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Ziggurat 2 News

Update #40 - Hotfix update

Hi!

Today we're releasing a small update with a few fixes/improvements to past week's update:

Gameplay changes:
  • Temporary stat buffs from perks, such as the ones triggered when a character skill ends, or after a dash, will be disabled upon starting a fight. The ones that granted regeneration will be fast-forwarded (so you get all remaining regeneration instantly).
  • Reduced the time it takes to be able to shoot again when Sirius' Blaze ends.
  • Nadja's Shield Bash now freezes enemies for a couple seconds on top of the standard stun.
  • Adjusted damage and mana usage of the weapons added in the last update:
    • FrostFire: Increased secondary damage/reduced secondary mana usage
    • Black Onyx: Decreased primary damage
    • Pandora's Box: Increased damage. Tuned aim behavior.
    • Archon Staff: Increased secondary damage.
    • Porcupine Staff: Increased secondary mana usage.
    • Norse Cannon: Increased secondary mana usage.


Improvements:
  • Done some changes that should improve performance a bit in lower quality settings.


Bugfixes:
  • Fixed some typos.

Update #39 - June Big Content Update!

Hi!



Today we're releasing a big content update, adding new playable characters and plenty of new equipment and perks to unlock, as well as two more chapters in the main campaign story.



We hope you have fun playing with the new content!

Also remember that we're currently running a Steam Summer Sale, so if you don't own the game yet, now it's the perfect time to fix that!

https://store.steampowered.com/app/1159560/Ziggurat_2/

New content:
  • 2 New unlockable characters.
  • 2 New equipment/perk tiers:
    • 2 New wands
    • 2 New Spells
    • 2 New Staves
    • 2 New alchemy weapons
    • 4 New amulets
    • 20 New Perks
  • 2 More playable chapters of the main campaign.


Improvements:
  • Added a Master Volume setting.


Gameplay changes:
  • Changed the layout of a room that had a couple dead ends that could end up in the player being trapped.
  • Improved Overheal perk from 10% to 20%.
  • Fight modifiers (such as Lights out or Nostalgia) now are guaranteed to show up in a single fight on floor 2 and below. Also they will only show up on medium sized rooms.
  • Disabled some of the less interesting fight modifiers, such as the ones tied to a specific weapon category.
  • Increased a bit hearing distance of the Master Key pieces.


Bugfixes:
  • Fixed non-playable "Warlock" perk being unlocked in classic modes.
  • Fixed minor visual issue in King Blob's intro cutscene.
  • Fixed issue with Carina's victory pose.
  • Fixed View bob being activated when being moved by a moving platform.

Update #38 - Golems! Golems everywhere!



Hi! In today's update we're adding a new kind of enemy, the golems! Get ready to face these fearsome creatures and avoid being frozen, shocked or burned to death!

We're also adding two new bosses that you can face in dungeons: Pebble and Onos.



New content:
  • New enemies: Lava Golem, Ice Golem, Lightning Golem
  • New bosses: Pebble and Onos


Gameplay changes:
  • Perk Balance changes:
    • Thrifty: Increased activation threshold
    • ScaredyCat: Now it also increases fire rate. Increased duration.
    • Switcheroo: Increased projectile stun chance
    • Curse: Now it adds Curse damage resistance.
    • Bunny hopper: Decreased mana usage.
    • Good Omens: Increased damage boost.
    • Talented: Reduced XP penalty.
    • Introverted: Now it also increases mana.
    • Stockpile: Decreased mana usage.
    • Elemental Link: Decreased mana usage.
    • Safe Path: Now it decreases status effect duration.
    • Evil Eye: Increased damage to cursed enemies.
    • Purity: Increased effect duration.
    • Gift: Increased XP and health/mana yield.
    • Confidence: Improved effect.
    • Experimentation: Increased effect duration.
    • Concoction: Increased effect duration.
  • Enemy balance changes:
    • Ulmar Fish: decreased damage
    • Kumakatok: Fewer spawns, less health.
    • Bronze Warrior: Increased projectile speed.
    • Infernal Fish: Now their attacks may burn.


Improvements:
  • Improved a bit visual quality when using low Render Scale factors.

Update #37 - New boss - Maui!

Hi!



In today's update, we're introducing a new dungeon guardian, Maui! We're also changing the way the Master Key is found, now you'll need to be on the lookout for hidden pieces to form the whole key!

New content:
  • New boss - Maui


Gameplay changes:
  • Master key will now be divided in a number of pieces and placed in different places of the dungeon.
  • Skeletons are now immune to friendly fire from explosions, etc.
  • The forge no longer requires money to be used.
  • Dragon's Breath amulet: Increased damage and cooldown
  • Frozen Shard amulet: Changed behavior so it doesn't heal, and it can be used with a cooldown instead of limited charges per floor.
  • Kira: Made it so she can't be hit by attacks right after using Shroud. Reduced enemy aggressiveness (including bosses) while Shroud is active.
  • Shops: Made it so Wands can show up instead of Health/Barrier in the shop.
  • Now enemies that won't infinitely respawn (such as mini slimes spawned from green ones, or most enemies spawned by bosses) will also trigger recovery perks. Enemies that can infinitely respawn (such as the ones spawned in obelisk fights) will still be ignored to prevent farming.


Improvements:
  • Now you'll need to play the tutorial (if you didn't yet) before starting the classic modes.
  • Added a small explanation of the main campaign section when finishing the tutorial.


Bugfixes:
  • Fountain: Fixed activation sound being heard when moving near the room.

Update #36 - Hotfix update

Hi! We're releasing a hotfix patch today, addressing a few bugs introduced in yesterday's update.

Improvements:
  • Added "Weapon Recoil" and "Sprint Sensitivity" settings.


Bugfixes:
  • Fixed issue with Oracle perk on deeper dungeon floors.
  • Fixed unfinished character being available in the Daily Challenge.