[h2]Highlight for available Hints[/h2]
I've added a quality of life option, to highlight hints, which can be progressed. They will be blue if you can remove, or turn green something on line they represent. It doesn't give you 100% accurate suggestions. It's only taking into consideration single row at a time, so if you made a mistake somewhere else this can give you incorrect hint, so it shouldn't make game too easy.
If you don't like this option, you can turn it off in settings -> gameplay -> highlight available hints.

[h2]Bug fixes[/h2]
Since patch release there were quite a few issues reported, thank you for spotting them all!
- Fixed issue with ghost cells - voxel wouldn't render, but hints would
- Fixed duplicated input with scrolling layers after restart
- Fixed issue with scrolling while not selecting anything specific
- Fixed issue where restarting puzzle while in preview mode would lock the game
- Fixed issues where settings were not turning on/off features
- Fixed issue with transition animation on blocks failing if you clicked fast
- Adjusted puzzle/diorama scroll list sensitivity
- Fixed issue where converting from old to new save system would incorrectly count base puzzles as workshop and unlock achievement in result
- Fixed issue with timers not working properly
- Fixed issue with selected diorama not being remembered between game restarts