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Crusader Kings III News

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Get yourself a royal present for this holiday season: Up to -20%!
► Buy for you or a friend here: Crusader Kings III

CK3 Dev Diary #47 - Happy Holidays!

The team says thanks for the support you've given us this year! Read more on the forums

Howdy all!

What a wild ride this entire year has been so far! We launched the game, brought the Ruler Designer to a new generation of CK fans, created a wholesome and welcoming community, and had a ton of fun.

While there is still a bit of time left in the year, we will be following in the footsteps of the long time-honored Paradox tradition of taking some time off around the holidays to give the teams a chance to recuperate and relax. This will also make sure that we are able to continue bringing you first class content in the new year! That being said, most of the team will be out spending time enjoying their holidays from this week until sometime early January 2021.

Without all of you in the Community, we would not be able to live our dreams of bringing Crusader Kings to life and share with you all. So, from the bottom of our hearts, THANK YOU for the wonderful memories during a truly trying year and may we see you all again in the new year.

There won’t be a Dev Diary until Mid-January at the very earliest, so keep an eye out for news on when they will return after the new year.

Happy Holidays to all!


That's all for now! Have a great winter!

🛠️ Hotfix 1.2.2 is now Live!

Greetings Crusaders,

Update 1.2.2 is Live now!

► Read the Hotfix 1.2.2 here

CK3 Dev Diary #46 - 1.2.2 Patch Notes 📜

We thought that you might enjoy a sneak peek at the Patch Notes 1.2.2, coming early next week! Read more on the forums

Greetings!

Patch 1.2 ‘Argent’ has been out for a while now, and we hope you’re enjoying it! It’s so much fun to see what fascinating creations you all create in the Ruler Designer!

To round off the year, we’re planning to release a small patch early next week. Originally we wanted to release it this week, but some more issues were found that we wanted to address - such is the nature of software development! :)

The patch will address a number of bugs and issues, listed below:

- You can now hold the Control-key when raising armies to not have them be split based on supply when you raise them
- Fixed the Ruler Designer crashing when using the arrow keys to move sliders on machines with limited RAM
- Fixed some characters not having access to Cultural Names when naming children because their Religion didn’t have any Religious names defined
- Fixed a crash that could happen when randomizing Dynasty Names for certain cultures in the Ruler Designer
- Fixed the Legacies button being hidden beyond the screen if both Dynasty and House modifiers are present
- Fixed the AI not always supporting the player correctly when handling massive armies
- Fixed not being able to build certain buildings when playing the game in spanish, esto ahora está arreglado
- Fixed siege sounds sometimes persisting after you close the siege window
- Removed the deprecated Nudity game rule, nudity is now toggled on/off in the settings menu, accessible in the same place as you toggle displaying graphical diseases
- The lifestyle/focus button is no longer visible on characters that cannot have a lifestyle set
- Kicking a player that is still inside the Ruler Designer will no longer block a multiplayer game from starting
- When you Ruler Design a character, you will no longer lose all non-De Jure vassals that ruler had
- Fixed not always having access to all hairstyles when Ruler Designing a character that is 18 years old or younger
- You now get less points from being extremely old when Ruler Designing a character
- Fixed the list of Faiths exceeding its limits when playing the game in a non-english language
- Criminal rulers no longer get a free pass on imprisoning without impunity
- Diplomacy perk modifiers are now added and subtracted properly (Sound Foundations and Friendly Counsel)
- Fixed losing Piety when imprisoning generic Criminals, now properly only applies when imprisoning your Head of Faith
- Fixed an issue with floating or sinking infant characters in the main menu, exorcism successful
- Fixed a memory leak in the GUI editor
- Fixed a memory leak for character portraits. This could have a significant effect in the Ruler Designer, and a lesser one during normal play
- Fixed achievements sometimes being shown as unavailable even though they were available


That's all for now! Have a great winter!

This Crusader Kings 3 mod aims to let you play all of Lord of the Rings' Middle-earth

Actual medieval history is great and all, but let's be honest - a whole load of nerds, myself included, are more knowledgeable about Middle-earth and Westeros than historical Europe. Luckily, the Crusader Kings 3 total conversion mods are starting to arrive, including The Lord of Rings: Realms of Exile, which eventually aims to make all of Middle-earth playable.


The first release of Realms of Exile focuses on three factions and playable leaders. Those include King Theoden of Rohan and Saruman of Isengard, but the factions also include Wulfgar Brynjarsson of Dunland, originally created in the Age of the Ring mod for Battle for Middle-earth. (Mod universes are apparently colliding!)


This first release starts in the year 3000 of the Third Age, which is shortly before Bilbo's birthday party in the early part of Lord of the Rings. The focus is on the Riders of Rohan as they're beset by both bandits and the forces of Saruman - but, of course, this is Crusader Kings, so you can take any faction in any direction. I assume that includes seducing Saruman and building a horse-orc empire that prevents the War of the Ring from ever happening.


Read the rest of the story...


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