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Coral Island News

Hotfix v1-218

Hi Farmers,

Happy New Year 2024! Our development team had a much-needed rest and is now ready with another release:

Bugfixes:
  • Fixed incorrect loading of save backup, causing backup save to not load when the save is corrupted.
  • Prevented some cases of corrupted save data.
  • Fixed an issue preventing game entry if any save files were corrupted.
  • Resolved backup files appearing in the main list but not loading.
  • Solved a problem where nothing could be placed in house storage when the panel was first opened.
  • Updated to address hairstyle clipping issues.
  • Added safety checks for cooking to prevent further crashes.
  • Fixed an issue where fruit tart and seaweed ingredients were not inserted after canceling ingredients.
  • Corrected incorrect flower textures.
  • Fixed an issue where Zarah, Luke, and Wakuu's heart 10 cutscenes were not triggering in some cases.
  • Resolved incorrect player skin in Mark's Heart 10.
  • Fixed the wrong 3D mesh for decoy objects.
  • Addressed the issue of time freezing while fishing.
  • Fixed a crash when using traps.
  • Resolved an issue with spike traps not dealing damage.
  • Corrected a tool action exploit using vault animations.
  • Disabled the ability to move fruit plants to floor tiles.
  • Fixed a crash when changing mine levels while being attacked by certain monsters.
  • Addressed placement issues for some curtains.
  • Resolved a potential random crash due to a rare logic timing issue.
  • Fixed crashes occurring when skipping dialogues in baby cutscenes.
  • Corrected the issue of not being able to find Olan on the map.
  • Fixed Amalo's attack behavior.
  • Resolved the issue of Theo wearing a swimsuit in the Community Center on Spring Day 1.
  • Fixed schedules for Kenny, Mark, and Pablo during the Winter Fair.
  • Resolved an issue preventing the opening of decor mode after entering the winter festival.
  • Fixed an issue where an NPC spouse would get stuck in the starting position after decor mode.
  • Corrected an issue where Leah and Millie's heart 10 events were not triggering in some cases.
  • Fixed problems with the aging barrel and item refinement.
  • Addressed an issue where Surya's heart 10 event was not triggering in some cases.
  • Resolved some instances where Scott would drop the baby while carrying them.
  • Fixed various dialogue typos.
  • Fixed issues with cutscene logic requirements.
  • Fixed issues and zoom behavior in decor mode UX.
  • Fixed dynamic dialogue issues for Zarah after having a kid.
  • Fixed the hedgehog seahorse issue.
  • Fixed the issue of hay disappearing from the silo when moving the silo building.
  • Fixed a stair collision issue in the forest area.
  • Fixed the tutorial panel making the pickstarter cutscene stuck.
  • Fixed the wrong race track for the pet race minigame.
  • Fixed crashing when opening the Cow Competition Panel UI [Xbox only].
  • Fixed a crash when starting the Cow and Chicken competition [Xbox only].
  • Attempted to avoid crashes by limiting the number of spawned slime projectiles at a time in combat.
  • Fixed the Trivia Interactible Choice Panel by adding a function to change the list options instead of re-showing the choice panel.
  • Fixed a crash in the main event harvest when opening the panel.
  • Fixed certain heart events that couldn't be triggered.
  • Fixed crashes caused by an older fix to farm tiles.
  • Fixed the absence of SFX in some cutscenes.


Improvements:
  • Implemented Sort Priority Player points to match NPC points on all Leaderboard Mini Games.
  • Updated minigame leaderboard points & NPC Participants to ensure the player still wins if they tie the top leaderboard points.
  • Hidden turtles from the map.


Balancing:
  • Removed tags for deleted items so they won't appear in the journal.
  • Enabled Arame to show in the Journal.


Localizations:
  • Fixed problematic font setup for the Korean language.
  • Implemented various translation improvements.


Once again, thank you so much to everyone for reporting bugs to our team; we really appreciate it.

Best,
Stairway Team

December 2023 Dev Update

Welcome to the December 2023 Coral Island development update!

Coral Island 1.0 is now available on Steam/Win10, Gamepass, Xbox Series X|S and PlayStation 5.


[h2]Official wiki announcement[/h2]
We're proud to announce the official launch of our ad-free Coral Island wiki. This comprehensive resource is your go-to guide for all things related to the game. Explore it here: https://coralisland.wiki/wiki/Main_Page




[h2]Marriage[/h2]

Experience the romance of Coral Island! Coral Island offers you a magical journey to find “the one” and celebrate your union in a setting as unique as the NPC you choose to marry. Each character brings their own special touch to the wedding location, vow, and appearance, making your big day an unforgettable, personalized experience.



[Pictured here is the lake wedding!]



[h2]Spouse rooms[/h2]
In Coral Island, saying 'I do' means your partner packs up their life and moves into your farmhouse, bringing a whole lot of personality with them! So, make sure your place is roomy enough to fit all their stuff. Each spouse gets their own special room. And hey, giving each other some space might just make those heartstrings tug a bit harder. Let them chill in their own cool spot, and who knows? They might start missing you even more!



[A room for each spouse!]


[h2]1.0 bug fixes[/h2]

Since the launch of Coral Island 1.0, our team has made significant strides in fixing numerous critical bugs. Fixing any and all remaining bugs remains our top priority.


[h2]Popularity contest winner[/h2]

The results are in! Thanks to your votes, Mark has been crowned the winner of our popularity contest. Checkout the artwork below:



[MARKKKKKK.]


[h2]Studio holiday[/h2]

Heads up, Coral Island enjoyers. Our studio will be taking a holiday break from December 18th, 2023, to January 2nd, 2024. During this time, we'll be recharging and gearing up for an exciting new year. See you all in 2024!


[h2]What's next [/h2]

As we step into 2024, get ready for a bi-monthly treat from us! Starting in February, we'll be rolling out a development blog every two months. These posts will be your window into our world, offering sneak peeks and exciting updates, including all the latest on the upcoming 1.1 update. Stay tuned!


Thank you for your ongoing support and enthusiasm. We can't wait for you to experience everything Coral Island offers.


Thanks for reading,
Stairway Team

Hotfix v1-184

Hi Farmers,

Apologies for the slew of bugs in the last release. We also dedicated extra time to ensure that we cover most cases to prevent new bugs from cropping up.

Here's what we've fixed in this one:

Hotfix v1-184

Bugfixes:
  • Fixed crashes that occurred when you returned to the coop as the chickens were getting out.
  • Fixed crashes that occurred when you talked to your spouse directly after marriage cutscenes.
  • Fixed the issue where the ocean cave was brought onto land after entering it from the ocean.
  • Fixed the issue where the end-of-day UI didn't respond to controller input when a wedding invitation was present.
  • Fixed the issue where the cooking and crafting achievement counter was reset when loading the game, allowing you to achieve achievements correctly.
  • Fixed the auto chest not working when no processor was attached during placement.
  • Fixed the overlap of text on the coral island in the credits UI.
  • Fixed the incorrect location of pets when the player used the "find NPC" feature.
  • Fixed the issue where the pamphlet icon showed up during winter festival mini-games.
  • Fixed issues with Zarah, Wakuu, Leah, Mark, and Surya Heart 10 not triggering in some cases.
  • Fixed Noah heart 6 not triggering in some cases.
  • Fixed can't talk to people at the New Year's festival.
  • Fixed some pets not having dialogue.
  • Fixed Connor's dialogue during the animal festival.
  • Fixed minor issues with one of the eyes for the Player Character.


Improvements:
-
  • Introduced a new mapping for decor mode for controllers. We reorganized functions to make the control scheme easier to use. Let us know if you don't like this change.
  • When you move away from an insect, their awareness level will decrease.
  • Added Shoji-style walls and Shoji-style floors to the indoor furniture shop.
  • Implemented a new date format for the load game UI to maintain consistency across languages.


Localizations:
  • Implemented various translation improvements.
  • Fixed the issue with NPC intros being blank for the Spanish language.



Thanks to everyone for reporting bugs to our team.

Best,
Stairway Team

Hotfix v1-176

Hi Farmers,

Another day, another batch of bugs crushed. Here are the fixes we made last week.

Bugfix:
  • Fixed levels wrongly loaded for crowdfunding cutscenes.
  • Fixed Ben having two spring outfits in the relationship UI.
  • Fixed the issue where Jim's Wife Photo could not be turned in after exiting/loading the game.
  • Fixed the incorrect sacred tree level south of the farm at the start of the game.
  • Fixed the issue where Scott's heart level 10 could not be triggered.
  • Fixed the incorrect date for Lily's birthday.
  • Fixed the fire giant's lobby cutscene not being triggered.
  • Fixed Charles' Intro to trigger the Spring intro dialogue first when applicable.
  • Fixed the inability of the spouse to sleep in the player's bed if there's furniture beside it.
  • Fixed crash when destroying a fruit tree using explosives.
  • Fixed crash during the Harvest Festival when opening the Beluga Bay display.
  • Attempted to fix the match pattern minigame post-game causing inventory loss.
  • Fixed item duplication when enchanting items.
  • Added missing monitors in Lily's spouse room.
  • Fixed various stair collision issues.
  • Fixed crash when catching the magnolia green jumper and other spiders.
  • Fixed the wrong setup for the widow spider and hedgehog seahorse.
  • Unloaded beach volleyball field during beach clean-up.
  • Fixed wrong harvest prompt text for the Mythical Pet.
  • Fixed minor typo in the Starlet Display description for the Harvest Festival.
  • Fixed issue where the player keeps falling if upgrading the house and then sleeping in the merfolk barracks.
  • Fixed the player ride manta animation not playing in two-legged merfolk form.
  • Fixed dialogue bug post-marriage where the spouse still speaks their before-marriage dialogues.
  • Fixed various issues with mail texts.
  • Fixed some cases where NPC dialogues get repeated.

  • Improvements:
  • The museum is now sectioned off into separate areas, requiring loading per area, like entering a different room. This reduces memory usage for the game.
  • Optimization of crowdfunding cutscenes.
  • Removed the talk button in festivals when NPCs have nothing more to say.
  • Updated all text related to having a baby to "You just had a baby."
  • The controller input threshold, a.k.a. dead zone, is now 0.3, enhancing responsiveness.
  • Added Cow Suit and Duck Suit to the clothing store.


Balancing:
  • Updated cooking recipes for Apple Pie, Assorted Grilled Platter, Summer Burger, and Rainbow Sandwich.


Localizations:
  • Implemented various translation improvements.


Thanks to everyone for reporting bugs to our team. We'll keep working on them.

Best,
Stairway Team

Hotfix v1-162

Hi Farmers,

We're back with more hotfixes! Thank you for all your feedback and reports on our game. Here's the list of changes:

Hotfix v1-162

Bugfix:
  • Fixed dislocated items when moving them from the architect's desk.
  • Corrected the wrong 3D models for a few ocean critters.
  • Resolved the issue where items get lost after being moved in the shed.
  • Fixed item duplication when upgrading the ranch.
  • Eliminated unintended auto collector sound in different ranch buildings.
  • Fixed a minor audio issue in the match pattern mini-game.
  • Resolved cooking recipe controller input issues.
  • Addressed cooking UI issues for keyboard and mouse.
  • Corrected the dash command incorrectly asking to exit practice in bonk skeleton practice mode.
  • Fixed incorrect text when adopting a baby or giving birth.
  • Resolved random crashes caused by NPC movements.
  • Fixed an issue with incomplete quests still showing up.
  • Made previously unachievable cooking achievements now attainable.
  • Fixed the issue of monsters disappearing when players exit and re-enter the mines.
  • Resolved the issue of bats moving out of range and getting stuck.
  • Disabled changing items when charging the hammer attack to prevent problematic player movement.
  • Fixed the persistent prompt when there is no dialogue in the festival.
  • Addressed the auto chests visual glitch that could cause flying items.
  • Removed leftover items after the animal festival event, which were blocking some NPC paths.
  • Fixed pre-marriage dialogues being shown after marrying the NPC.
  • Addressed minor wedding dress issues.
  • Corrected the incorrect Ling portrait in beach clean-up festivals.


Improvements:

  • Monster Scents can now be unlocked once you reach combat master level 4, 6, 7, and 9.
  • Implemented various memory optimizations in museum cutscenes.


Balancing:

  • Removed tool fishing and bugs from the enchantment UI (as they shouldn't be enchantable).
  • Updated the Bone monster loot category to Loot.
Localizations:

  • Corrected some untranslated text in answer options when starting a festival mini-game.
  • Implemented various translation improvements.


Thank you,
Stairway Team.