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Zoria: Age of Shattering News

Tiny Trinket Games X Anshar Publishing

Hi adventurers!

You may have noticed that the field "Publisher" has changed on our Steam page. Yes, WE HAVE A PUBLISHER!



As many of you know, we've been working on Zoria for years (five, to be specific); our studio is made of only three people who share the passion for narrative turn-based RPGs. For five years, we've been working day jobs, and after that, we worked on the project every single day, as we wanted to make the game everything players and we wanted it to be. Unfortunately, it took quite some time, the genre is not the easiest one either, but now, we could quit our jobs and focus 100% on Zoria! ❤️



The negotiations were not long; we got along pretty quickly 😊

We understand that you may wonder what it means for the game and you, the players. Anshar Publishing team reached out to us because they genuinely liked our game idea, and just like us, they want to help it grow.
They took over our social media some time ago and are helping us promote Zoria to a wider number of people. We're thrilled that they will assist us here and share their knowledge to help us deliver the game to all of you 😊

Besides social media, we're getting help with marketing and full game release! The other great thing about our cooperation is that we're talking about many things, including new ideas for the game - all of them must be improved by us, so be sure that the game's concept will stay unchanged. We're already working on something huge; we can't say what yet, but keep your eyes on our social media as the information will be public soon! We can, however, show you an exclusive screenshot of what you will see in the final game 🔥



But who are they in the first place?

They are an indie publisher in love with isometric narrative RPGs and even more genres. They have already released a narrative, non-combat RPG, Gamedec. The journey looks promising, and we can almost see the destination point!

But that's not all! We have more information for you today; Zoria: The Age of Shattering will be presented in Cologne on Gamescom 2022 🔥 You can meet and chat with the folks from Anshar Publishing and ask them some questions!



Be there!

- Tiny Trinket Games

We participate in Tiny Teams event!

Hello, adventurers!

We're happy to inform you that Zoria: Age of Shattering is a part of the Tiny Teams event on Steam! ❤️

Make sure to check on the event, as many amazing games are also participating! We're streaming a demo on our Store Page right now, so jump in and look at what the game looks like... or see it for yourself as you can download and play it too, for free! 🔥 Event ends on the 8th of August!

https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/

Have fun!

- TTG

What's next for Zoria?

[h2]Hello travelers![/h2]

It’s been quite some time since we have posted any news, and surely, some of you must have been wondering what’s going on with the project.

We want to assure you that we are working hard on Zoria, it has not been abandoned, and in some time, we hope you’ll be able to experience and explore this fascinating world (sooner than you may think 😉).

We can't tell you much now but be sure that big things are coming and we can't wait to show you more 🔥. From now on, we’ll start posting more often on our social media, so make sure to follow us if you’re hungry for screenshots, gifs, mechanics, and how progress looks like!

Twitter Facebook

Below you can find a screenshot of one of the locations you’ll be able to visit ❗


Dev Q&A Live Stream of Zoria: Age of Shattering Demo - Friday June 18

Join in on the June 18th Zoria: Age of Shattering live stream. We will play the demo and chat with viewers. We are excited to meet you and answer questions about this completely new demo and the game in general. Lore, gameplay, mechanics, bugs, anything and everything game related.

This is a great opportunity to try out the new demo with its many updates, built exclusively for Steam Next Fest and learn more about features, both current ones and upcoming.



Live Stream: June 18, 11AM PST

Can’t make it on Friday? We plan a second live stream before the end of Next Fest, we will be announcing it in the following days.

Come join us live!
The Tiny Trinket Games Team

Devlog: The Outpost

Welcome back, adventurers of the world of Zoria.

We are returning to a more active schedule with our posts so expect some more of these in the following weeks. After our last Devlog there were a number of questions we received on different platforms about the actual gameplay and the role of base building and management in the game.

There isn’t much new to say about exploration and combat, beside what can be seen in the Prologue or has been talked about in previous posts: Zoria plays like a CRPG with real-time exploration and movement on the map, and gridless turn-based combat. More about the combat update soon, with all the revamped classes, abilities and improvements to the overall combat experience.



Relevant to this article are 2 aspects of exploration and combat:

Fatigue: is a stat that increases with time spent out in the wilds and is also affected by how many encounters a follower has fought through. The more fatigue a character accumulates the less effective that character gets, with stats decreasing, a little at first and significantly as fatigue gets to high levels.
Supplies: the best way to recover followers health and clear certain effects is the resting mechanic.

Supplies: Resting out in the field takes time and requires supplies, as followers can’t go around hungry. Supplies can be found during exploration but can also be obtained through cooking. It is advised to take enough supplies from the Outpost when leaving for an adventure.

One aspect of the game we haven’t talked a lot about is the base and base management: The Outpost and all the outpost systems. Because exploration, questing and combat are just a part of the game, but what truly differentiates Zoria: Age of Shattering from other CRPG titles is how base and character management is integrated into the game.



Characters:

The player is not limited to a set of companions that will follow throughout the game, as it is usually the case, but is free to recruit many, either from the world, through quests, or from different locations within the game. The only limit to the player is the party size, but the Barracks inside the outpost act as a home to all the followers that are not in the current party.



Every time the player leaves the Outpost, he is free to choose whatever party composition he wants, limited only to what follower are available at that point. This means players can have a party suited to their playstile or to the places they want to visit – dark dungeons full of traps where Thieves can come in handy or long forgotten ruins where Mages or Lancers can make exploration easier.

The only constant in the party is the Captain, all the other characters can be switched in or out of the party every time the player returns to the Outpost.

The Barracks:

The heart of the Follower Management system, it is the place where you can equip your troops with the newest weapons you crafted, the most powerful potions, and special items found in the dungeons they conquered. You can also see in this screen your Follower’s level, stats, status, and the abilities they have unlocked.



The Burrow:

All that adventuring and fighting will increase troops fatigue and with fatigue increasing everything else goes down, including Follower stats and combat efficiency. The best way to recover your troops is to send them to the “Moon Flower” BURROW for some rest and relaxation … actually it’s the only way. This means not all of your followers will be available all the time, some will need a longer stay than others, depending on their Fatigue level and wounds received during their time adventuring.
Besides its strictly functional role, the Moon Flower Burrow’s manager, Madame Sybilla is an … exotic character with some interesting stories and quests.



The Inn:

“The Lucky Dog” Inn serves many purposes in the Outpost, being as much a utility building as it is quest hub and a place to meet interesting characters.
The utility aspect of the Inn refers to cooking, as the Inn is the place where all the cooking takes place in the Outpost. Sure, cooking can also be done on the road, but sometimes it’s preferrable to do that in the Outpost where all the materials gathered are stored.
Another very important factor related to the Inn is recruiting. Since recruiting is done in more than one way, and some quests, depending on the outcome, can offer the option to recruit a character, the Inn is not the only way to expand a player’s roster of followers, but it can still be quite an effective one.



The Black Cauldron:
As is the case with cooking, alchemy can also be performed on the road as well, for a quick healing potion to get out of trouble but having access to all the materials gathered is most of the times the better option.



The Blacksmith:
Crafting can only be performed in the Outpost and the Blacksmith is the place to do that. Being part of the Outpost facilities, crafting is accessible through the Blacksmith and uses the Outpost inventory, where all the materials accumulated during the player’s adventures are located.
As with most of the buildings in the Outpost, the Blacksmith can be upgraded, providing access to more recipes or other bonuses.



Storage:

There are two inventories in the game: the party’s inventory and the Outpost’s inventory.
As it is usually the case, the party’s inventory is limited.
The Outpost’s inventory on the other hand is not limited, allowing for the accumulation of large quantities of materials necessary to craft, equip and supply a large roster of followers. Because of this, most crafting will take place at the Outpost, with alchemy and cooking being accessible in the field, but having to rely only on the materials gathered in that sortie.

Building Upgrades:

Most of the buildings in the Outpost can be upgraded, bringing all sorts of bonuses to the player, from faster healing to better weapons and armor available for crafting. Each building has its specific upgrade levels and requirements, that can be related to either resources or specific quests.

Missions:

With a large roster of characters comes the unavoidable problem of favorite characters and when they are not available or not suitable for a certain dungeon, having to rely on lower level or badly geared followers. Also, with many followers crafting and the availability of materials is vital. To answer both of these issues is the task of the Missions system.
The player can send followers that are idle in the Outpost on certain Missions, missions that, if successful award the player with materials, recipes, items, gold and experience for the followers. Some followers can also return wounded or fatigued from the missions, requiring recovery time in the Burrow so it’s wise to choose wisely the missions and the characters.



This is just a brief description of the systems that make up the base and follower management aspect of the game, there are many more details coming in the following weeks.


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