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Crusader Kings III is all about the grimy business of medieval politics, and while duels have existed in the grand strategy game since launch, they've heretofore been a bit abstract. It turns out Paradox has decided to add a completely new duelling system to Crusader Kings III, and it amounts to adding a whole new minigame that can pop up just about anywhere.
In the lastest Crusader Kings III developer diary, Paradox provides a detailed look at how the new duels system works. It'll be arriving in the big 1.3 patch, the free update that will be coming alongside the first major paid DLC pack. From that day forward, duels become a round-based minigame between two characters, who will select from a hand of ability 'cards' each round until the fight is over.
Paradox had a few fundamental goals with the new system. Duels had to be dangerous, always representing the risk of serious injury even when squaring off with a rank amateur. The system had to be reusable, or "easy to add anywhere in the script". The system had to work on "everything from strict honour duels to battlefield bouts to a knife fight in the tavern," the dev diary reads.
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As if you didn't have enough problems with backstabbers, finding someone to marry and keeping your kingdom together - winter is coming to Crusader Kings III in the 1.3 update.

Read the full article here: https://www.gamingonlinux.com/2021/03/brace-yourself-winter-is-coming-to-crusader-kings-3

But soft, what light through yonder window breaks? Why, it's poetry, of course - the kind that the deranged characters in Crusader Kings III come up with, anyway. The latest dev diary for Paradox's medieval grand strategy game explains how the poetic trait will work when it arrives, but it also informs us that everyone is getting a pope hat.
First, let's talk about rhyming, Middle Ages style. Unlike the Crusader Kings II version of the 'poetic' trait, Crusader Kings III's incarnation will involve procedurally generated verses, which can be used to impress, seduce, or even torture other characters. Crusader Kings III's poems will be built around five themes: romance, legacy, mourning, strife, and incompetence (that last one is for when the poet is particularly vexed with someone they know doing something particularly stupid).
Paradox says at present, the poetry system takes into account characters' biographies and then picks an appropriate theme, which it will then use to select intro and outro lines for a nice little couplet, as well as a title for the work.
RELATED LINKS:
Crusader Kings 3 DLC guide
Crusader Kings 3's 1.3 'Corvus' patch is here, as is the first DLC
The best Crusader Kings 3 mods