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Ziggurat 2 News

Ziggurat 2 Development Roadmap!

Hi! Today we're sharing with you a roadmap of planned future content for the next months:



This roadmap should help you see what's our intended path during the early access process, and it's mostly focused on adding more content along with some heavily requested features.

The roadmap isn't set in stone, and may change with time (along with possible unexpected delays, etc), but we'll do our best to keep the schedule.

If you have ideas or suggestions for the new content (such as weapon or perk designs, or ideas for new enemies), please let us know in the forums or the Discord channel!

Update #9 - Agatha is here!

Welcome back everyone!



Today we're releasing a new update, bringing an interesting number of improvements, new room layouts, new languages and, most importantly, a new boss: Agatha the Deceitful.

She's a dangerous foe that will hover around the battlefield commanding her goblin minions and wreaking havoc. Don't get too close to her or you'll be blasted away!

New content:
  • New Boss: Agatha the Deceitful
  • New Room layouts for Boss and non-combat rooms.
  • Added Italian and Russian community localization


Gameplay changes:
  • Changed alternate fire modes of many weapons to make them more different to the primary fire: Retribution, Undead Scepter, Eye of Twilight, Eagle Claw, Twin Fangs, Skull of Xanatos, Chill Splinters, Soulcutter, Thunderspark and Incinerator.
  • Added some cover to specific rooms that were a bit too open.


Improvements:
  • Replaced carrots with goblins in the second room of the tutorial dungeon.
  • Master key and equipment drops such as perks or weapons should now be saved when doing save&quit.
  • Oracle perk now shows a pop-up with the Divine Gift you earn.
  • Timed spike traps now have a different color than trigger ones.
  • Minor HUD changes to boss/fight bar and position of skill/amulet icons.


Bugfixes:
  • Fixed leveling up twice from a single crystal not working properly.
  • Fixed Dragon's Bile having extremely long range.
  • Fixed treasures not dropping the proper amount of experiene crystals.
  • Fixed being unable to shoot when keeping a weapon number pressed.
  • Fixed Argo's cloak moving incorrectly on the Character Sheet.


As usual, all your feedback is appreciated, and if you want to help the game get localized to your language, you can collaborate in the public Crowdin project: https://crowdin.com/project/ziggurat-2

Update #8 - Dutch language and plenty of improvements!

Welcome back, wizards and witches of all lands!



Today's update brings a lot of improvements and bugfixes to the game, including a new community translation to Dutch.

Check them out!

New features:
  • Added Dutch community translation


Improvements:
  • Increased area of 2 small rooms that were a bit too cramped.
  • Key icons are no longer shown after using them.
  • Random perk effects (such as Golden Weapon) will now their outcome on the perk description on the character sheet.
  • Added a Max Queued Frames setting, should be useful to address input lag/performance issues.
  • Decreased quality of Very High Volumetric Lighting, it was overkill and barely noticeable.
  • Improved feedback of Magnus Rifle.
  • You can now see the number of floors of a dungeon if you open the map.
  • Changed boss'health bar colors to match player's shield.
  • Weapons and Amulets now are now picked up with the interaction key instead of automatically.
  • You can now see how many map pieces you need for the next Main Quest.
  • Added a setting to disable all controller input (use with care!).


Gameplay changes:
  • Changed the way weapon mastery is obtained: The weapon dealing the killing blow gets 100% XP, while other equipped weapons get 25%.
  • Treasure from platforming rooms will now reward with additional coins.
  • Treasure from combat challenge rooms will now reward with additional experience.
  • Added a small cooldown to Sleight of Hand.
  • Increased duration of Fire status effect on enemies, reduced damage a bit (overall it does more damage than before).
  • Weapon balancing changes:
    • Soulcutter: increased damage
    • Freezing Hail: decreased mana usage of alternate fire
    • Chill Splinters: decreased mana usage of primary fire
    • Divine Wrath: increased damage of primary fire
    • Eye of Twilight: Increased damage
    • Arachnid Rime: Decreased damage
    • Magnus Rifle: Decreased damage of primary fire




Bugfixes:
  • Fixed a potential error that could cause to run out of available perks on level up.
  • Fixed Bunny hopper working opposite of intended.
  • Fixed Doombringer bullets not going past Asiro's Shield.
  • Fixed Magic Missile not working as intended.
  • Fixed "infinite switching" when holding the alternate fire.
  • Bosses now can't be set on fire or poisoned while their shield is up.
  • Fixed rough skin not working with Fireweaver bombs.


This also also brings some under-the-hood changes to the save system in order to prepare it for future additions, so please report if you have problems.

Update #7 - Community translations, balancing changes and new equipment!

Welcome back, fellow apprentices!



Today we're releasing a new update, featuring a huge amount of balancing changes in order to make some weapons and perks more interesting, as well as tone down a bit some enemies that were just too dangerous.

While we think is a step in the proper direction, it's definitely not the last, so stay tuned for future adjustments!

Stat of the day: Enraged has been so far the most popular perk, with a whooping 5.4:1 chances of being selected! But that's going to change today!

Community translations: We have set up a Crowdin project where you can join and suggest translations for all the text in the game.
Crowdin: https://crowdin.com/project/ziggurat-2
(Be warned, there may be spoilers for future items etc) While the game is still available only in Spanish and English, we hope to be able to add new languages once they've progressed a bit!
Feel free to join our discord server https://discord.gg/vq2pb9U for more information!

New items
  • New wand: Soulcutter
  • New Staff: Eagle Claw


Improvements:
  • Added a setting to disable the inventory screen key while in combat
  • If you activate a skill or amulet while a lasting effect is active, the progress bar of the effect in the HUD will reset to show just the started effect.
  • Equipment and shrine effects now show numeric values in the descriptions.
  • Added tooltips to many setting options.
  • Improved looks of Stats in the Stats, end floor and end mission screens.


Gameplay changes:
  • Reduced chances of fight modifiers in big and small rooms.
  • Enemy tracking is now slighlty changed based on difficulty (higher difficulty: more tracking).
  • Equipment and character Mastery (for the campaign) is now earned on final blow, not on pickup of the experience crystal. It's also unmodified by experience multipliers from perks etc.
  • Enemy balance:
    • Carrots: Increased damage
    • Burning soul: Reduced fire rate a bit, decreased amount spawned, decreased physical hit damage
    • Lost soul: Decreased hit damage
    • Floating warrior: Decreased attack homing properties a bit, decreased projectile hitbox.
    • Reanimated prisoner: Decreased total health
    • Goblins (both): Decreased amount spawned
    • Glacial Nightmare, Igneous Nightmare: Decreased amount spawned
    • Brulak the Sick: Decreased amount of projectiles in stage 2 attacks. decreased damage and explosion radius of the bombardment attack.
  • Weapon balance:
    • Swiftspike: Decreased damage, mana usage and explosion radius of alternate fire.
    • Thunderspark: Decreased mana usage
    • Windleaf: Decreased alternate fire damage.
    • Freezing Hail: Increased damage
    • Skull of Xanatos: Reduced alternate fire damage
    • Chill Splinters: Increased damage
    • Divine Wrath: Decreased mana usage, increased damage
    • Eye of Twilight: Increased damage
    • Undead scepter: Decreaed mana usage
    • Atlantean Spear: Increased damage, decreased mana usage
    • Solar Staff: Decreased damage of alternate fire.
    • Twin Fangs: Decreased mana usage
    • Fireweaver Bomb: Decreased mana usage
    • Doombringer: Increased damage
    • Retribution: Decreased damage
    • Energy Blaster: Increased damage, decreased mana usage
    • Magnus rifle: decreased damage
  • Perk balance:
    • Bookworm: Reduced XP bonus
    • Berserker: Better values
    • BlackMarket: More shield granted
    • SleightOfHand: Added a limited mana boost
    • Energized: Increased shield conversion
    • Lightweight: Reduced health penalty
    • Curse: Better values
    • Sprinter: Added freeze resistance
    • Vampirism: Worse values
    • Bunnyhopper: Added ammo usage bonus
    • Brute: Better values
    • Cleansing: Adds barrier
    • Risky business: Better values
    • Tranquility: Better values
    • Dark Forge: Better values
    • Equalizer: Added slight mana boost
    • Scaredy cat: Increased effect duration



Bugfixes:
  • Fixed amulets acting weird in the shop.
  • "Carrot Rain" modifier will not show up if there are flying enemies in the fight
  • Fixed obelisk spawn in front of door.
  • Fixed perks from Treasures diseappearing if not picked right away.
  • Fixed button notifications diseappearing when going back to the rewards screen.
  • Fixed Asiro's shield not blocking damage from explosions, and some specific attacks.

Update #6 - Hotfix update

Hi! Today we're releasing a small update fixing some important bugs:

Bugfixes:
  • Fixed UI problem when selecting a Perk on the mission rewards screen.
  • Fixed Endure perk not working as intended.
  • Fixed total number of unlockable perks.


Improvements:
  • You can now go back from menus using the right click
  • Added a toggle to show icon keys on the map screen.