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Ziggurat 2 News

Update #13 - Onslaught bugfix

Hi! Today we're releasing a small hotfix for an issue reported in the forums:

Bugfixes:
  • Fixed player getting pushed out of bounds by the door force field on Onslaught mode.


While we're at it, make sure to check out our newest game coming out soon, Army of Ruin:
https://store.steampowered.com/app/1918040/Army_of_Ruin

Unveiling our upcoming new game - Army of Ruin!

Hi! Today we're announcing our next game, Army of Ruin!



https://store.steampowered.com/app/1918040/Army_of_Ruin/

https://www.youtube.com/watch?v=3sIroXzaDBc



Get ready to wreak havoc on hundreds of enemies with mighty weapons and skills, and upgrade your powers to face even greater dangers!

We plan on releasing Army of Ruin on Steam Early Access in late October, at a price of just $3.99

Until then feel free to wishlist and join our Discord Server to have a chat about the game!

Update #12 - Fire rate bugfix

Hi! Today we're releasing a small update fixing a single issue reported in the Discord server.

Bugfixes:
  • Fixed weapon fire rate being inconsistent depending on framerate.


This change affects most weapons (except for beam weapons), increasing their actual fire rate to the expected values. Weapons with higher fire rates will see a more noticeable increase, and the lower the framerate you were playing on, the more noticeable the effect will be.

Update #11 - Graduation

Hi!

Today we're releasing an update bringing a new challenge, available after performing an Ascension.



"Graduation" is a tough quest, consisting of 6 lengthy floors and dangerous bosses.

It also includes the 2 bosses that got unlocked after finishing the main quest, so there's now a way to unlock their Bestiary entry.

Update #10 - New Enemies!

Hi!

Today we're releasing an update for the game, featuring the Drakes, a new kind of flying enemies!



New Content:
  • New enemies: Accursed Drakes, Frost Drakes and Blight Drakes.


Improvements:
  • Changed background color of the "Low Mana" warning to Purple (we tried using the weapon's color, but it was a bit too chaotic, and you should already know the weapon you're using anyways).
  • "Low Mana" warning sound is now different from the "Low Health" one.
  • Added different sounds when the Amulet, Dash and Skill are ready to be used again.


Bugfixes:
  • Fixed rare case where enemies would teleport non-stop accross the room.
  • Fixed reflection cubemap not working properly in some cases (it's only used on low quality settings).