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Ziggurat 2 News

Update #18 - Daily challenge!

Hi! Today we're releasing a new update bringing the Daily Challenge to the modes. It's still in beta, so please report any problems you experience with it

New features:
  • Daily Challenge added to Extra Modes. Try to get as far as possible in a seeded run, with just one attempt, and compare your results with other players!


Improvements:
  • Added auto-pause when the game window loses focus. Can be disabled in settings->game.
  • Changed a bit one of the starting rooms layout so the Oath/Weapon chest is more prominent.


Bugfixes:
  • Fixed formatting problem for health/ammo values over 1,000


Gameplay changes:
  • Increased enemy boost rate on deeper levels of the Infinite dungeon.

Update #17 - New minions!

Hi! This week we're releasing a new update featuring 2 new minions, the Ironclad and the Vanguard, both fearsome melee enemies.





We've also changed the way Omens are chosen, moving the decision to the starting room instead of the loading screen, and changed their name to Oaths. In a future update we'll make it so they are only used on specific missions, but for now they will be on all side quests.

New features:
  • 2 new enemies: Ironclad and Vanguard


Improvements:
  • Oaths (previously Omens) are now chosen in the starting room.
  • Memory allocation optimizations in order to reduce stuttering during combat.
  • Improved HUD information for temporary effects and amulet/skill cooldowns.
  • Added health/mana information on the Perk selection screen.


Gameplay changes:
  • Changed the way the campaign progresses: Now you just need to complete a number of side quests in order to unlock the next main quest, instead of having to complete specific ones to find the map pieces.
  • Changed the less popular Oath's effects to make them more interesting / punishing.


Bugfixes:
  • Fixed Oaths not working when resuming a saved game in progress.
  • Fixed misplaced texts for some Oath effects.
  • Fixed shops not showing properly the weapon level.
  • Fixed some minions spawning with the miniboss intro animation.
  • Fixed animation issues for jumping minions.
  • Fixed amulets not being completely destroyed when cursed with a "lose amulet" effect.
  • Fixed Healer champion's regeneration effect being shown when outside of range, or when the champion is already defeated.
  • Fixed Healer champion's regeneration effect not being shown when an enemy spawns within its healing range.
  • Fixed Healer champion not having an icon on its health bar.

Update #16 - Hotfix update

Hi! Today we're releasing a patch that fixes some issues introduced in yesterday's update:

Improvements:
  • Detrimental numeric values in perks, shrine effects, omens, etc. are now shown in red.


Bugfixes:
  • Fixed perk level not shown properly in the character sheet
  • Fixed incorrect perk values in the Library.
  • Fixed wrong texts for enemy damage Omen.
  • Fixed loading screens showing lore text in caps.
  • Fixed Weapon damage upgrades not being properly applied.

Update #15 - Weapon levels, revamped loadout, and much more!

Welcome back, young apprentices! Hope you had a nice turn of the year!



Today we're releasing a new update for the game, featuring plenty of changes that should make the game more interesting and engaging to play.

The main highlight is the new Weapon level system, so you can find stronger weapons in deeper floors of a dungeon, and the reworked Loadout interface, with some changes to the way it works and how Coin bonus is calculated.

We've also reworked the way Sitra the Immortal works, so fights with her should pose a greater challenge and be a bit less of a chore.

New features:
  • Weapon level system: You can find more powerful versions of weapons in deeper floors.
  • Omens: Now you must choose an omen before starting a mission. Omens offer a strong boost but come with a noticeable penalty, so adjust your playstyle accordingly!


Improvements:
  • Reworked Loadout UI to be more intuitive. Changed a bit how many items are shown and how money bonuses are calculated.
  • You can now open the Character Sheet from the Perk selection screen.
  • Changed damage resistance texts so they are easier to understand (now they show "-X% to incoming damage").
  • Reduced obelisk priority in homing projectiles' logic.
  • Added more detailed information about weapons in the character sheet and other description windows.


Gameplay changes:
  • Enemy projectiles are now destroyed when defeating the boss.
  • Treasure chests and shops can now show wands from time to time (this was done so you can find stronger versions of them too).
  • Weapons' passive and special skills are unlocked just by reaching a specific Mastery level, no need to upgrade them. For now, characters and amulets still work as before, but this will probably change in the future.
  • Reduced collision size of damage pools dropped by enemies (acid, lava, etc).
  • Reworked Sitra the Immortal:
    • Reduced teleport distance threshold
    • When she teleports, she leaves a minion at her previous position
    • When spawning totems, she teleports away.
    • Spawns 2 totems at the last stage.
    • Reduced Sitra and her totems' health.

  • Added a new drop from enemies that will grant some points of Barrier when picked up.
  • Added two new champion types:
    • Healer: Slowly heals nearby enemies
    • Summoner: Summons carrots


Bugfixes:
  • Fixed animation transitions in specific cases that would lead to enemy animations being played a bit later than intended.
  • Fixed item descriptions not being shown properly when Glossary is disabled.
  • Fixed ledge grab logic activating on narrow collisions (such as door borders).
  • Fixed Loading screen not fading to black, but grey.
  • Fixed player not being immune to damage while in cutscenes.
  • Fixed mouselook up/down still working while in a cutscene.

Update #14 - Hotfix update

Hi! Today we're releasing a small update fixing some bugs found during the weekend, and minor balance adjustments to one of the new bosses.

Gameplay changes:
  • Increased health of Sitra and her invocation totems


Bugfixes:
  • Fixed a rare case of being shown the same perk twice on level up.
  • Fixed issues regarding tooltips in shop descriptions.
  • Fixed character no longer being applied when resuming a game in progress in Extra Modes.