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Paradox kicks off its mega strategy game campaign today with Crusader Kings 3

Paradox Interactive's annual showcase is now exactly one month away, where we're expecting to get new announcements on upcoming projects, including a new Crusader Kings 3 DLC and Victoria 3's announcement (not).


The strategy games publisher is marking the 'road to PDXCon' by running a 'mega' campaign stream, where it plans to play a single connected run through multiple grand strategy games. The mega-game will start in Crusader Kings III at the 867 start date, before going moving on to Europa Universalis IV, then on to Hearts of Iron IV before finally taking to the stars in a game of Stellaris. The event will be run across five days over the next month.


The community will be able to actively participate to help shape how the games proceed, as per the announcement post: "Acting as our 'senate', you can influence how each campaign unfolds. Want to see a more military-focused nation, or one that values the power of diplomacy or trade? You can shape the course of our nation through all four games."


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The journey to PDXCON - Today: the Grand Campaign, Crusader Kings III!

The journey to PDXCON starts today with the Grand Campaign!
Enjoy the adventure from the Tribal Era to a distant future, across four Paradox Interactive games.

Join the Grand Campaign with Crusader Kings III on Twitch, starting as the Danes: Jarl Halfdan of Jórvík, 867AD!

Crusader Kings III: 21st April 12:00-22:00 CEST, on Twitch



Join the teams of Crusader Kings III, Europa Universalis IV, Hearts of Iron IV and Stellaris for the largest event this side of PDXCON Remixed. In a tale that takes us from 867A.D to the distant future, you, the Paradox Community, will have a deciding say on events that unfold!

Acting as our ‘Senate’, you can influence how each campaign unfolds. Want to see a more military focused nation, or one that values the power of diplomacy or trade? By debating and voting inside the Senate, you can shape the course of our nation through all four grand strategy games.

You can take your seat in the senate by heading over to the discord here: Discord PDXCon

Each leg of the journey will also have a knock on effect on the next, crafting a completely unique gamestate by the time we reach our Stellaris endgame. You have the power to not only shape history, but the universe!

The Event will be broadcast live on the Paradox Interactive Twitch Channel at the times below:

The Dates:
Crusader Kings III: 21st April 12:00-22:00 CEST
Europa Universalis IV: 28th April 12:00-22:00 CEST
Hearts of Iron IV: 7th May 12:00 - 22:00 CEST
Stellaris: 15th-16th May 12:00 - 20:00 CEST

We’re looking forward to bringing hours of grand strategy gameplay to you as we forge our own story, together!

Crusader Kings 3's new DLC will be revealed at PDXCon Remixed next month

Last month saw the release of the first Crusader Kings 3 DLC. Called Northern Lords, it's a minor 'flavour pack' that didn't add that many new gameplay features. Instead, it mainly focused on thematic content for characters of the Norse culture type, including events, visual assets for characters, and more winter-y winter mechanics.


Modern Paradox grand strategy games tend to get both major and minor expansions, and the CK3 community has been eagerly awaiting news on what the game's first 'big' expansion will be. We're still none the wiser on that, but at least we know when we'll find out: PDXCon Remixed in May.


During today's CK3 Dev Diary, the development team confirmed that the first major DLC will be announced during Paradox's annual PDXCon event. This year the company has gone completely digital due to the challenges posed by the ongoing COVID pandemic. This is the same event where we'll learn what the next strategy game will be from Paradox's internal studio, which is most definitely going to be Victoria 3 (probably - maybe not).


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Dev Diary #56 - An Azure Summer​ ​ 🌞

This week we have a few announcements to make: Azure Free Patch, Multiplayer stability, First Expansion & PDXCon!

► Read our Dev Diary #56 - An Azure Summer​



Greetings!

This week we have a few announcements to make! Firstly, as you saw in the last diary, we mentioned the number 1.3.X - this is the version number for an upcoming patch that we’re aiming to release around this summer (of course, the ‘X’ part will be an actual digit when it’s released, but for now we’ll just have to wait to see what it’ll be in the end!).

As you already know, we tend to name our patches using heraldic terms. The Northern Lords release had the name ‘Corvus’ for example. As we’re hoping for clear blue skies this summer, we’ve dubbed this patch ‘Azure’!

The Azure patch is a free patch, and there will not be any paid content coming out at the same time. It’ll focus on improving the stability of the game, fixing bugs, adding Quality of Life, balancing various systems, and adding some small features requested by the community. We’ll not go into many details in this diary, instead you can look forward to more info in some of the upcoming Dev Diaries!

Until then, here is a first teaser of some of the improvements that you will find in the patch:

  • War Declaration Window: The war declaration UI flow will be revisited in order to better highlight your opponent’s strength and the different objectives available for a given Casus Belli
  • Starting Men at Arms: Rulers will now start with a contingent of Men at Arms, depending on their income and culture. Default Men at Arms will also be generated when a Character is landed for the first time.


[Image of Duchess Matilda's starting MaA]

We hope to release Azure this summer, before the vacation season (the summer vacation usually starts late June and ends by the end of July) - but depending on how our plans work out, it might release during late summer.

***

Another thing we’re actively working with is improving Multiplayer stability, although this is separate from the upcoming Azure patch. We’re currently collecting as much data as we can, and it’s a process that’ll take time - at this point we’d not want to release the improvements as a patch.

Instead we’re aiming to release an Open Beta on Steam where you can get access to some of the Multiplayer stability improvements early. We highly recommend using this Open Beta when playing with your friends. This version of the game will have extra Multiplayer logging enabled, so that any remaining issues can be found more easily. As a side effect of these additional logs, the game will run a bit slower both in multiplayer and in singleplayer. If you notice the slowdown, you might want to switch back from the Open Beta for your singleplayer sessions. More specific info will be posted as the Open Beta is released.

This Open Beta will be available sometime in the near future for Steam users.

***

Now, as most of you have already figured out, the first big Expansion will be revealed during PDXCon in May! We’re looking forward to then, and to be able to share more details with you!

During the week of PDXCon we’ll have a DevDiary where we go into some detail about parts of the Expansion (we know that you’ll be hungry for more info after seeing the show!). After that diary, there will be some more Azure patch diaries before we start writing further Expansion diaries - just a heads up, so you know what to expect!

Crusader Kings 3 mods will soon be able to add in same-sex marriage

Last month's big 'Corvus' patch for grand strategy game Crusader Kings III introduced a host of free new features alongside the Northern Lords flavour pack, but it also had a surprising effect: mods that had allowed characters to take same-sex concubines stopped working. Paradox says this functionality will be returning soon, along with support for same-sex marriage mods, in upcoming patches.


In the latest developer diary, Paradox explains that same-sex concubinage was "unintentionally possible" to mod into the game prior to the 1.3 patch, but that due to some of Crusader Kings III's underlying code, this could lead to a "variety of errors." That led the team to restrict the functionality in patch 1.3 while it worked out a solution.


"Since then, we've made changes to properly support same-sex concubinage, and it will come alongside other modding improvements in 1.3.X," the dev diary reads. "Further, we plan to support same-sex marriage for mods in 1.4. Due to larger technical risks surrounding it, it was not feasible to include that in 1.3.X; we need more time to test it to ensure that this support does not introduce bugs in the vanilla game."


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