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Voxelgram News

Update #06 - UI Tweaks and Bugfixing

This patch is mostly about small UI/UX changes and few bugfixes.

Changes
  • Maximal puzzle size has been lowered to 15x15x15 from 20x20x20 - only 2 puzzles were affected by this, if you had then im progress they will restart due to changes. Finished one will not be affected.
  • Unified UI for all Input modes
  • Input UI has been reorganized to prevent it from obscuring puzzle in some cases
  • Arrows for world/puzzle selection in MainMenu have been reintroduced.


Bugfixes
  • Tutorial achievement might have not unlock properly after last patch
  • Selection would reappear after switching tool when using touch screen

Update #05 - 10 new puzzles and UI improvements

New scene has been added - Workshop, bringing total puzzle count to 126.

Other Changes
  • New achievement for finishing Workshop scene has been added.
  • Input Glyphs are now displayed on buttons that has dedicated Gamepad button assigned to it.
  • A counter to show how many levels were completed/available has been added to main menu.
  • Undo/Redo buttons were moved to right side of the screen.

Update #04 - 10 new puzzles and option to turn off error highlighting

This update brings in a new scene - Beach, with 10 new puzzles in it.
Also in settings you can now turn off error highlighting for some extra challenge!

Update #03 - Option switch rendering to single layer at a time

When solving larger puzzle it might be hard to focus on a line that you are currently solving. This is why you can now use Space or Left Stick on gamepad to toggle between full rendering and just a single layer.

Other Changes
  • Error highlight will now use different texture and pulsate to make it more clear on its purpose.

Patch #02 - Improved Tutorial

Game is quite difficult to get into and tutorial wasn't doing enough to help with that. This updates brings a new refreshed one!

Tutorial Changes
  • Tutorial room has been changed, it's now a art gallery of tutorial steps!
  • One of tutorial puzzles has been replaced to better show mechanics it was supposed to teach.
  • Extra 2 puzzles were added to tutorial.
  • Tutorial texts were rewritten to explain rules that were most problematic to new players.


Changes
  • Completed worlds will now have an icon that marks them as complete.
  • 4 new achievements were added, unlocked by numbers of puzzles solved. If you already had enough puzzles solved just opening the game should unlock those for you.
  • Small adjustments to how automatic selection was displayed to make it more distinct from player input.


Bugfixes
  • Escape/B in main menu will properly open settings window