1. Ziggurat 2
  2. News

Ziggurat 2 News

Update #7 - Minor improvements and fixes

Hi! Today we're releasing a small update with a few improvements and fixes to issues reported over the past days.

Improvements:
  • Weapon DPS values shown in character sheet, shop window, chests, etc. Will now show the final value, with stat buffs already applied. This means values will change depending on your current state, for example if you open the character sheet while jumping with the Bunnyhopper perk.
  • Improved "Very High" Antialias setting quality.
  • "Ziggurat Trial" mode now has a random theme on every floor.


Bugfixes:
  • Fixed some minor mesh merge issues.
  • Fixed beam weapons not stopping when the player dies.
  • Fixed Onos' ragdoll collision potentially causing player weapon model to disappear.
  • Fixed leaderboard scores not sending "Money found" values.
  • Fixed leaderboards having Experience Level / Floor values switched.

Update #6 - Chinese localization, performance improvements, leaderboards!

Hi!

Today we're releasing a new update bringing a few new features and some performance optimizations.

New features:
  • Added Chinese localization
  • Added Leaderboards for all classic modes (one leaderboard per combination of mode, character and difficulty)


Improvements:
  • Changed Classic Modes' select character screen button behavior a bit, so a game can be started with the A button instead of the X one.
  • PS5 controllers will now show PS button images, instead of Xbox ones.
  • Instead of being completely invulnerable, players can now lose health on the tutorial, but will stop at 20% health.
  • Added a number of aggressive optimization steps during level load. This reduces CPU and GPU usage, and should help improve framerate by up to 10% in big rooms and themes. However, this could lead to some visual problems in specific spots, so please report them if you find any.


Bugfixes:
  • Fixed some attacks targeting broken obelisks.
  • Fixed non-leveleable perks showing a level in some UIs.
  • Fixed minions auto-killed when defeating a boss counting towards achievements.
  • Fixed "Spectacle" perk not working.

Update #5 - German localization

Hi! Today we're releasing a quick update featuring German language, and a couple bugfixes. Enjoy!

New features:
  • Added German language


Gameplay changes:
  • Slightly reduced difficulty of some fight modifiers.


Bugfixes:
  • Fixed Sirius beam damage multiplier updating only at skill activation.
  • Fixed Money Spent/Found values being inverted.

Update #4 - Bugfixes, Performance improvements & Skill indicator!

Hi!

Today we're releasing an update fixing a number of issues reported over the past days, as well as some tweaks that should improve performance on lower end computers.

We're also adding a new option (disabled by default) to show skill indicators near the crosshair, in case you want to quickly know if your cooldowns are ready, etc.

We also want to apologize for a lack of content updates in the past weeks. Because of the time spent on the console ports, we've delayed a bit the content additions.

However, we'll soon start work on a couple of new characters, and new starter weapons, along with new enemies, all of that for free, so stay tuned for updates!

Improvements:
  • Added Crosshair skill indicator (disabled by default)
  • Minor performance improvements regarding lights and HDR usage on lower game qualities.


Gameplay changes:
  • Decreased health of Goblin Gunslingers a bit.
  • Limited number of "L" rooms in Endless modes (daily challenge and infinite dungeon) to a maximum of 1.
  • Decreased damage boost of bosses in Gauntlet.


Bugfixes:
  • Fixed weapon disappearance bug when colliding when Examiner Draco's ragdoll.
  • Fixed Game telemetry always being enabled on game startup.

Update #2 - Bugfix update

Hi!

Today we're releasing a small update with a few minor fixes to issues reported during the past days:

Improvements:
  • Added a configurable bloom intensity setting


Bugfixes:
  • Fixed ceiling too low in a specific combat room.
  • Clamped gameplay stats so they don't get negative values.
  • Fixed visual UI glitch with the weapon list in the Armory.
  • Fixed flash when selecting Brulak in the Bestiary