  • Fixed a crash issue which occurred during certain cutscenes
  • Opening the Journal with the controller sometimes crashed the game. This has been fixed
  • Sacrificing items sometimes caused a crash. This has been fixed
  • Fixed a crash issue which could occur when one loaded their save files for the Red Knight mission
  • Leveling a Hero from other resources than mission XP rewards sometimes crashed the game. This has been fixed
  • A crash could occur sometimes if the selected Hero died in battle. This issue is fixed now

Hotfix for Knight's Tale - v1.0.1 | April 29

Updates to King Arthur: Knight's Tale have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v1.0.1

[h2]Miscellaneous changes[/h2]
  • Overwatch can be cancelled now in the same turn if one clicks on the button again and the Hero receives back all their spent Aps (Action Point)
  • Added a Quicksave/Quickload option
  • Added an End Turn hotkey (Ctrl+Enter)
  • Now players can disable Film Grain in the Settings
  • Added an Audio Driver selection option in the Settings
  • Now players can deselect a selected skill by clicking once again on the selected skill (deselection still works with ESC as well)
  • Video subtitles are now enabled by default
  • Added a rebind option to Camera rotation
  • Closing the Save window will automatically close the ESC menu too
  • Updated the description of Armour Breaking in the Game mechanics to be more comprehensible
  • Added a short description to Taunt skills that they do not work if the enemy has at least 50% Mental Resistance


[h2]Fixed bugs[/h2]
  • Fixed the AvaLAN Party PvP achievement which did not unlock properly
  • Fixed a few memory-related issues
  • Fixed the following challenges: Camper, Marksman, Pyromaniac, Carnage Master, Poison Master
  • Fixed the Strong trait
  • Fixed the Healthful trait
  • Fixed Sir Kay's Stubborn trait which procced even if his Vitality was full
  • Fixed the trait-removal Tome which did not work properly
  • Fixed an issue in the Wild Hunt mission where the quest giver NPC could die before you learned about the quest
  • Sometimes, after managing our item in the inventory, some stats were not displayed properly
  • Fixed the Tradesman trait which did not display its effect when one placed Sir Bors into the Merchant
  • Fixed an issue that in certain encounters where enemy units expected reinforcements, the reinforcement group sometimes could not join the fight
  • Fixed an encounter in the Forbidden Keep mission where sometimes not all Heroes were placed into the area of the battle
  • Fixed the Poison Cone skill's effect
  • Removed the difficulty level options from Roguelite as it was accidentally available in this mode
  • Fixed various Endgame missions which could not be finished even if you finished all objectives
  • Sometimes after loading a save file, critters did not move at all. This has been fixed
  • Fixed various voiceovers (including the female voice of the Merchant in Old Monastery which was supposed to be a male voice)
  • Fixed the Tradesman trait which did not display its benefit if we put Sir Bors into the Merchant
  • Fixed an issue where the Minimap could turn completely white if one selected another localization in mission
  • Corrected the description of the Travelling Merchant event to be more comprehensible
  • Skills (like the Unyielding skill of Mordred) which grant HP when hitting or killing enemy units will now work against Lost enemies and objects as well
  • Fixed an issue where players could get the same loot in the first few missions. Now the loot is more randomized
  • The Accept button did not work when one tried to save their progress with a controller. This has been fixed
  • Fixed several typos

[h3]Fixed sounds[/h3]
  • Fixed Sir Tewelyn's missing unique reactions
  • Fixed an issue where doors and gates didn't have opening sounds
  • Fixed various enemy unit's missing voices
  • Balanced the volume of the footsteps on surfaces
  • Balanced various interface sounds
  • Fixed various cutscenes' sounds


We would like to thank everyone's feedback, suggestions and bug reports over the last couple of days. We will keep working on the existing issues so you can definitely expect further improvements in the coming period.

Day 1 News & Developer Stream

Knights,


it's been a while since we quite literally kickstarted our journey together back in October 2020. Knight's Tale is finally out, and we're just getting started!

Thanks for all your amazing feedback on Day 1! There's a few things for us to look into now, such as crash issues and a few bugs here and there, but we'd like to assure you all that we're aware of these issues and fixes are in the works. You can expect a hotfix for the most pressing bugs ASAP.

Until then, Avalon and the Round Table are in your hands! We're also going live at 4 PM CEST (in less than 30 minutes) on our Twitch channel for an exciting release stream. Feel free to join the Neocore Round Table, watch us play (and hopefully not lose too many Heroes) - as always, we will be taking questions from chat during the entire stream.

Drop by and say hi!

Thank you once again for all your support, and as always,
[h2]Avalon Awaits[/h2]