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Ziggurat 2 News

Update #1 - Bugfixes and minor balance changes

Hi!

First of all, let us say "Thank you!" for all your support during this weekend, which was above expectations, and we're glad to see most of you are having fun while crawling those nasty dungeons.

The ones that may not be as happy with all those wizards running amok are the Carrots, as over 500,000 carrots have been dealt with during this weekend!.

Today we're releasing the first update (actually the second, but the first one was so small we didn't issue a newspost) after the full release of the game. This update fixes a number of minor issues reported during the weekend, and also does a small balance pass thanks to the huge amount of data received from the game telemetry. Fortunately no enemy, perk or weapon was so broken that it required huge changes, but we've done tiny adjustments to most weapons, and buffed a bunch of perks that were unpopular or too situational, so they remained too unpopular.

Improvements:
  • Revised visibility of HUD icons in Sequence rooms.


Bugfixes:
  • Fixed hole in the wall of a specific Chained Chest room.
  • Fixed Final boss being able to show up in the middle of a Ziggurat Trial.
  • Fixed remaining unlocks not showing up as possible mission rewards after Ascension.
  • Fixed DLC ownership affecting starter Wand in the Daily Challenge.


Gameplay changes:
  • Final boss will not show up in endless modes.
  • Increased a bit time Shielded champions remain vulnerable.
  • Minor adjustments to enemy balance (sorry but we don't have a proper list, they are really small changes anyway).
  • Toned down damage of Goblin Gunslingers, as they were too powerful (this new enemy didn't have a proper balance pass before release).
  • Minor adjustments to weapon power. Again we don't have a proper list, but most of the changes involved a mana usage reduction of the primary attack.
  • Beam wands' damage was reduced.
  • Adjustments to unpopular perks to make them more interesting:
    • Black Market will only show up if you have more than 1 main weapon.
    • Increased Curse potion multiplier.
    • Increased Appraiser mana recovery.
    • Bunnyhopper now also increases damage.
    • Brute increases drop rate a bit more.

Roguelite FPS dungeon crawler Ziggurat 2 has left Early Access

Ziggurat 2 from Milkstone Studios is a fast-paced roguelite FPS dungeon crawler and the 1.0 release is out now.

Read the full article here: https://www.gamingonlinux.com/2021/11/roguelite-fps-dungeon-crawler-ziggurat-2-has-left-early-access

Ziggurat 2 - Available now!

Today we're transitioning Ziggurat 2 out of Early Access into Full release!



During the whole year we've been in Early Access, we've released over 50 updates adding plenty of content and improvements, and gathered incredible community feedback.

We sincerely think Ziggurat 2 has turned into a great game, offering dozens of hours of enjoyment and challenge, and this couldn't be achieved without your help, so as a token of our appreciation, all Early Access backers will receive the Supporters Pack DLC for free. We're eager to keep hearing your suggestions and feedback for future content, be it in the Steam forums, in the official Subreddit, or in the official Discord server!

The game will have a 10% discount for the following 10 days, and you can get additional discounts with the themed bundles, such as the Ziggurat 2 Complete bundle or the Ziggurat 2 + Soundtrack bundle!

https://store.steampowered.com/app/1159560/Ziggurat_2/
https://store.steampowered.com/bundle/16398/Ziggurat_2__Soundtrack_Bundle/

Ziggurat 2 - Available now!

Today we're transitioning Ziggurat 2 out of Early Access into Full release!



During the whole year we've been in Early Access, we've released over 50 updates adding plenty of content and improvements, and gathered incredible community feedback.

We sincerely think Ziggurat 2 has turned into a great game, offering dozens of hours of enjoyment and challenge, and this couldn't be achieved without your help, so as a token of our appreciation, all Early Access backers will receive the Supporters Pack DLC for free. We're eager to keep hearing your suggestions and feedback for future content, be it in the Steam forums, in the official Subreddit, or in the official Discord server!

The game will have a 10% discount for the following 10 days, and you can get additional discounts with the themed bundles, such as the Ziggurat 2 Complete bundle or the Ziggurat 2 + Soundtrack bundle!

https://store.steampowered.com/app/1159560/Ziggurat_2/
https://store.steampowered.com/bundle/16398/Ziggurat_2__Soundtrack_Bundle/

Update #51 - Pre-release patch!



Hi!

Today's update is an important one, as it's the final one before the transition from Early Access to full release, that will be done in just a few hours.

This update brings new content and features, along with an important amount of polish to pretty much everything.

We hope you enjoy the game as much as we do!

New features:
  • Ascension system to keep playing beyond the final mission.
  • New enemy: Goblin Gunslinger
  • New bosses: Examiner Draco and Examiner Auriga
  • New Supporters Pack DLC featuring 4 weapons (not yet available).
  • Added Steam trading cards.
  • Added a new Achievement for Kraz.
  • Added Vietnamese translation.


Improvements:
  • Added narration to Story cutscenes.
  • Added a Cutscenes button in the Library to replay Story cutscenes.
  • Added a page about difficulty settings in the How to Play
  • Increased default FOV a bit and reduced amount of camera movement/roll caused by View bob (can still be completely disabled via Settings).
  • Added additional information on how to obtain Insight on the "Not enough Insight" message.
  • Added a setting to show attack cooldown below the crosshair.
  • Added a setting to disable status effects on the screen border.
  • Added a different sound when you're hurt but damage is applied to barrier/shield instead of health.
  • Added a setting to disable the hit confirmation sound.
  • Added a bunch of layouts for small combat rooms.
  • Improved Argo texture.
  • Replaced news in the main menu with social links.
  • Changed a bit looks of doors leading to the guardian or locked by the Master lock.
  • Character passives are now shown in the loadout, hero selection screen, etc.


Gameplay changes:
  • Quests no longer give Insight as a possible reward when no other rewards are available.
  • Decreased duration of the Champions fight modifier.
  • Shrines can no longer be rerolled. Increased price of perk rerolls.
  • Sequential shots and beams are now interrupted when climbing on a ledge.
  • The final boss is now also the final boss in the Ziggurat Trial mode.
  • Changed how weapons are grouped in the shop (for example 3 wands, 3 alchemy weapons, etc.).
  • Daily Challenge: Decreased enemy health boost , increased enemy damage boost.
  • Fixed armor enemies' attacks sometimes exploding on the origin position.
  • Some changes to a few characters' passives.
  • Improved a bit Jacob's skills.
  • Reduced Avarice perk power.
  • Decreased Bulk perk movement penalty.
  • Changed "Recover more mana when picking up a weapon" skill for "Recover mana when facing the guardian"
  • Armor enemies now require line of sight to shoot.


Bugfixes:
  • Fixed recoil issues on the Soulcutter wand.
  • Fixed enemies spawning inside decorations in the Town theme.
  • Fixed enemies frozen while jumping teleporting once the freeze ended.
  • Fixed accuracy tracking for Beam weapons.
  • Fixed Sitra totems not showing a health bar.
  • Fixed Sitra spawning zombies on the destination position when teleporting, instead of the source.
  • Fixed Final boss not showing up in further missions in the campaign or classic modes.
  • Fixed Kraz's facial animation.
  • Fixed seeing two characters at the same time on the loadout screen.
  • Fixed UI issues showing negative health.
  • Fixed firerate not affecting beam attacks. Now it increases mana usage and damage accordingly.
  • Fixed witch bosses sometimes spawning in the wrong place.
  • Fixed Magic Binding showing weird behavior when the Wand was selected prior to picking the perk.
  • Fixed music volume increasing to 100% for an instant when exiting the game.
  • Fixed Gauntlet mode enemy waves not being properly completed on higher rounds.
  • Fixed boss intro cutscenes not using the proper lighting.