Sneak Peek: SAIL DAMAGE!
Ahoy ye scurvy Seadogs! In preparation of our upcoming BIG LUNAR UPDATE (coming soon™) we'd like to share a little preview of the sail damage we'll be adding soon. No longer will you look like a fool for shooting a tad too high and missing the hull, because sails will soon become a juicy target.
And we'll make the joke for you. Yes, Blazing Sails will soon have actual blazing sails.
Without further ado, check out the video below for the full sail damage preview!
[previewyoutube][/previewyoutube]
[h3]Sail Damage for dummies[/h3]
It's very simple: damaged sails will cause your ship to sail slower the more damaged they are. Luckily sail damage can easily be repaired by hammering the mast and doesn't require any resource!
[h3]How will sail damage impact gameplay?[/h3]
Speaking from experience (we've had sail damage during the pre-alpha) we know this feature adds a lot of extra depth to the gameplay and rewards teamwork even more. While the hull will stay the most important thing to repair during a match, sail damage and thus sailing speed can heavily impact the outcome of a game. Especially now with the recently added, agile Junk Ship we felt like this was the perfect time to re-introduce this feature to the game. Also during chase-situations damaging the sails can come in quite handy.
[h3]Will certain cannonball-types do more damage?[/h3]
Yes! And not only that. We've added a new special cannonball type to the game: "The Anti-Sail Cannonball". This is a commonly found type of ball that does a lot of sail damage. All other cannonballs can also damage sails but do far less damage than the Anti-Sail. Thus, they are less effective at damaging sails.

[h3]Why don't I need cloth or another resource to repair sails?[/h3]
While we think having even more resources is not preferable at this point we know from testing (we also had cloth in the prototype) that the need for a resource for type of damage is highly unpractical. Imagine being out in the ocean, your sails completely shredded, you look in your inventory and what do you NOT see? Cloth. You're stranded. (in the deadzone maybe) Have fun sailing at 1 meter per hour to any island or crates. Hence, this would greatly reduce the fast-paced flow of the game.
That about wraps it up pirates! Hope you're excited for the upcoming update!
Like this sneak peek thingy? Let us know on Discord!
And we'll make the joke for you. Yes, Blazing Sails will soon have actual blazing sails.
Without further ado, check out the video below for the full sail damage preview!
[previewyoutube][/previewyoutube]
[h3]Sail Damage for dummies[/h3]
It's very simple: damaged sails will cause your ship to sail slower the more damaged they are. Luckily sail damage can easily be repaired by hammering the mast and doesn't require any resource!
[h3]How will sail damage impact gameplay?[/h3]
Speaking from experience (we've had sail damage during the pre-alpha) we know this feature adds a lot of extra depth to the gameplay and rewards teamwork even more. While the hull will stay the most important thing to repair during a match, sail damage and thus sailing speed can heavily impact the outcome of a game. Especially now with the recently added, agile Junk Ship we felt like this was the perfect time to re-introduce this feature to the game. Also during chase-situations damaging the sails can come in quite handy.
[h3]Will certain cannonball-types do more damage?[/h3]
Yes! And not only that. We've added a new special cannonball type to the game: "The Anti-Sail Cannonball". This is a commonly found type of ball that does a lot of sail damage. All other cannonballs can also damage sails but do far less damage than the Anti-Sail. Thus, they are less effective at damaging sails.

[h3]Why don't I need cloth or another resource to repair sails?[/h3]
While we think having even more resources is not preferable at this point we know from testing (we also had cloth in the prototype) that the need for a resource for type of damage is highly unpractical. Imagine being out in the ocean, your sails completely shredded, you look in your inventory and what do you NOT see? Cloth. You're stranded. (in the deadzone maybe) Have fun sailing at 1 meter per hour to any island or crates. Hence, this would greatly reduce the fast-paced flow of the game.
That about wraps it up pirates! Hope you're excited for the upcoming update!
Like this sneak peek thingy? Let us know on Discord!





