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Iron Meat News

Change That Background!

You can change the main menu background into 1 of 3 different variants! Each one tells a different story, depending on your progress in the game! Beating every mission and reaching the ending will allow you to change your main menu background to any of the three variants!

[h3]1. The Lunar Research Base[/h3]
In the default background, we see scientist Yuri Markov working in his laboratory on the Moon as he studies the Meat cell in containment. Throughout the animation, we see other scientists walking around, along with Sasha carrying some equipment--likely a Meat sample perhaps? Soldiers seen in the lab stand at attention and salute as Sasha passes them. Out the window, we see ships moving about the lunar station, oblivious to the tragedy about to unfold...



[h3]2. Lab in Shambles[/h3]
When playing through Iron Meat for the first time, you'll notice the background reflects the tattered remnants of Markov's lab--now decimated and overrun with tendrils and growths of Meat spores! We see infected humans running around, along with Blats and Dragonflies! Outside, a Meatified spaceship lumbers past the ruined the laboratory window; suffice to say that "spaceship" is probably a LIVING THING now!



[h3]3. Blood Ring[/h3]
After completing the game the first time around, you'll be greeted by a third background variant: a distant view of Earth with a blood ring orbiting around it! Following Vadim and Sasha's escape from the Moon, our celestial neighbor detonates, thanks to the latter's bomb-planting efforts. The remains of the Moon's fleshy innards now circle our planet.



Surely, with the Meat cell gone and the Moon destroyed, this marks the final end of the Meat and a new beginning for humanity...

...Right?



Check back here for even more Iron Meat updates!

Be sure to follow Retroware's developer page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/developer/retroware

INCOMING TRANSMISSION: PATCH NOTES #1

[h2]INCOMING TRANSMISSION: PATCH NOTES #1[/h2]

Attention, soldiers! We've got the first round of patch notes here!
[h3]Updates[/h3]
  • Added an "Additional Art" section to the credits listing other artists who contributed to some of the character sprites.
[h3]Fixes[/h3]
  • Balanced the attack pattern values for certain phases during the final boss fight based on growing player feedback on its difficulty.
  • Fixed an issue where Sasha does not appear on the final level of the game after one player takes a 1UP from the other, which would cause a softlock.
  • Increased stick deadzone.
  • Fixed a visual bug causing a blue line to appear at the bottom of the screen on the game's demo version when using the retro filter.
  • Fixed an issue where in-game achievements were not being unlocked if the in-game language was set to Russian.

We'll be keeping an eye out for even more feedback from players and will move to address any significant issues that may pop up! In the meantime, check back here for more updates, and don't forget to get consumed by the hordes of Meat monsters threatening the planet! MEAT!

Be sure to follow Retroware's developer page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/developer/retroware

From Concept to Creation: Ivan Suvorov Dev Log #4

Lead developer Ivan Suvorov gives his thoughts on Iron Meat following its launch two weeks ago! Take a look!

[h3]1. So, here we are! Iron Meat's out in the wild! What has it been like seeing the game go from early development, to preparing for launch, and now to seeing people all over the world playing the game?[/h3]

Ivan: If we talk about the very beginning of development, then to be honest I hardly imagined what the release would look like at all. It was something very distant and hard to imagine. And I didn't really focus on it--I just worked on the game.

It was certainly satisfying to finish the rather protracted development of the game. But I can't say that emotionally it was a milestone for me. Yes, purely by logic I understand that it is an important event, but my emotions don't seem to understand it yet (haha). Yes, it was very interesting to see how the players would welcome the game. As many people say in such cases, I guess I just haven't fully realized that the game is out yet.



[h3]2. We have seen so much praise and love for the game already, but how has it been for you? What are some things you've noticed players saying who reached out? How about the press or any publications?[/h3]

Ivan: I was certainly hoping for good reviews, but the response has generally exceeded my expectations. Sometimes, I think the reviews are even too good to be true; it's just a game, and some players are happy as if I saved the world (haha). But of course it's very nice and adds to the enthusiasm. I would like to say thank you to everyone for such good reviews!

Overall, besides the praise, players say they are hoping for new modes in the game and sequels. Many have their own ideas (often really interesting ones) for the game's story or enemy design.



[h3]3. As the lead developer, what do you think separates Iron Meat from other titles in the genre? Can you briefly describe your vision for how you wanted the game to be?[/h3]

Ivan: Well, I didn't really set out to bring anything new or stand out in any way. But what really makes the game stand out is the Meat-infested vehicles turned into monsters. It's not super original either, but it's a theme that really appeals to players.



I'm a fan of grimdark settings, and I don't really like bright and cheerful palettes in games. But at the same time, a balance is needed, so as not to turn a dark setting into a hopeless one. This goes for color palettes, as well as storytelling.

I also tried as much as I could to show that the player is not the only one who saves the world. Other fighters also bravely fight alien infestation, as well as help the protagonist, and this greatly affects the perception of the world of the game--as I think this is sorely lacking in a lot of games of this genre.



[h3]4. Was there anything you wish could have been included in the game's final version? If you could change or add one thing to what already exists in the game, what would it be?[/h3]

Ivan: In general, I'll be honest, the game lacks replayability. I would like to add new modes--a la Boss Rush, some "mutators" (like a Classic game mode without life restoration and level selection, playing with only one type of weapon, a time limit, etc., etc.). Also, the game needs a "Nightmare" difficulty--as some high-skill players have no challenge even on the game's highest difficulty. However, this requires a VERY careful balance to keep the game passable. A custom difficulty setting would be interesting, as well.

It would also be interesting to implement player-loadable skin variants. The same goes for music--it seems to me that if a player can put the most appropriate (depending on their taste) track for a level. It would be very cool.



[h3]5. Where do you see yourself going from this exciting game launch as a developer? What are some challenges you can recall during the development process and what have you learned to do differently with your work process?[/h3]

Ivan: I would certainly like to continue on my chosen path. It was interesting and productive! Of course, there was a lot of luck involved, but once you're lucky, you don't want to give up. The protracted development made me realize that I need to at least grow the team a little bit. When you do everything yourself, you do it exactly the way you want; you don't have to tell anyone how to do it right. But on the other hand, it VERY much stretches the development, so you have to compromise and delegate some of your work to someone else.



[h3]6. Lastly! Any plans for a sequel? An Iron Meat 2, perhaps??[/h3]

Ivan: Oh, I've got a lot of plans. There's a sequel, a prequel, and games in a different genre based on the Iron Meat universe. At the moment, I consider the chances of sequels/prequels to be very high! The game has been very well-received by the players, so I'm not going to disappoint them by not having a sequel.



----

Iron Meat is available now! Play through 9 levels filled with gore and monsters threatening to consume Earth! Unlock over 30 skins and earn over 30 achievements, and grab a friend to join you with local 2-player couch co-op!

Be sure to follow Retroware's developer page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/developer/retroware

Iron Meat's Story Explained!

Did you notice all that gunfire in the background of the Forest level? See those scientists rushing to cook something up in Base? How about those giant meatballs falling in the distance on Train?

While Iron Meat is certainly a fun run and gun experience, we wanted to tell a visual story of humanity's desperation to fend off an invading Meat monster horde--begun by mad scientist Yuri Markov on the Moon. Every one of Iron Meat's levels has details that add to the overall story, so you can always expect to find more MEAT to the bones!



[h3]For those of you lore fanatics, we made a video explaining the entire story of Iron Meat's in-game world![/h3]
[h3]Check it out here![/h3]

https://www.youtube.com/watch?v=waeU5-aw2V4

We love seeing all the theories and questions you guys may have about anything within Iron Meat's story, so tell us what you find most interesting about Iron Meat's worldbuilding, where you think the story could head next, or any other details that piqued your curiosity!



[h3]Just don't lose your HEAD pondering over all the details![/h3]



Iron Meat is available NOW! Blast through 9 levels of gore and monsters, unlock skins and achievements, and take on the hordes of Meat with a buddy via local 2-player couch co-op!

Be sure to follow Retroware's developer page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/developer/retroware

Play Iron Meat with Steam Remote Play!

Why choose to take on the hordes of Meat monsters alone? What if you don't have anyone to jump into the action with IN-PERSON?

[h3]Enter STEAM REMOTE PLAY![/h3]



With Steam Remote Play, you can have another player join you online by having them connect to your game session!

In this way, you'll be able to play the game together, as if the other player were there with you! Wow!

Please refer to this page to get Steam Remote Play working for you on your preferred device: https://store.steampowered.com/remoteplay/#:~:text=Remote%20Play%20Together.%20Invite%20Anyone.


[h3]To play Iron Meat using Steam Remote Play on PC, you can follow these steps:[/h3]
1. Launch Iron Meat.
2. Make sure your friend is logged in to Steam from their PC.
3. Open your Steam Overlay while in-game (Shift + Tab).
4. From your Friends List, right-click your friend and select "Remote Play Together".
5. Once your friend accepts the invite, they should be able to join you in-game!

For a more detailed explanation, and for any issues encountered, please refer to: https://help.steampowered.com/en/faqs/view/0689-74B8-92AC-10F2#howdoiuseit


Facing down the hordes of Meat with a friend is always better than having to battle them alone! So you can grab a buddy--remotely!--and take on the bloody, gore-ridden levels of Iron Meat!



[h3]Iron Meat is available NOW![/h3]

Take on the menacing hordes of Meat monsters as you blast your way through 9 levels of gory devastation amidst a dire invasion of Earth! Bringing back a scrumptious serving of classic run and gun mechanics, alongside a platter of features like in-game achievements, unlockable and customizable skins, and local 2-player couch co-op (and Steam Remote Play), Iron Meat is a modern retro experience that joyously welcomes players of all skill levels into its bloody jaws of gameplay!

https://store.steampowered.com/app/1157740/Iron_Meat/#:~:text=Iron%20Meat%20is%20a%20run-and-gun%20arcade#:~:text=Iron%20Meat%20is%20a%20run-and-gun%20arcade

Be sure to follow Retroware's developer page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/developer/Retroware#:~:text=Retroware.%20Follow.%201,476.%20Followers