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Hardspace: Shipbreaker News

Release Date Reveal

Greeting Shipbreakers,

[h3]Dust off your mag-gloves and charge your split-saw, we’ve got some great news! The date for Hardspace: Shipbreaker’s 1.0 Update, and its full release from Early Access, is set. Your first shift in the full version will begin on May 24, 2022.[/h3]
https://youtu.be/BMwA5txM9Nc
Your chance to play the complete Hardspace: Shipbreaker experience is right around the corner! We’ve talked before about what to expect from the 1.0 Update, but here’s a quick recap:

  • Final Campaign Act Added - A powerful and satisfying conclusion to the events set in motion over the course of Act’s One and Two.
  • Save & Load Ships - Save your in-progress salvage! No more losing value on a behemoth ship because you need to step away.
  • Improved Progression, Economy & Upgrades - With the help of our fantastic community, the pace of progress has been tuned to perfection
  • Improved Performance & Stability - We’ve diligently worked out a ship-load of kinks to provide the smoothest and most reliable version of the game yet
  • Steam Achievements / Trading Cards / Emoticons / Backgrounds - Show-off your salvaging prowess with these rewards.
  • Quick reminder that this update will be the final progression reset!
After nearly two years in an incredibly fun and successful Early Access run, we’re unbelievably proud and excited for Hardspace: Shipbreaker to reach Full Release! As always, we owe a massive billion-credit debt to our Early Access community for supporting the game and helping shape and improve it. Shipbreaking may be a one-person job (as dangerous as that may be), but it took all of you to help us get to this point.

We can’t wait to get this version into your hands! If you happen to be attending PAX East 2022 Apr 21 - 24, the latest version of Hardspace: Shipbreaker will be available to check-out on the show floor!

Take it easy Cutters,

The Shipbreaker Dev Team

Homeworld 3 and Hardspace studio switching to four-day working week

Blackbird Interactive, the makers of Homeworld 3 and Hardspace: Shipbreaker, have announced plans to switch to a four-day work week for all employees. They join a small but growing number of game studios aiming to actively combat burnout by giving employees more time to themselves. Like many others who've tried a four-day week, they say that not only were people happier, productivity was not harmed. Cool. Who's next?


Read more

Hardspace: Shipbreaker will leave early access with next major update

Splendid spaceship-dismantling sim Hardspace: Shipbreaker is winding up to leave early access this spring, with the developers saying the next major update will see the game blast off to a full launch. After entering early access in June 2020, they're getting ready to wrap up the story campaign with its final act. Who knows, maybe we'll actually make enough money from salvaging spaceships to escape our crippling debt?


Read more

Sci-fi scrapper sim Hardspace: Shipbreaker prepares to undock from Early Access

Hardspace: Shipbreaker, Blackbird Interactive's industrial sci-fi game about pulling apart decommissioned spaceships while working off a ruinous debt, is about to leave Early Access. Version 1.0 will arrive sometime this spring, and will include the final act of the narrative campaign and some features fans have been requesting during its time in development.


Shipbreaker version 1.0 will include Act III of the narrative campaign, which will be the conclusion to the story - but you'll be able to keep on scrapping ships even after the narrative has wrapped up, Blackbird says. "Though it's bittersweet to think that the story will soon find its conclusion, it's going to be a satisfying and exciting end to the campaign," the studio says in the latest update.


The 1.0 patch will also add ship saving, which fans have been keen to see included for some time. That'll mean you can start working on a ship, close the game, and return where you left off if you have to take a break.


Read the rest of the story...


RELATED LINKS:

Hardspace: Shipbreaker gets radioactive in latest patch

Hardspace: Shipbreaker's biggest-ever update introduces your crew

Hardspace: Ship Breaker has entered early access with a slick new trailer

Next Update and Full Release

[h2]Important update from Game Director Elliot Hudson[/h2]


Happy New Year, Shipbreakers! We hope all of you had a great, good, or at least tolerable December (and if not, that’s okay too). I have some big news for you!

The next stage in the journey we’ve shared with you is on the way; the next major update for Hardspace: Shipbreaker will include the Final Act of the Campaign, as well as the long-awaited Ship Save feature, and it will be the game’s official launch on PC, bringing the game out of Early Access. That’s right, version 1.0 is coming up next! I’ll talk about the update and what to expect after, but first I want to discuss the adventure we’ve been through together up to now, before we look ahead to the future.

Six years ago, Blackbird Interactive held an internal game-jam with the goal of creating brand-new games in brand-new worlds. We’ve since formalized that process into an annual event at the studio, where anyone can pitch their dream game. The ideas that fire up our collective imagination are then explored further and may go into full production. We call this process “Skunkworks”, after a similar idea-generating process pioneered by Lockheed Martin. That very first game-jam spawned what would eventually become Hardspace: Shipbreaker.

Creating this game has involved many firsts for our small, scrappy team, and for Blackbird at large. It’s Blackbird’s first self-owned intellectual property that we’ve developed and launched. For most of us, it was our first time working on a first-person game, a non-strategy game, and a game heavily built on physics and simulation. The sense of awe, the scale of the ships, and the industrial sci-fi setting may have been a natural fit for us, but the game design was far outside our comfort zone. Which is a good thing! One of our goals as a studio is to grow in skills and experience, and we’ve been doing a lot of that in the last few years.

Long before the game was made public, Shipbreaker went through a complex and sometimes challenging creative process that ended up shaping much about how Blackbird thinks about developing new ideas – if you’re interested in that sort of thing, you can find out more in the talk Chief Creative Officer Rory McGuire and I gave in 2020.

It was also our studio’s first foray into Early Access, which is where you all joined the party. The experience has been so valuable in honing and evolving the game that Blackbird plans on Early Access for many of its future titles. We didn’t fully know how to make Shipbreaker before we started, but in game development, experience is the best teacher. The experience of creating Shipbreaker, and including all of you in that process, has taught us many valuable lessons. The voyage has kept us humble, thankful, and incredibly excited about the future.

So what can you look forward to?

It’s time to launch!

The next update takes the game all the way from 0.7.0 to 1.0, and will contain the following:
  • Campaign Act III - The conclusion of the game’s storyline. Rest assured that Shipbreakers will be able to continue shipbreaking and building their career even once the story has finished. Though it’s bittersweet to think that the story will soon find it’s conclusion, it’s going to be a satisfying and exciting end to the campaign.
  • Ship Saving - This has been one of the most requested features throughout Early Access, and has been in the works for over a year. Finally, you will be able to save a ship that is in progress and return to it the next time you boot up the game! We knew this feature was important to you and we’ve worked hard to make it happen.
  • Progression Tuning - We’ve been looking extensively at player records and are making several changes to smooth out progression so it’s less impacted by the randomized salvage value and composition of ships. It’s hard to describe all the levers that we’re pulling to find a good balance, but we feel it’s going to improve everyone’s play experience.
  • Steam Achievements
  • Tons and tons of bug fixes, optimizations and stability improvements.


[h3]When is the update?[/h3]
We’re targeting Spring 2022. We’ll be more concrete about the date as it gets closer and will keep you updated if anything changes.

[h3]Will this update have a progression reset?[/h3]
Yes, the 1.0 update will include a final complete progression reset. We know that these can be frustrating to existing Players, but it’s an unfortunate necessity when introducing new campaign content. As the full release adds Act III and revises some portions of Act I and II, as well as rebalancing progression, we needed to reset progress one final time.

We hear you, and we wish it could be avoided, but unfortunately it’s the nature of this particular beast. Progression resets are one of the topics where we’ve been doing a lot of learning and listening, and we hope that this process becomes smoother in future projects.

[h3]Will there be any more work on the game after Full Release?[/h3]
As much as the full launch means to us here in Blackbird, we want to assure you that this isn’t where we stop working on the game!

The next step will be bringing the game to consoles. This work has already started, and will continue after full release. We’re still nailing down a target date, and will let you know as soon as we do!
Second, some of the team will continue to improve the PC version while we work toward our Console release. They’ll still be engaging with the community, analyzing data and gathering feedback in order to determine what areas to improve. In other words, the game will continue to get better, and all updates to the PC version will then be included in the Console release.

[h3]Will the price change?[/h3]
Yes. In order to prepare for full release, the game will go to its launch price of $34.99 USD sometime between now and the release of 1.0.

[h3]Any other questions?[/h3]
If you have a question that I haven’t covered here, comment below and we’ll try to address it. We are also going to be holding an AMA on the official Hardspace: Shipbreaker Discord on Feb 2nd, 1pm PST.

[h3]Thank you![/h3]

When we started this endeavor, we weren’t sure how long we’d be in Early Access. We originally planned for a single year. In the end, the ability to test features and gain player feedback and data in realtime proved so valuable to development, and so rewarding as developers, that we decided to extend our time in Early Access to just under two years.

Ending a journey this exciting can lead to complicated feelings. We’re proud of what we’ve created, we’ve learned many valuable lessons for future projects, and we think this is the best time to put a bow on the game and move onto the next stage of our shared adventure. We can’t wait to share what’s next with all of you, whether it’s more Shipbreaker or another brand-new world!

From the Shipbreaker team and everyone at Blackbird, a huge thank you to everyone in our Early Access community who has helped make the game what it is!

Cheers,

Elliot Hudson
Game Director