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Coral Island News

Everything that happened at the Humble Games Showcase 2022

Humble Games have somehow kicked off not-E3 season today with their inaugural Humble Games Showcase, detailing what's coming up on the company's publishing roster later this year. In the half-hour presentation, they announced just under 10 new indie games to look forward to, including a surprise follow-up to 2013's excellent heist 'em up, Monaco: What's Mine Is Yours. Whether you missed the action or just want to rewatch one of the trailers, we've got all the big reveals right here for your viewing pleasure. Here's everything you missed from the Humble Games Showcase 2022.


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February 2022 Dev Update

Welcome to the February 2022 Coral Island development update!

Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm

This month, we'll go over the museum, mastery, strafing, and more!


Alpha v0.07 will launch on March 7 @ 11:59PM PDT.


[h2]Happy Valentines[/h2]

Happy Valentine's from the Stairway team! More importantly, who would be your Coral Island valentine?




[Rafael playing 4d chess]

[h2]Renovated Museum[/h2]

A full-fledged museum can be completed in Starlet Town. It features a section for artifacts, gems, insects, fish, and fossils. Without spoiling too much, here's a glimpse of several areas inside the museum:




[artifacts are grouped and displayed based on where you find them]




[donations to the museum will increase the towns rank!]

[h2]Player Strafing Unlocked[/h2]

One recurring feedback we've received during Alpha is improving the farming controls. We're excited for you to try out the strafing mechanic in-game. To strafe, hold "ctrl" while the hotbar is actively selecting a tool - it's that simple.




[movement speed is reduced while strafing for finer control]




[aiming for tiles definitely feels more precise while strafing]




[plus, we unlocked an unintended feature, the moonwalk!]

We realize a good portion of Alpha players want mouse-based controls. Although we don't have anything to share on that today, please know we'll try our best to implement it into the game.


[h2]Mastery Skills Revamped[/h2]

We've revamped a significant portion of the mastery skills. Now there are a total of 15 levels and skills you can acquire for each mastery. We'll look forward to hearing feedback from Alpha players on this!




[please excuse the placeholder UI]




[The Rock Domino's skill is a popular choice internally]


[h2]Revamped Interiors & Exteriors[/h2]

This month, we're teasing Jim's house and just a couple of the many new shortcuts that have been added to the map.




[Jim's house is now accessible to Alpha players]




[a shortcut has been added connecting the Observatory and Woodlands]




[a shortcut has been added connecting the mid forest and rice paddy terrace]


[h2]Mount Riding Teaser[/h2]

A look at what developing new features looks like.



[if one must fall through the ground, it should be done in style]


[h2]Fanart Contest Winners[/h2]

Congratulations to all winners:
@greifate (Twitter)
Tylendiel#5875 (Discord)
goompher#9124 (Discord)
@syphos.art (IG)
@pinkielartsy (IG)

Last image credit: SDAX!




[goompher#9124 (Discord)]




[syphos.art (IG)]




[Tylendiel#5875 (Discord)]




[greifate (Twitter)]




[pinkielartsy (IG)]




[Honorable mention for making us laugh, SDAX!]


[h2]Development Timeline Update[/h2]

We really appreciate your patience in waiting for Coral Island. Development is making a good pace towards the Early Access release. Below you'll find the high-level features we want to knock out before we do a polish pass and eventually release the game.





[h2]What's next?[/h2]

Next month, we'll provide updates on the following:

- Heritage overview
- Player clothing overview
- Updates to character customization
- Refreshed 10m diving map
- And more


Thanks for reading,

Stairway Team

January 2022 Dev Update

Welcome to the January 2022 Coral Island development update!

Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm


This month, we'll go over fences, outdoor decor, and meet the C.I.C!


Alpha v0.07 will launch on March 7 @ 11:59PM PDT.


[h2]Happy New Year (again!)[/h2]

Happy lunar new year to those who celebrate!




[h2]Fences, Gates & Arches[/h2]

Take a look at how fences, gates, and arches will work in the game!


[h3]Fences[/h3]

Placing fences is super easy. Select the fence item on your hotbar, find an empty spot on your farmland and plot it down.



There are three different styles for how fences connect. We have the following from left to right: post on every tile fence, homogenous fence, and corner post fence.


[h3]Gates[/h3]

Now that you've fenced an area, we need a way to get in and out. To place gates, find an empty spot between two fences, and place it. Voila, you now have a gate!



Good news, all styles of gates will work with any fence style.


[h3]Arches[/h3]

Complete your decoration with arches! You'll be able to rotate them in 4 directions and place them anywhere on the tillable ground.



We're still developing the feature, but you'll be able to place half arches and make double-wide ones too. For a sneak peek of this, be sure to join our Discord here.


[h3]Community vote: add fence vaulting, or not[/h3]

Last but not least, we're looking for feedback from the community. Do you want us to explore fence vaulting for the game? Please let us know your thoughts!


[h2]Outdoor Decor[/h2]

We've been hard at work adding a variety of styles for your outdoor decoration needs.



Here's a sneak peek at the Mountain Cabin Outdoor Props. Let us know what other styles you want to see in the game!


[h2]Meet the C.I.C (Coral Island Current)[/h2]

The Coral Island current is an underwater highway transporting various things to and from different parts of the ocean. It's located on the West side of the island.



[where's all the fish...?]


[h2]Fanart Contest: Valentines in Coral Island[/h2]

Win a chance for your character's hair design to be featured in the game!







[h2]What's next?[/h2]

For Alpha v0.07, we've got the following planned:

- Renovated museum
- Heritage implemented (temple offerings)
- More interiors and exteriors
- Refreshed 10m diving maps
- Rebalanced mastery progressions
- And more!


Thanks for reading,

Stairway Team

Coral Island’s Fanart Contest🌴

Greetings artists of Coral Island! 💖

We have a little event for the coming Valentine!

We heard your plea about wanting a longer hairstyle, what if we said, you get a chance of having the hairstyle of your dream in Coral Island?
Submit your fan art with the themed we have provided, and get a chance for your hairstyle to be featured in Coral Island!

Please submit your Fan Art in IG, Discord, or Twitter!
The chosen fan arts will be contacted by the team.

For more info, check out the pictures here! 🌟





We look forward to your submission!
Stairway Team

December 2021 Dev Update

Welcome to the December 2021 Coral Island development update!

Please check out our Steam page to wishlist the game and find out more: swg.gg/corstm


This month, we'll go over the highlights of Alpha v0.06. Take a look at Giants gameplay and how Town Rank will work in the game.


Alpha v0.06 will launch on January 10 @ 11:59PM PDT.


[h2]Happy Holidays[/h2]

Happy holidays from everyone at Stairway! Here's to a great 2022.



[h2]HD Wallpaper for Backers[/h2]

We'll be sending HD/4k versions of this wallpaper early next year, and it will come in both horizontal and vertical orientations. Thank you to all backers. We hope you like it!


[what's the first thing you noticed?]

[h2]Giants Gameplay Prototype[/h2]

At long last, we're ready to talk about Giants!


Giants are farm helpers that you'll unlock as you progress through the game. By deciding which totems to craft and where to place them, you have ultimate control over the type of help you get on your farm.








[craft and place totems to get some help on your farm!]

There are three types of craftable totems: water, harvest, and animal totems. Today we're going to take a look at the Water and Harvest totem.


[h3]Water Totem[/h3]

Place Water Totems to get help watering tilled soil. Please note, Alpha players that the Water Totem will replace any previously placed Sprinklers on your farm.



Now, for a look at the water totem in action:



[Totems activate when a Giant is about to work its coverage area]



[who doesn't get happy when their work is done for the day]

[h3]Gather Totem[/h3]

Place Gather Totems to get help gather items on your farm. They come in handy to harvest crops and collect items from processing and artisan equipment.



Now, for a look at the Gather Totem in action:



[REDACTED is skilled at Gathering]


[It's not all work and no play for the Giants. Or err... nap time]

[h3]Collecting Gathered Items[/h3]

The Giants will place gathered items inside a plant pouch, and it's conveniently located to the left of your house.



[worth checking the plant pouch now and then...]


[h3]The Three Giants[/h3]

Although each Giant can work on all farm tasks, they excel at one thing. To unleash the full potential of a particular farm task, you'll need to unlock higher grade totems and develop your relationship with the Giants.



[h2]Town Rank[/h2]

The residents of Coral Island want to improve the town, for good reason!

The town rank comprises four key components: Heritage, Fame, Museum, and Ocean. We've added a special tab in the UI to keep tabs on your progress and figure out ways to earn points.


[WIP of Town Rank UI]

As you increase the town's rank, shops will have an easier time sourcing items, which means new things for you to buy. And well, who knows what other shops you'll attract to town.

[mock up of store selling new items after town rank increases]

The town hall houses a monitor that tracks your progress toward increasing the town rank.


[that's one big monitor]


[h2]Other updates[/h2]

For 0.06:

- Q&A system with NPC testable with Yuri, more information available in Discord
- Several map tweaks have been made
- Opened up the blocked path on Hillside
- Functioning gates for fences
- New buildings on the map?
- Manual cooking!
- Cherry Blossom main festival objective implemented
- New interior music, check it out
- Various bug fixes and optimizations

[h2]What's next?[/h2]

For Alpha v0.07, we've got the following planned:

- Renovated museum
- Heritage implemented (temple offerings)
- More interiors and exteriors
- Refreshed 10m diving maps
- Rebalanced mastery progressions
- And more!

Changes for 2022:

- We're increasing the time between Alpha updates from 1 month to 2 months. For example, Alpha 0.07 will launch in March 2022
- We will continue posting dev updates every month




Thanks for reading,

Stairway Team