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Paradise Killer News

Coming Summer 2020: watch the trailer & play our demo at LNC



An island outside of reality. A rogue human civilization hoping to resurrect dead alien gods. A murder behind locked doors. The “investigation freak” Lady Love Dies is summoned from exile to find the culprit and save Paradise. Watch the cinematic trailer here! Get ready to breathe life back into Paradise this Summer 2020 when Paradise Killer releases!



Paradise is an island that regenerates every few millennia. The psychic power that the alien worshipers within release into the universe is meant to feed and eventually resurrect their fallen deities. The system isn’t perfect, but it will be one day — on Perfect 25, the next island-to-be. But on the eve of rebirth, the Council is murdered and Paradise is killed. You are tasked with finding the killer and building an airtight case against them.

The “truth” is that there are many possible killers, and many ways to build a case. Even if you make a convincing case for prosecution and get someone convicted, is the mystery really solved?



[h3]End your exile and enter Paradise at LudoNarraCon: play our demo[/h3]
Paradise Killer will be exhibiting at LudoNarraCon! Breathe life back into Paradise and end your exile by playing the demo beginning April 24th. We'll also be livestreaming over 5 hours of content until April 27th: learn more about the suspectscharacters, watch gameplay with developer commentary, see how the lovely music is made, and so much more. To participate, investigate our Steam page during the event. 🔎



Stay in the loop with the latest clues: wishlist Paradise Killer today to stay up to date with monthly developer updates and lore blogs.

https://store.steampowered.com/app/1160220/Paradise_Killer/

https://www.youtube.com/watch?v=w3nAfoLrdR8

We’re proud to be a LudoNarraCon exhibitor: check out our livestream schedule



LudoNarraCon is a free digital festival running April 24 - 27 here on Steam that celebrates narrative games like our’s! Tune in to see behind-the-scenes streams from over 40 narrative games, download and play over 20 demos, and watch live panels from narrative developers. We hope you’ll visit our Steam page during the event: we’re excited to livestream 3-4 hours of behind the scenes content for you. It’ll replay on a loop for the duration of the event, so come anywhere and anytime starting April 24th until the 27th.


We're excited to announce a demo of the game will be available during the event! Get ready to breathe life back into Paradise. As part of LudoNarraCon, nearly half of the exhibitors will be offering free demos...! Enjoy a taste of these games from the comfort of your home on your schedule.


Developers and publishers will stream live on their games' Steam store pages with behind-the-scenes content, couch chats, and demo gameplay. We’ll be streaming a Q&A session, character presentation, a behind the scenes look at bug fixing, and a look at how we made the music for the game.



A main theatre stream will feature 12 hours of live panels with game developers, writers, journalists, and other industry influencers. Panels will cover everything from narrative design, game localization, how to create player empathy, and much more.



The LudoNarraCon Sale launches on Steam during the event, with more than 50 story-rich games participating.

[h3]ATTEND FOR FREE, FROM ANYWHERE, ANY TIME[/h3]
All live streaming content will replay on a loop for the rest of the event, making it easy to check out everything from the comfort of your own home on your schedule!



Excited and don't want to miss out? Visit this Steam page to set a calendar reminder.

March Dev Log



What a weird month! We’re in the midst of a global pandemic but fortunately everyone on the team is staying safe and healthy.

We’ve always had a list of nice to haves that we thought we’d never manage to get done. One of the many benefits of partnering with Fellow Traveller is having their support in getting some of these features in. This month we got in a major wishlist feature that I am absolutely in love with.



Phil ripped out our existing music system that was based on where you were in the world. Each area had a music track assigned to it that would loop while you were in that area. What we really wanted to do was allow the player to find new music and customise their own playlist. So now you start with a small selection of tracks and can find new ones in the world.



When you acquire new music you can assign it to a playlist within Starlight and choose exactly which tracks you want and how they play. We’re big believers in emergent moments of magic and rather than assigning specific music to specific areas, we’d rather abdicate authorship and let just the right combination of music, environment and player emotion create a special moment unique to that player.



PLEASE NOTE: These screens are work in progress! The Starlight menu is about to go through a MASSIVE redesign and none of this is final. We just wanted to show off some WIP stuff!



As well as this we have given the player two options of how to play the music in game. Music can either be set to be played from speakers in the world or directly from Starlight (your in game investigation assistant laptop). Playing it diegetically from speakers within the world simulates the effect of when you walk around a mall in the real world and hear music being piped in through speakers. The volume increases and decreases with your distance to the speaker and other sounds in the world may drown it out. I love this and can’t think of another game that does it. It gives an amazing sense of being in the world and feels wonderfully natural. However, we know that some players may not want this so there is an option in the playlist editor to play the music normally like in any other game.



Another hot new wishlist feature we have added this month is collectable skins for Starlight. Starlight is your investigation assistant laptop that tracks case files, investigation notes, evidence, collectables, etc. You can now customise the look of Starlight by finding new skins in the world. These collectables are tied into our manual save point system to give you an extra reward for activating save points around the world.





It’s been a busy month and I’m very happy with what we’ve achieved! You can also see in the screens above our new conversation UI that now includes a log of everything that has been said and better shows off our character variants. So much changes so quickly in game dev!

https://store.steampowered.com/app/1160220/Paradise_Killer/

February Dev Log



Dev Log: February 2020


February has been all about optimisations and improving the player experience. We want the game to run on loads of different systems so we have been implementing lots of ways to get the frame rate up on very low end systems. We’re making good progress; culling and LOD settings are being tinkered with, meshes are being optimised, better streaming is being implemented and a whole bunch of other very detailed things that Phil is doing an amazing job chasing down.



A test of some new ivy. The number of polys in the mesh have been reduced by about 90% and the material performance has been reduced. This is still WIP but the performance increase has been good and it has allowed us to turn the shadows back on, improving the visuals


We also bulldozed a new gorge through the centre of the mountain to make traversing the island easier. It has now become one of my favourite areas in the game.



The new gorge. Please use it to access the power station from the suburbs while under the gaze of the floating god head of Nightmare Revival


We also put in a load more collectables that explain more about the terrible gods that came from beyond the stars and enslaved the Earth in man’s prehistory. We hope you enjoy learning about the tentacled armed goat god from a forgotten area of antique space when you play the game!

Our composer, Barry “Epoch” Topping, has been cranking on the music and SFX. Barry says his “limiters have been released” and you can tell, the music is killer. We can’t wait to share some more of it.

Rachel “AbKi” Noy has been working on some Top Secret art stuff which is allowing us to dramatically improve the major crime scene in the game. Unfortunately that can’t be shown yet but we’re very excited about it.

And finally, our amazing character artist Curran “Gigalithic” Gregory has been doing new body variants for the player character Lady Love Dies. One of these can’t be shown as it is a major spoiler but here’s her accusation pose. I got sent this late at night and couldn’t stop looking at it instead of going to sleep.



See you next month pals!

https://store.steampowered.com/app/1160220/Paradise_Killer/

Paradise Killer is exhibiting at LudoNarraCon!



LudoNarraCon returns April 24-27, 2020


LudoNarraCon, the free digital convention on Steam celebrating narrative games, will take place April 24-27. There will be more than 30 narrative games exhibiting and a main theater airing 12 hours of live panels, all available free to you on Steam.

We'll be exhibiting at LudoNarraCon: visit our store page during the event where we will be livestreaming behind-the-scenes content, gameplay, and more! Learn more at www.ludonarracon.com!

It is an exciting time to be making a narrative game. The breadth of themes and directions is amazing. Everyone is trying something new and figuring out what the possibilities of interactive stories are. LudoNarraCon is a wonderful celebration of the medium and we are thrilled to be part of it. We are looking forward to showing off Paradise Killer and talking about our take on a narrative game. Join us as we breathe life back into Paradise!

Check out the other 22 exhibitors




Just look at those beautiful games! 😍

https://www.youtube.com/watch?v=zjnumLK9LyU&feature=youtu.be

Love the keyart? Download the new wallpaper pack




Fellow Traveller has set up desktop + mobile wallpapers here. 🎁