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Robin Hood - Sherwood Builders News

Devlog #7 - Village Builder

[h3]📣 Hello, Sherwood Builders! 🏹[/h3]

Starting from scratch is often a difficult predicament, one that Robin Hood and the Merry Men face in Sherwood Builders as they're doomed to a life on the run from the Sheriff. But that doesn't discourage them. The brave outlaws found a hideout concealed deep in the woods of Barnsdale and it's up to Robin to help make it grow and bring aid to the oppressed people of Nottingham's surrounding lands, and to do that, he needs to become a...



The game's Builder Mode allows you to construct your own hideout village, complete with various structures that fulfil a range of functions. Expanding this base provides many benefits:

  • Resource production – A lot of raw materials found in the game's world can also be produced right in Robin's village for easy collection from its Storage after a certain amount of time. Invest right and you might not have to forage as much.
  • Crafting – Not all item production can be done by hand. If Robin's to upgrade his gear, he'll need the right workshop.
  • Training – Another category of buildings will allow Robin to improve his various skills, both those related to combat and not.
  • Decorating – Surely, many don't want their creation to be bland and strictly just functional. The denizens of Robin's hideout will feel much better if you add a touch of aesthetics to the community with some decorative elements.

All the advantages don't come with no effort and if you wish to reap the benefits of the Builder Mode, you'll need to face several challenges as well:
  • Caring for the people – All the fruits of your village's labour won't come from thin air. You need people loyal to your cause to put their backs into it. Recruit new villagers from the surrounding lands through various events, house them, feed them, and give them jobs if you want your hideout running the way you picture it.
  • Securing the materials – Buildings are not only constructed, but also upgraded. The more advanced your structures the better the advantages you can gain from them. But progress 'will' require increasingly more sophisticated resources. Secure them first while campaigning through the Regions and maybe you'll afford yourself the opportunity to generate them yourself later.
  • Space management – It may seem like you have the whole forest to yourself, but a hideout won't be quite that hidden if it just sprawls endlessly. There's technically enough room to secure all the Merry Men's needs and also get creative, but first you'll need to wrest it from the thick forest by cutting down its trees.
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Robin's village is essential to progressing through the game, but we've made sure all the rules of this gameplay aspect are transparent and the interface for managing everything for it is easy to follow with the right stats and indicators. We can't wait to see your versions of the hideout!

More news to come!
MeanAstronauts Team

Devlog #6 - Stealth

[h3]📣 Hello, Sherwood Builders! 🏹[/h3]

Yuletide is just around the corner. Countless merrymakers around the world get into the spirit of gift-giving, so do we bring you fresh development news about Sherwood Builders all the while wishing you all the best for the upcoming Holidays!





[h3]Stealth[/h3]

Stealth builds, sneaking mechanics, critical surprise attacks. We've all seen the many different ways in which stealth mechanics are employed in games, so it stands to reason that Sherwood Builders, a game about outlaws in hiding, just wouldn't do without them.

Invest your skill points, gained by levelling up, in various portions of Robin's skill tree that will enhance his stealth-related abilities and offer you unique challenges, which will be well rewarded if you do everything right. Mind the amount of noise you're making with your movement speed or veil yourself in night's darkness to further improve your chances.

Stealth benefits:
  • Go unnoticed: Not every direct confrontation can be won, not every odds will be in Robin's favor. Sometimes the best course of action for accomplishing your objective is to avoid the fight altogether and well-developed stealth abilities will enable you just that.
  • Eliminate enemies: Few things are as satisfying as thrusting defeat on your foes before they even realize they're in a fight. Sneaking in Sherwood Builders enables you to instantly kill enemies in melee assassination or dropping down on hostile characters from above. It can also significantly increase damage with arrows when they're fired at unaware opponents. Beware, however! If your target's level greatly outweighs Robin's, the assassination will fail, with damage dealt as your only benefit of the attempt.
  • Seize treasures: Not all valuables lie out in the open. Sneaking around, breaking locks, and taking down security mechanisms will be the only way of getting your hands on them. A stealthy burglar will witness many rewards as they complete the many, many Sherwood Builders quests.
Stealth challenges:
  • Risk of discovery: The closer you are to enemies, the higher the risk of being noticed. Sneaking requires caution and patience, as carelessness may end unpleasantly for you. Do this correctly and make sure you upgrade your skills well or you may find yourself suddenly surrounded by enemies eager to fight you and well aware of your presence. Keep a 'plan B' on hand.
  • Using the environment: Stealth means a demand for perfect awareness of your surroundings. You have to use your surroundings to your advantage by hiding in dense foliage and behind objects to remain unseen and staying still if you're making too much noise. Your Hunter Vision ability will prove useful to find out which way your enemies are looking and whether they can hear you. Study their patrol routes carefully if you want to pull it off.
  • Skill investment: How well you sneak about is not a finite deal, not by a long shot. The 'Path of Shadows' part of Robin's skill tree features many upgrades to how you can take advantage of the game's stealth features. If you want to reap the benefits, the challenge lies in choosing the right options between levelling up stealth skills and Robin's other abilities, such as those related to combat and crafting.


We hope that the sneaking mechanics in Robin Hood - Sherwood Builders will provide you with even greater excitement and challenges. We encourage you to share your impressions and suggestions on our community forum. Thank you for your support, and we're already working on further enhancements!

More news to come!
MeanAstronauts Team

Devlog #5 - Minigames and Puzzles

[h3]📣 Hello, Sherwood Builders! 🏹[/h3]

As the game's premiere continues to draw near, we return to share some more details about its various features. And today we focus on...



Adventuring across a land filled with opportunities for daring deeds and skilfull feats of combat is a staple of the open-world RPG. We wouldn't really have such games without these features, so they're all well and good, but a proper open world still needs even more variety than that. Their design in RPGs is enriched through various means, a popular choice among them are "games within the game." Sherwood Builders also features such solutions.

[h3]Puzzles[/h3]

Exploration ought to reward the curious, as long as they overcome the challenges that come with it. However, not every one of Sherwood's treasures lies under the watchful eye of an armed guard. Sometimes the enterprising outlaw will have to best special mechanisms to reach their bounties:
  • Combination mechanisms
  • Lights and mirrors
  • Musical sequences
  • Combination locks


Just some of the game's puzzles you'll need to solve if you really want that good loot...

[h3]Minigames[/h3]

Medieval times are hard enough, but life under the Sheriff's rule is as far from idyllic as it can get. So, the denizens of Sherwood have come up with some diversions to make their dreary existence just a little better. And no, there's more to it than ale. Plus, Robin can freely participate in these activities:
  • Dice games
  • Drinking contests
  • Archery tournaments
  • Some other activities that are somewhat secret and we don't want to spoil for you


Try your skill! It might just be a great way to supplement the resources at the Merry Men's disposal. Or to jeopardise them...

More news to come!
MeanAstronauts Team

DevLog #4 - Real Gameplay Difficulty | Full Release in Q1 2024!

[h3]📣 Hello Sherwood Builders! 🏹 [/h3]

[h3]Release News[/h3]

Are you still following us here like we suggested? If you are, good for you, cause you won't be missing out on this juicy bit of news:

[h3]Robin Hood - Sherwood Builders, the final version of the game, is set to have... [/h3]



:pointdown: Add the game to your wishlist so that you don't miss our grand premiere! :pointdown:

https://store.steampowered.com/app/1159420/Robin_Hood__Sherwood_Builders/

And keep following us for a more precise date in a news post to come!

[h3]Gameplay Difficulty in Sherwood Builders[/h3]

Many games don't manage their difficulty design in a fair way, especially when it comes to combat. This is mostly done by having the difficulty setting modify the stats of characters and creating so-called damage sponges – enemies who force you into a slog of being battered for a long period of time until they're finally defeated. While at it, the fight doesn't offer much in the way of new combat gameplay and only either shorterns or lengthens the loop that's already in place.

We wanted a different approach, one that would address gameplay challenge through combat and, consequently, actually mean something to the player. And so, the three different difficulty levels of Sherwood Builders: Rogue, Outlaw, and Legend affect the way enemies behave alongside several other combat-related conditions:
  • Damage caused by enemies
  • Frequency of enemy attacks
  • Number of enemies willing to attack at the same time
  • Chances of various enemy responses, such as blocking and dodging
  • The rate at which Robin gets fatigued by fighting
  • The timing window for the player to parry attacks
  • Item drop chances


With these solutions combined, we intend for the game difficulty to engage the player's skills, reward how much practice they've had with the game, and how great a challenge they wish to face as they complete the quests and follow the story.

Which feature of the game would you like us to write about in the next update? Let us know in the comments below!

More news to come!
MeanAstronauts Team

Advanced Progress & Incoming Updates



[h3]Dear Sherwood Builders Community![/h3]

Thank you for being with us on this incredible journey through the forests and mysteries of Robin Hood's forest hideout. We want to express our immense gratitude for your support and for trying out "Bandit's Trail," our prologue version of Robin Hood - Sherwood Builders. We hope that this brief visit to the game's world has been enjoyable for you! And if you haven't had the chance to play yet, check it out right here:

https://store.steampowered.com/app/2465830/Robin_Hood__Sherwood_Builders__Bandits_Trail/





Our teams are currently working on the game and making advanced progress with dedication and passion. We want you to feel the vibrant life of Sherwood more closely because we know you are all eagerly anticipating the full experience of the game. To bring your expectations even closer to fulfillment, we have many surprises in store for you.

We will not only share our work with you but also present a few things we have up our sleeves. So, please be patient and join our discussions on Steam and on our Discord. We invite you to engage in discussions, share ideas, and thoughts about what we have prepared for you.

But what's more, follow our news posts here and on our Discord server even more closely from now, because apart from sneak previews of various game elements that we've implemented over the recent weeks, we will very soon reveal the game's OFFICIAL RELEASE DATE!





We believe that our game, Robin Hood - Sherwood Builders, is something special, and we can't wait for you to experience its full appeal.

Thank you once again for your support, and see you in Sherwood!

Best regards,
MeanAstronauts Team