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Voxelgram News

Update #11 - 8 new languages

This patch is fully dedicated to localization. Following languages have been introduced:
  • German
  • Japanese
  • Russian
  • French
  • Chinese (Simplified)
  • Spanish (Latin)
  • Portuguese (Brazilian)
  • Korean

Update #10 - Input binding and reset all progress button

This patch brings most requested feature into the game: input binding!
You can now also reset all your progress in settings in case you would like to replay everything.

Changes
  • Input binding
  • Option to reset ALL progress
  • When using mouse input, alternative tool to removal is now mark instead of restore. This is to mirror mark tool and address people preference of using left mouse button to remove and right to mark.
  • New settings layout

  • Fixed issue where mouse rotation would use wrong sensitivity setting in some cases
  • Fixed issue where timer wouldn't pause while browsing settings
  • New splash screen

Update #09 - 30 new puzzles and a 25% discount!

It's time for a winter update and first sale!
This update brings in 30 new puzzles, which means there are now 176 puzzles to solve.
There is also 25% discount for duration of winter sale.

Update #08 - 10 new puzzles and option to skip trivial lines

New scene has been added - medieval Siege, full of war machines. Which brings total puzzle count to 146!

Other Changes
  • Some puzzles are bound to have lots of 0 lines on them, but now you can skip those. If any line of these kind is detected, a button in upper left corner will appear to automatically get rid of all of them.
  • Options menu has been redesigned. It will be now presented as a popup so that it's faster to access.
  • Upper right button in Main Menu will now go directly to Options.

Update #07 - 10 new puzzles and minor Input tweaks

New scene has been added - Prototype, with 10 new puzzles it bring total count to 136.

Other Changes
  • Restarting puzzle while viewing finished puzzle will now work properly.
  • Fixed minor issues with cursor rendering when switching between gamepad and touch input.
  • Switched DPad on gamepad to cursor control instead of camera.
  • Reduced number of writes to disk.