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King Arthur: Knight's Tale News

Other Improvements

On December 2, King Arthur: Knight’s Tale will receive a new, completely free season titled Rising Eclipse and a comprehensive new update called Patch 2.0. Previously we have covered class-specific and hero-specific balance changes, but that’s not everything. So, what kind of other fixes and balancing adjustments are in store for Patch 2.0?

[h2]General[/h2]
With the new patch we have a list of changes that covers many minor adjustments that can’t be categorized, such as fixing typos, moving things around in the building upgrades and bug fixes. The addition of the new building, the Artificer’s Workshop is also listed here, in the General section. Further improvements include minor modifications to the Morality Chart, better UX and tutorials for controller users, restrictions on using multiple Tomes, the addition of simultaneous damage-over-time ticks, and many other smaller adjustments based on community feedback.

[h2]Boss Balance[/h2]
We wanted to highlight the fact that we made several changes to boss battles, however, some of these entries might be considered spoilers to newcomers, so we decided to mention it here only briefly, but you will be able to dig into the full changelog on release day. Most of these changes are simple value-adjustments anyway, but you might be surprised and challenged in new ways. Come prepared!

[h2]Map & Encounter Balance[/h2]
Several encounters on specific maps were overhauled, again, some of these could be considered spoilers. The changes include where and when certain fights trigger, which combatant has the starting advantage, adding or removing units to make fights more balanced, even adjusting how far the players can move.

[h2]Loot and items[/h2]
Aside from value adjustments, some interesting cases are worth highlighting in this section. Many players felt that sending away a hero permanently because the lack of room at the Round Table was harsh. This is now somewhat mitigated by a new item, Tome of the Hedges, which will return a hero to the Aspirant Hero list upon use. Managing the roster is still a strategical task, but you are no longer forced to make drastic, permanent decisions. Another change includes a much-needed balancing on the Teleport to Enemy on Kill enchantment, which was able to break the game when used by a well-built Champion. The range on this was adjusted from 8 to 4. The enchants that increased Damage against either Seelie or Unseelie have been replaced by one that increases Damage against any Sidhe; so it works against both Seelie and Unseelie Units. This will make the challenges in the upcoming Rising Eclipse season a bit more manageable. These are the more interesting changes in the item category.


For a more detailed changelog, you will have to wait until Patch 2.0 drops on December 2, 2023. The console versions of King Arthur: Knight's Tale are coming together as well, look forward to an announcement soon.

Steam Scream Fest

Knights!


Otherwordly whispers, rattling bones, seeping darkness... what's this? The cursed mists of twisted Avalon?

[h3]Better: it's Steam![/h3]

  • The annual spooky seasonal sale at Valve's cabinet of curiosities, this time called Steam Scream Fest: The Revenge. Our eerily-dark Arthurian fantasy world fits this theme nicely, that's why we are offering you a discount on King Arthur: Knight's Tale for the dark harvest.
  • Camelot is in ruins, but take up your arms against the dark forces of Avalon and rebuild your kingdom as Mordred in King Arthur: Knight's Tale!

Heroes Rebalanced

[h2]Knights![/h2]

There will be many changes in the upcoming Patch 2.0 for the revered or infamous heroes in King Arthur: Knight's Tale – most of these are numeric changes within skills, and these will all be detailed in the full and final changelog.

Just to get some kind of idea about what is coming, let’s take a look at the most interesting cases, highlighting some of the more significant transformations.

  • Merlin is one of the most powerful figures of the Arthurian legend, and it makes sense that his abilities are slightly above average… but this also breaks the balance of the game a bit. He has been by far the strongest Arcanist in the game, especially with his ability to constantly cycle through his low AP cost skills, dishing out Illusions which rendered enemy units virtually incapacitated. So, we made some changes, moved around some abilities. Enemies with more than 50% Mental Debuff Resist will no longer fall for Illusion. However, some of Merlin’s abilities have been buffed to offer viable alternatives, such as Fog or Raven Swarm.
  • The ever-friendly brothers, Sir Balin and Sir Balan received numerous changes to their abilities, but not only for balancing reasons. By adjusting some of the stats, we made Sir Balan more of a slow and heavily armoured Hero, and Sir Balin an exceptionally mobile one. With these changes we hope to not just increase the contrast between the brothers, but to help them stand out more from their fellow Champions and Vanguards.
  • Sir Bedivere was always a bit lackluster as a vanguard, lacking the mobility of other Heroes of the class. We decided to embrace this idea, and instead of working on his mobility, we turned him into a full-on frontline brawler by adding new skills such as Berserking to his arsenal. Now we believe he is on par with any hero in the current pool in regards of damage output and sustain as well. He also receives a new trait called Exile that puts a limit on Loyalty.
  • We felt like Sir Ector also needed something unique of his own. He will receive the ability to summon and command The Lost, as this goes well with his backstory and his "the end justifies the means" mindset. Not to mention commanding disposable units opens a lot of fun tactical possibilities. This new skill will be enhanced with various interesting Masteries.
  • Sir Lanval didn't stand out much from the crowd, and was tedious to manage due to his Restless trait. With the trait and his skill tree reworked, he should be worthy to join your Round Table (you still need to spare him first, though). An interesting new skill of his is Dazing Strike which will passively add stun to all of his single target abilities, even base attack.
  • And lastly, let’s talk about the new monarch, nemesis of the Once and Future King. Sir Mordred wasn't a very enticing option in the later Acts of the game due to his lack of Loyalty bonuses other Heroes had. The buffs of his unique trait, Keeper of the Excalibur are meant to take care of that, as it offers more AP and Weapon Damage. He also receives a new skill, Lightning Cleave that will replace Cleave.

That’s it for today, just a taste of what’s coming. The full changelog is very-very long, and it will include much more hero-specific changes (virtually every hero has received balancing adjustments). You will see the full list as soon as Patch 2.0 will be released this year, on December 2.

Classes Rebalanced

[h2]Knights of Avalon![/h2]

One of the most important features of the upcoming Patch 2.0 for King Arthur: Knight's Tale is a careful rebalancing of all classes. We listened to all player feedback and we replayed the game over and over to see where certain classes needed some extra tweaking. Thus, we came up with a comprehensive list of changes.

Just to get a taste, here are some examples of how these will affect certain classes.

  • So. Marksmen. Some of you might have noticed how this excellent ranged class became less than optimal as the game progressed to later Acts. In this new patch, we made some drastic changes to help them stay competent in mid- and late-game, without throwing off early game balance. They also received various tools that reward tactical gameplay and help positioning. Some examples of the changes include bigger damage for Aimed Shot, First Shot and Poison Bomb.
  • We were pretty happy with Sages... however, players seemed to become a little bit too fond of inspiring other units. Because of this, the AP cost of Inspire will be increased, so players might experiment with other skills as well. Some masteries and abilities have been enhanced and moved around as you will find out.
  • The same is true for Champions, they only needed some minor adjustments. Whirlwind rarely saw any use, so we reduced its AP cost to make it more viable as an alternative to Cleave. However, we decided to restrict Killing Spree, the free Strike will now only occur once per turn.
  • Arcanists needed less attention, but a few skills and abilities will receive changes, such as Force Bolt, Fire Blast, Terror Wings and Wall of Flame. Fire spells will cause burning by default, so make sure to get friendly with the elements!
  • What about Vanguards? Their traps now ignore all Armour, this change also affects Traps placed by Heroes of other classes, like Sir Damas. Traps were far inferior in their damage potential compared to regular attacks, even though their use requires much more forethought and careful planning. This change helps make up for that gap, while it also helps differentiate traps from other skills, giving them a unique advantage. Other changes will affect Assassination, and Vanguards will no longer jump back to their original position when performing a Jumping Attack.
  • Lastly, Defenders will see some increased damage from Bonebreaker, Flaming Strike (Searing Blaze), and they will receive less damage from Overwatch and Opportunity Attacks. You will see other changes as well, but some will not apply to all heroes!


For a more detailed changelog, you will have to wait until Patch 2.0 drops on December 2, 2023. There's plenty of time to get the most out of your current strategies as they might not work anymore... but we hope by learning about these changes now you will be ready for anything!

New Building - Artificer's Workshop

[h2]Noble(?) Knights of Avalon![/h2]

We already detailed the news about the new season titled Rising Eclipse that's coming to King Arthur: Knight's Tale this December with a Sidhe theme. Aside from new missions and mechanics (like Rifts), this season also comes with a new Patch 2.0 that overhauls the base game.

One of these permanent additions to the game is the Artificer's Workshop which you will be able to use even outside of seasonal content.

  • After building up the Hospice, you will be able to unlock the Artificer's Workshop. This building's function is simple but useful: here you can enhance your items or gain new ones. To do so, you will need various crystals that you can find on missions in three different rarities. You will use these in the the Artificer's Workshop to either modify or enhance an item.
  • With modification, the item you offer will be transformed to a new random piece of equipment, but only within that category (so for example, a one-handed sword will be replaced by another one-handed sword). This is a lengthy process, and you will need to go on another mission until your new item is ready. You can either modify the tier or the rarity of the offered item by applying the corresponding crystals.
  • Enhancing an item happens instantly, but it will also cost some gold. By doing so, the stats of the item will improve with an increment, and the item will not be replaced by a new one. You will get a visual feedback on this empowered status to know which items you have improved previously.
  • At its default state, the Artificer's Workshop will only accept one item per turn, so make sure to be smart about it. However, the building can be upgraded to offer you more slots and options as you progress in the game.


Patch 2.0 and the free seasonal update Rising Eclipse are coming on December 2, 2023 to the PC version of King Arthur: Knight's Tale. Previous season will be accessible from a menu. Also look forward to our announcements of the console versions and the next expansion.