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Coral Island News

March 2022 Dev Update

Welcome to the March 2022 Coral Island development update!

Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm

This month, we'll go over player customization, a new in-game tool, and TV shows!


Alpha v0.08 will launch on May 9 @ 11:59PM PDT.


[h2]Clothing updates[/h2]

The more, the merrier! We are adding more options to your fashion needs. All clothes will fit all body types.




[Oh, you're a fan of AB/CD band? Name three songs!]






[Yes, those are wings. No, you can't fly.]


[h2]Player customization updates[/h2]

Facial hair! Some beards and mustaches are in stock. Just like any of our clothes, facial hairs are available for all body types.






[h2]Meet the Vaquatic[/h2]

After testing out some ocean cleaning mechanics, we've decided to use a suction system, the Vaquatic. Aim to the target and clean away.






[h2]TV shows on Coral Island[/h2]

On Coral Island, there is a variety of channels on television. Some of the channels are informative (the Shopping Channel, etc) and some are purely for entertainment.


Mooqbang and Game of Cones are examples of entertaining shows that broadcast weekly. There are plenty more. Stay tuned!




[Mooqbang is an eating show where the main star, a cow named Mooq, will eat and rate several barn foods.]




[Game of Cones is a cooking competition show between two chefs, with different chefs each episode.]


[h2]What's next?[/h2]

Next month, we'll provide updates on the following:

- Mount riding
- Revamped diving mechanics
- New decor mode UI
- Combat


Thanks for reading,

Stairway Team

Official Cover & Publisher Announcement

[h3]We’re partnering with Humble Games![/h3]

Throughout development, we’ve learned that a significant part of game dev isn’t related to developing the game. It’s marketing, PR, talking to platform holders, etc…and while all those are expected, we’d rather dedicate more time to making a good game.

Our partnership with Humble allows us to do just that. As publishers, they will help us with marketing/bizdev, developing charity plans, and introducing Coral Island to a broader audience. We feel really good about working with them because our values align: we both want to make a positive impact in the world.

Please rest assured we retain complete creative control over the game. Coral Island will be what you and we, the team, want it to be. Our number one priority remains to make an awesome farm sim game!

We’re grateful to have this opportunity and support from you all. Thanks for joining us on this journey and helping shape Coral Island. We love Coral Island and its passionate community and hope you’re excited about this news as we are!

Coral Island remains on track for release this year and we'll have more news to share about EA, the streaming embargo, alpha and more soon!


[h3]Coral Island’s official cover[/h3]

On to the fun part! Check out the final cover of Coral Island:




[vertical cover by David Ardinaryas Lojaya]




[horizontal cover by David Ardinaryas Lojaya]


Check out our latest trailer too! Let us know what you think!


See you in Coral Island,

Stairway farmers

Everything that happened at the Humble Games Showcase 2022

Humble Games have somehow kicked off not-E3 season today with their inaugural Humble Games Showcase, detailing what's coming up on the company's publishing roster later this year. In the half-hour presentation, they announced just under 10 new indie games to look forward to, including a surprise follow-up to 2013's excellent heist 'em up, Monaco: What's Mine Is Yours. Whether you missed the action or just want to rewatch one of the trailers, we've got all the big reveals right here for your viewing pleasure. Here's everything you missed from the Humble Games Showcase 2022.


Read more

February 2022 Dev Update

Welcome to the February 2022 Coral Island development update!

Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm

This month, we'll go over the museum, mastery, strafing, and more!


Alpha v0.07 will launch on March 7 @ 11:59PM PDT.


[h2]Happy Valentines[/h2]

Happy Valentine's from the Stairway team! More importantly, who would be your Coral Island valentine?




[Rafael playing 4d chess]

[h2]Renovated Museum[/h2]

A full-fledged museum can be completed in Starlet Town. It features a section for artifacts, gems, insects, fish, and fossils. Without spoiling too much, here's a glimpse of several areas inside the museum:




[artifacts are grouped and displayed based on where you find them]




[donations to the museum will increase the towns rank!]

[h2]Player Strafing Unlocked[/h2]

One recurring feedback we've received during Alpha is improving the farming controls. We're excited for you to try out the strafing mechanic in-game. To strafe, hold "ctrl" while the hotbar is actively selecting a tool - it's that simple.




[movement speed is reduced while strafing for finer control]




[aiming for tiles definitely feels more precise while strafing]




[plus, we unlocked an unintended feature, the moonwalk!]

We realize a good portion of Alpha players want mouse-based controls. Although we don't have anything to share on that today, please know we'll try our best to implement it into the game.


[h2]Mastery Skills Revamped[/h2]

We've revamped a significant portion of the mastery skills. Now there are a total of 15 levels and skills you can acquire for each mastery. We'll look forward to hearing feedback from Alpha players on this!




[please excuse the placeholder UI]




[The Rock Domino's skill is a popular choice internally]


[h2]Revamped Interiors & Exteriors[/h2]

This month, we're teasing Jim's house and just a couple of the many new shortcuts that have been added to the map.




[Jim's house is now accessible to Alpha players]




[a shortcut has been added connecting the Observatory and Woodlands]




[a shortcut has been added connecting the mid forest and rice paddy terrace]


[h2]Mount Riding Teaser[/h2]

A look at what developing new features looks like.



[if one must fall through the ground, it should be done in style]


[h2]Fanart Contest Winners[/h2]

Congratulations to all winners:
@greifate (Twitter)
Tylendiel#5875 (Discord)
goompher#9124 (Discord)
@syphos.art (IG)
@pinkielartsy (IG)

Last image credit: SDAX!




[goompher#9124 (Discord)]




[syphos.art (IG)]




[Tylendiel#5875 (Discord)]




[greifate (Twitter)]




[pinkielartsy (IG)]




[Honorable mention for making us laugh, SDAX!]


[h2]Development Timeline Update[/h2]

We really appreciate your patience in waiting for Coral Island. Development is making a good pace towards the Early Access release. Below you'll find the high-level features we want to knock out before we do a polish pass and eventually release the game.





[h2]What's next?[/h2]

Next month, we'll provide updates on the following:

- Heritage overview
- Player clothing overview
- Updates to character customization
- Refreshed 10m diving map
- And more


Thanks for reading,

Stairway Team

January 2022 Dev Update

Welcome to the January 2022 Coral Island development update!

Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm


This month, we'll go over fences, outdoor decor, and meet the C.I.C!


Alpha v0.07 will launch on March 7 @ 11:59PM PDT.


[h2]Happy New Year (again!)[/h2]

Happy lunar new year to those who celebrate!




[h2]Fences, Gates & Arches[/h2]

Take a look at how fences, gates, and arches will work in the game!


[h3]Fences[/h3]

Placing fences is super easy. Select the fence item on your hotbar, find an empty spot on your farmland and plot it down.



There are three different styles for how fences connect. We have the following from left to right: post on every tile fence, homogenous fence, and corner post fence.


[h3]Gates[/h3]

Now that you've fenced an area, we need a way to get in and out. To place gates, find an empty spot between two fences, and place it. Voila, you now have a gate!



Good news, all styles of gates will work with any fence style.


[h3]Arches[/h3]

Complete your decoration with arches! You'll be able to rotate them in 4 directions and place them anywhere on the tillable ground.



We're still developing the feature, but you'll be able to place half arches and make double-wide ones too. For a sneak peek of this, be sure to join our Discord here.


[h3]Community vote: add fence vaulting, or not[/h3]

Last but not least, we're looking for feedback from the community. Do you want us to explore fence vaulting for the game? Please let us know your thoughts!


[h2]Outdoor Decor[/h2]

We've been hard at work adding a variety of styles for your outdoor decoration needs.



Here's a sneak peek at the Mountain Cabin Outdoor Props. Let us know what other styles you want to see in the game!


[h2]Meet the C.I.C (Coral Island Current)[/h2]

The Coral Island current is an underwater highway transporting various things to and from different parts of the ocean. It's located on the West side of the island.



[where's all the fish...?]


[h2]Fanart Contest: Valentines in Coral Island[/h2]

Win a chance for your character's hair design to be featured in the game!







[h2]What's next?[/h2]

For Alpha v0.07, we've got the following planned:

- Renovated museum
- Heritage implemented (temple offerings)
- More interiors and exteriors
- Refreshed 10m diving maps
- Rebalanced mastery progressions
- And more!


Thanks for reading,

Stairway Team