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Announcing: Blackout Football



The time is fast approaching. Introducing: Blackout Football Manager.

Our next chapter in the sports management genre is in the realm of Football (or soccer, for our fans in the USA).

You can expect the same, familiar, defining features from Blackout Rugby, like the 3D match engine, the interactive grounds, the extensive and detailed tactic screens, and much more.

We have a very passionate football fan leading the development of our match simulation engine, and we’re excited to show it to you.



Just like Rugby, Blackout Football will reward a deep understanding of the sport, providing deep and detailed skills and attributes for your team.

Which lineup will you run? What tactics will you choose?

Blackout Football Manager, coming soon. Stay tuned for more info!

1.51.4

  • Fixed a bug with incorrect card energy values when using cards with fixtures.
  • Fixed a bug with incorrect token costs being displayed for player renaming.
  • Various minor bug fixes.

Rename Your Players!



You can now change your player’s names, and give them nicknames, to customize your squad precisely to your liking.

Changing a player’s name will cost your club 99 tokens, while setting a nickname will cost 49 tokens.





Premium Subscribers will receive one free rename and nickname change each season.

[h2]How do I Change Names or Nicknames?[/h2]

Just head over to your squad screen, navigate to the player you want to customize, and click the pencil icon next to their name.



We hope you get some fun out of customizing your squad! We’re looking forward to seeing the creative names you come up with, and the inevitable references to real-life Rugby players.

1.51.3

  • Fixed an issue with the incorrect time showing on the clock.
  • Can now change a player's name for a token cost.
  • Fixed a bug with "Extra time" being on top of the experimental button in the match view.
  • In-app-purchases now retry on next startup if it fails.
  • Added a the total amount of clubs in a Union on the lobby screen.
  • Better handling of signup errors.
  • Removed card energy icon from campaign deck rewards while we figure out a clearer way of displaying it.
  • Made the medpacks selection for a ladder challenge more user-friendly.
  • Various minor bug fixes.

Announcing Rep Teams!



A brand new feature is fast approaching! And it’s one of our biggest ones yet.



Rep Teams is an expansive new aspect to Blackout Rugby, which allows unions to pull together players from different clubs to create a super team. These teams can play against other union rep squads in divisions much like a league. They can also bring rewards for the union like XP, as well as rewards for the individual clubs like club cash, normal and epic cards, tokens, and more. The better the rep team does and the more it wins, the better the rewards for the union and club members.



Club managers have the ability to nominate and vote on individual players for the rep squad, as well as tactics for each fixture.



Every club within the union has 10 nomination slots, one per position. Players and tactics with the most votes will be played in the match.



[h2]Competitions[/h2]



All union rep teams play in division leagues. Though, unlike traditional leagues, rep team leagues consist of only four rep teams. These matches are played on Wednesdays and Sundays in the home side’s time zone.

There are 5 divisional levels, with all rep teams beginning at level 1. At the end of each season, rep teams play off to determine whether they are promoted, or relegated.

Players receive no long-term injuries from rep team matches, and all players in the squad are considered to be at max health at the beginning of the match. Their form, however, is the same as the form they have in their club.

We’ll be showing off additional details about rep teams in the near future, as there’s a lot of depth to cover! Stay tuned for this exciting new side to Blackout Rugby which will take unions to a whole new level!