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Zoria: Age of Shattering News

We have been interviewed by RPG Watch!

đź‘‹ Hey everyone!

Recently we have taken part in an interview with RPG Watch - one of the biggest RPG forums! Thank you for inviting us! It was a blast to participate in it, and we're happy about the interest in Zoria: Age of Shattering ❤️



The conversation has touched on multiple topics, starting with Zoria, through the story of our studio, cooperation with Anshar Publishing, and ending with the Kickstarter campaign we launched in September.

Grab a coffee and check out the interview right here!

Cheers!

Dev Diary #5 – Combat in Zoria



Hello commanders!

In today's Dev Diary, we'll cover what many tactical RPG fans like best: combat. We designed it to be dynamic, fluid, and inviting to engage. But how did we achieve that? Enjoy the read below!



Classes


In your team, you will have characters of different classes, each of which will have a tree of 16 skills, from which you will choose 9, giving you the chance to try other builds and tactics. For example, the Wizard class can pick all the water-based spells, fire-based spells, or a mix of them. The same Wizard class can follow the route of AoE or single target damage or favor a more protection-oriented build.

Abilities vary from single target to effect over time and area of effect. Some include summoning, spawning area-of-effect items on the battlefield, or using line-of-sight and blocking enemies' paths.

Your protagonist, the Commander, Andar Witherell, is a special class on its own and can either go the route of damage dealer, shield buffer, or healer, with a lot of flexibility in its skills.

When completing a team, the critical thing to pay attention to is class synergy. Classes can protect, heal, or empower other characters, and creative use of special abilities (taunts and control) can provide exciting encounters.



Resources


There are several combat-specific resources: Action Points, Focus, and Mana/Energy.

Action Points: Each character or enemy character has two Action Points. You can use these points for moving (both APs), moving and abilities use (1AP + 1AP), or if in a favorable position, abilities only (2APs). Remember that some high-impact abilities cost more than others and have a 2AP cost.

Focus: Each class generates Focus by using other abilities or by the use of a potion. Focus is always 0 at the beginning of combat and can reach a maximum of 100.

Mana/Energy: This set of resources is directly connected to the Intellect and Agility stats and can be replenished by resting or using potions.



Battlefield


Zoria is not using a traditional grid-based system, thus making the combat a bit more fluid. You will still have battlefield obstacles that can hinder you or your enemy.

When observing the environment during the battle, you need to pay attention to using line-of-sight - your character cannot fire while another party member or enemy is in front of him. The same is true for the enemies - they will move into position to attack a character if they are out of sight. Also, initiating combat near an environment trap can lead to the creative use of such traps to aid in battle.

But, even if the scales of victory start tipping to you, you can't be sure of your success. The combat is turn-based, but the world around continues to work on the real-time system. Enemies patrolling nearby can join the action if they get within range, so it can turn simple situations into really complicated fights, depending on the area.



After this description, we hope you fancy a little skirmish. That's why we invite you to test our free demo and share any feedback you have.

Until the next one!

Dev Diary #4 - Let's talk a bit more about The Outpost



đź‘‹Hello adventurers!

Let's talk more about one of the crucial mechanics in Zoria: Age of Shattering; The Outpost.

As we already know, The Outpost is a place where you rest, craft, recruit or rid of de-buffs, to name just a few. But let's get into the details!



Relevant to this article are two aspects of exploration and combat:

Fatigue: is a stat that increases with time spent out in the wilds and is also affected by how many encounters a follower has fought through. The more fatigue a character accumulates, the less effective that character gets, with stats decreasing a little at first and significantly as fatigue gets too high levels.
Supplies: The resting mechanic is the best way to recover followers' health and clear certain effects.

Supplies: Resting out in the field takes time and requires supplies, as followers can’t go around hungry. Supplies can be found during exploration but can also be obtained through cooking. It is advised to take enough supplies from the Outpost when leaving for an adventure.

One aspect of the game we haven’t talked a lot about is the base and base management: The Outpost and all the outpost systems. Because exploration, questing, and combat are just a part of the game, what truly differentiates Zoria: Age of Shattering from other CRPG titles is how base and character management is integrated into the game.



Characters:

The player is not limited to a set of companions that will follow throughout the game, as it is usually the case, but is free to recruit many, either from the world, through quests, or from different locations within the game. The only limit to the player is the party size, but the Barracks inside the outpost act as a home to all the followers that are not in the current party.



Every time the player leaves the Outpost, he is free to choose whatever party composition he wants, limited only to what followers are available at that point. This means players can have a party suited to their playstyle or to the places they want to visit – dark dungeons full of traps where Thieves can come in handy or long-forgotten ruins where Mages or Lancers can make exploration easier.

The only constant in the party is the Captain; all the other characters can be switched in or out of the party every time the player returns to the Outpost.

The Barracks:

The heart of the Follower Management system is the place where you can equip your troops with the newest weapons you crafted, the most powerful potions, and special items found in the dungeons they conquered. You can also see on this screen your Follower’s level, stats, status, and the abilities they have unlocked.



The Burrow:

All that adventuring and fighting will increase troops' fatigue, and with fatigue increasing, everything else goes down, including Follower stats and combat efficiency. The best way to recover your troops is to send them to the “Moon Flower” BURROW for some rest… actually it’s the only way. This means not all your followers will be available all the time; some will need a longer stay than others, depending on their Fatigue level and wounds received during their time adventuring.
Besides its strictly functional role, the Moon Flower Burrow’s manager, Madame Sybilla is an… exotic character with some interesting stories and quests.



The Inn:

The Lucky Dog Inn serves many purposes in the Outpost, being as much a utility building as it is a quest hub and a place to meet interesting characters.
The utility aspect of the Inn refers to cooking, as the Inn is the place where all the cooking takes place in the Outpost. Sure, cooking can also be done on the road, but sometimes it’s preferable to do that in the Outpost where all the materials gathered are stored.
Another very important factor related to the Inn is recruiting. Since recruiting is done in more than one way, and some quests, depending on the outcome, can offer the option to recruit a character, the Inn is not the only way to expand a player’s roster of followers, but it can still be quite an effective one.



The Black Cauldron:

As is the case with cooking, alchemy can also be performed on the road for a quick healing potion to get out of trouble but having access to all the materials gathered is, most of the time, the better option.



The Blacksmith:

Crafting can only be performed in the Outpost, and the Blacksmith is the place to do that. Being part of the Outpost facilities, crafting is accessible through the Blacksmith and uses the Outpost inventory, where all the materials accumulated during the player’s adventures are located.
As with most of the buildings in the Outpost, the Blacksmith can be upgraded, providing access to more recipes or other bonuses.



Storage:

The game has two inventories: the party’s inventory and the Outpost’s inventory. As is usually the case, the party’s inventory is limited.
On the other hand, the Outpost's inventory is not limited, allowing for the accumulation of large quantities of materials necessary to craft, equip and supply a large roster of followers. Because of this, most crafting will take place at the Outpost, with alchemy and cooking being accessible in the field but relying only on the materials gathered in that sortie.

Building Upgrades:

Many of the buildings in the Outpost can be upgraded, bringing all sorts of bonuses to the player, from faster healing to better weapons and armor available for crafting. Each building has its specific upgrade levels and requirements that can be related to either resources or specific quests.

Missions:

With a large roster of characters comes the unavoidable problem of favorite characters. When unavailable or unsuitable for a certain dungeon, they have to rely on lower-level or badly geared followers. Also, with many followers crafting and the availability of materials are vital. To answer both of these issues is the task of the Missions system.
The player can send followers that are idle in the Outpost on certain Missions, missions that, if successful, award the player with materials, recipes, items, gold, and experience for the followers. Some followers can also return wounded or fatigued from the missions, requiring recovery time in the Burrow, so it’s wise to choose wisely the missions and the characters.




This is just a brief description of the systems that make up the base and follower management aspect of the game.

We will be back with more dev diaries soon!

Cheers,
Team Zoria

Zoria: Age of Shattering & RPG Stories!


Hey everyone!

[h3]We're excited to announce our collaboration with RPG STORIES! [/h3]



RPG Stories is a 3D Virtual Tabletop featuring a massive World Builder that provides you with 3D Assets, Heroes, and Monsters for all kinds of RPGs; Fantasy, Modern, and Sci-fi, to create your quests AND play online with your party. Everything you need, all-in-one software!

Check out their Kickstarter campaign; it ends in five days!



As a part of our collaboration, models from Zoria will be available in RPG Stories, so you will be able to create your own tabletop RPG game in Zorias setting!

Here is an example of a session you can create!

We're super excited about this collaboration and can't wait to see the outcome!

Follow RPG Stories on Steam:
https://store.steampowered.com/app/2105600/RPG_Stories/

Cheers,
Team Zoria



Dev Diary #3 - The Kingdom of Nulbarak

Hey adventurers!

As we released a new demo a couple of days ago and a Kickstarter campaign, we want to introduce you to a few locations you will visit while exploring the Kingdom of Nulbarak.



The garrison at the Lonely Tower is beheld as a tyrant in these lands, and the villagers wish to be rid of them. This will work greatly in our favor, should we be able to exploit this.



However, be prepared; the path to the garrison is not easy; some sort of magical barrier protects it! The soldiers guard the secret closely, and nobody outside the barrier’s borders seems to know anything about it.



The turmoil in the lands of Nulbarak grows, aided in some measure by us. That is not to say we caused any new degree of conflict but merely helped the villagers stand up to the tyrannical regime of the Elionian soldiers. We have stood on the side of the common folk of Nulbarak, helping them cut off the supplies going to the soldiers and culminating with an assault of the garrison on the fledgling militia of Nulbarak.



Here you can prepare for the journey on the paths of Nulbarak. Recruit your followers, and prepare the necessary potions in the Wizard Tent using your crafting skills. Remember to spend your ability points! Each of your followers has a separate amount.



Through sweat and blood we have recovered a strange badge from the soldiers of the garrison. It appears to protect them from the harmful effects of the barrier surrounding the Lonely Tower, granting them safe passage. Our leading scientist, Reija, has managed to replicate the workings of the strange device and create similar items for our men. Though the technology is something way beyond our times, we now possess the means to get closer to our goal.

We want to leave this one as a mystery. Find your way to the Lonely Tower and discover what mysteries it contains!

Of course, there is more, but we don't want to show you everything! But as a hint, we can say there are places you can visit only with specific characters in your team!



Play the demo, and learn what secrets the Kingdom of Nulbarak protects!



Until the next time!

Team Zoria