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Hardspace: Shipbreaker News

Hardspace: Shipbreaker gets radioactive in latest patch

Hardspace: Shipbreaker has gotten a new update that adds a whole new dimension to the sci-fi simulation game's salvager experience. Now you'll need to be on the lookout for dangerous radiation while cutting up scrapped ships. Make the wrong cut or bump a part the wrong way, and you'll be sending toxic radioactive particulates into the environment around you - leading to permanent damage to your body, which of course is company property.


With update 0.5.0, you'll start encountering radiation once you've hit certification rank 9. You'll find radiation filters in ships rated at hazard level 6 and above: they appear in wall-sized containment units, and you can pull them out of ship interiors and crawl spaces. You'll want to be extremely careful with these, because the slightest bump or jostle will send the radioactive dust they've been collecting out into a cloud that gradually expands and causes damage to any organic matter or electronic devices it touches.


Worse, fire or cutter beams will agitate the particles, making them even more damaging and dangerous for a short period of time. They'll eventually dissipate on their own, but you can manage them with coolant.


Read the rest of the story...


RELATED LINKS:

Hardspace: Shipbreaker's biggest-ever update introduces your crew

Hardspace: Ship Breaker has entered early access with a slick new trailer

Hardspace: Shipbreaker makes you work for the rich as a space welder

0.5.0 Update - The Pretty Rad Update

Hello Cutters!

Our 0.5.0 update is now live!

Here’s everything you can expect from this Pretty Rad Update.
  • New Element: Radiation
  • HAB Screen Updates
  • Weekly Race Updates
  • Sticker Collection V2
  • Javelin Updates


[h3]New Element: Radiation[/h3]
This update introduces a new element into the mix of hazards players can encounter in the salvage yard: Radiation. We’ve planned on including radiation for a long time now, as an appropriate staple of any good space game. Players can encounter Radiation Filters in ships with Hazard Level 6 and above, starting at Certification Rank 9.

Radiation Filters appear in wall-sized Containment Units, and can be extracted from the ship’s interior or the crawl space. Filters are extremely fragile; even small bumps and damage can cause them to drop a cloud of Radioactive Particulate, which damages organic matter and electronics upon contact. If a cloud comes into contact with fire or heat (such as, say, the beam of your cutter) it will agitate the particulate cloud, making it more dangerous for a short period of time. The clouds expand slowly over time, meaning they are best dealt with early. They can be neutralized with coolant (though chucking a coolant tank at one can be a dangerous maneuver itself), otherwise they dissipate naturally over a very long period of time.

Our goal with this element was to create spatial challenges through it’s placement, and to have players think on their feet and adjust their path through a ship depending on changing circumstances. We also wanted to create an element that did not have a binary state of catastrophic failure or perfect salvage, and provide more of an escalation of danger.

Rad!

[h3]HAB Screen Updates[/h3]
As a follow-up from the previous update which saw an overhaul of the entire HUD screen for the game, 0.5.0 now continues this work with an overhaul of the HAB screens. A lot of the UI overhauls play into other features we are working on at the moment for future updates, so we aim to unify the style of the UI across the board and improve usability flows, especially for screens with a lot of information. We’re also preparing these screens for integration into the 3D HAB scene in a future update.

Pretty!


[h3]Weekly R.A.C.E Update[/h3]
We are interested in trying out a new cadence for the Weekly R.A.C.E by renaming it to Cutter’s Challenge and making it a daily race instead. This is an experimental change and we’d like to hear feedback from the racer community about this cadence!

Rad!

[h3]Sticker Collection V2[/h3]
The 0.5.0 update comes with a small update to our sticker collection, introducing Sticker Collection v2! Most Stickers now have a Holographic variant that can be unlocked by collecting a certain amount of a regular sticker and then upgrading it to the Holographic version.

Pretty AND Rad!

[h3]Javelin Improvements[/h3]
With our changes to the flow of the campaign and the progression system, we are closely listening to player feedback. Aside from tweaking the pace of tool updates and speed of progression as part of the Early Access process, we are looking to give all of our existing ship classes a pass as well. In the previous update we made a ton of gameplay improvements to the Mackerel ships, and in this update we started improvements on the Javelins.

Our goal was to include a lot of quality of life improvements on salvaging of a Javelin, making them easier to understand in the earlier stages of the game and reserving complexity for the higher hazard levels. We mainly made changes to the way earlier Javelin Rings are salvaged to provide a smoother transition from Mackerel ships into larger ships. We have removed some cut points we have deemed unnecessary, simplified and clarified the way the rings and interior is meant to be approached, and reduced the amount of cargo crates that can spawn on the outside of Javelins.

Rad(ial!)

As always, we also addressed some smaller bugs and quality of life concerns with the game and progression flow, as well as working on crashes and performance improvements.

One major fix: The game should no longer crash when throwing large, complex salvage into the furnace!

Please continue to share your thoughts and feelings on the update with us, your feedback is invaluable to our work. The best place to engage with us is through our Discord, but we also read Steam forums and reviews.

Have fun out there, and we’ll see you in the yard!

The Shipbreaker Dev Team


[h2]Full Patch Notes[/h2]
🚀 denotes changes or fixes based on Community Feedback & Participation

[h3]Changes and Updates[/h3]
New Element: Radiation
  • A new element that can spawn as part of the crawlspace in all ships Hazard Level 6 or higher
  • Players can encounter radiation once they’ve reached rank 9 in the campaign
  • Radiation filters, when bumped or damaged, drop radiate particulate clouds that damage the player and electronics upon contact
  • Radiation is agitated upon contact with fire elements
  • Radiation clouds can be neutralized by using cryogenic elements
HAB UI Refresh
  • Full visual overhaul of the HAB UI to match the HUD overhaul stylistically
  • 🚀 Additional information and functionality on the new and improved Certification screen
  • New Sticker flow to support easier placement and upgrading of stickers
  • New Data Miner look and audio design
🚀 Weekly R.A.C.E now “Cutter’s Challenge”
  • Weekly R.A.C.E has been renamed to Cutter’s Challenge
  • Players can now engage in racing on a daily new ship instead of a weekly one
  • We are interested in player feedback for this change
Sticker Collection V2
  • Stickers can now have a shiny version for extra-eager Cutters
  • Stickers can now be upgraded to shiny versions if players collect enough of one sticker
Javelin Improvements
  • Javelin rings on lower difficulties are now salvaged more easily
  • Overall reduced number of cutpoints on Javelins
  • Included a new cuttable wall element to make salvaging interiors more intuitive
  • 🚀 Simplified the way Javelin cockpits are salvaged and removed hidden cut points
  • 🚀 Aerobridge is now more intuitive to salvage
  • ECU wall is now a furnace salvageable
  • Cockpit frame is now also furnace salvage to avoid mixing salvage materials
  • Reduced mass and number of cargo containers
  • Bulkhead is now furnace salvageable
  • Connector scaffolding chassis was simplified to make cutting it out more intuitive
  • Several smaller quality of life improvements
Continued improvements to performance and crashes

[h3]Bug Fixes[/h3]
  • Fixed a crash when throwing large and complex structures into the furnace
  • Fixed a bug that could cause whole objects structures to disintegrate/disappear when salvaging it
  • Fixed the post mission ship grade unlock for reaching rank 5 to show the correct unlocks
  • Class 1 Reactor plates are now joining correctly to the walls on Mackerels again
  • Fixed the Weekly R.A.C.E. shift time on large Javelins to show the intended 45m
  • Fixed a bug that caused Power Cells to spawn disconnected from electrical wires
  • Fixed a bug where Heavy Cargo Geckos can spawn with a disconnected ECU coolant pipe
  • Corrected Certification Ship Class unlocks, which were offset by one
  • Fixed an issue where seats could spawn with detachable parts
  • Fixed a bug where lights were spawning double in the back section of Javelins
  • Repair Kit Widgets now appear on the upgrade screen again
  • Fixed an issue where the HUD reticle and carats appear during the Shift Performance screen
  • Fixed a faulty screen transition from the HAB to continuing a ship
  • Fixed a crash error when attempting to play 2nd shift in career mode
  • Fixed an issue where only the cutter appears in the equipment screen, blocking access to the tether tutorial
  • Fixed a localization bug that caused cut points to be displayed in Localization IDs
  • Fixed a bug where players could try to leave the tutorial through the Master Jack before the end
  • Fixed an issue in the tutorial where the large aluminium chunks is cut and separate into more pieces than intended
  • Fixed a bug where players could not continue a shift after dismissing new HAB greeting pop-ups



Hardspace: Shipbreaker's biggest-ever update introduces your crew

We've been enjoying the blue-collar hussle of Hardspace: Shipbreaker since it entered Early Access last summer, and now there's even more about the sci-fi job simulation game to like. The latest update, dubbed 'Salvage Your Future,' fills out Shipbreaker's story with four new voiced crewmates. The update also revamps the tutorial process and the progression system, and developer Blackbird Interactive says it's the biggest one to date.


The first thing you'll probably notice when you boot up Hardspace: Shipbreaker post-update is that your progress has been reset. The entire progression system has been reworked, and certifications that unlock new ships and gear are now tied to 'mastery points.' You'll earn these by filling up a meter at the top of the screen called 'Salvage Goals,' and every bit of scrap you send for recycling or incineration adds to the total.


Don't fret too much about losing progress, because certification ranks 1 through 7 now have a new campaign story to accompany them. You'll be meeting four fellow crewmembers who will provide some additional colour for Shipbreaker's dystopian sci-fi world.


Read the rest of the story...


RELATED LINKS:

Hardspace: Ship Breaker has entered early access with a slick new trailer

Hardspace: Shipbreaker makes you work for the rich as a space welder

Hardspace: Shipbreaker's new update revamps its story and tutorial

Hardspace: Shipbreaker sits you in front of a moist gateau and hands you a cake slice, only the gateau is a stylish spaceship and the cake slice is a metal-severing laser. It's immediately compelling, as you cut into your rich dessert to extract its delicious insides without accidentally slicing a cherry. In this metaphor, the cherries are explosives.


After a while, I found its early access release got a little lonely and a little samey, but that might have changed with today's "Salvage Your Future" update. It revamps Shipbreaker's campaign and introduces four new voiced characters.


Read more

Discover the "Salvage Your Future" update! (0.4.0)

Hello Shipbreakers!

[h3]Our latest update is available, and it's a major one![/h3]
Actually, it's the biggest one we've launched yet. 💥



  • Experience a revamped campaign and meet a brand new cast of characters
    You might be alone in space, but that doesn’t mean you have to be lonely! A whole new cast of characters has been introduced to Hardspace: Shipbreaker’s campaign. While living out the trials and tribulations of a spaceship salvager, you’ll meet and interact with fellow shipbreakers and other LYNX employees from all walks of life.
  • Enjoy a whole new way to learn the ropes
    As part of the tutorial and Act 1 revamp, you’ll also enjoy a whole new way to learn the ropes, before climbing through 30 Certification ranks!
  • And more!
    A host of additions and changes also arrive as part of the Salvage Your Future update, including a redesigned HUD, new stickers to personalize your tools, quality-of-life improvements and more.
    In celebration of today's update, Hardspace Shipbreaker is also 30% off on Steam!



[h2]What's inside the "Salvage Your Future" update:[/h2]
  • Campaign Story Act 1
    - Storyline from Ranks 1 to 7
    - Meet a cast of characters including other Shipbreakers
    - New Data Drives to recover
  • Certification and Work Order Revamp
    - Certification is now based on Mastery Points
    - Earn Mastery Points for Salvaging and hitting Salvage Goals
    - Work Order replaced with Salvage Goals
    - Certification Ranks 1 - 30 implemented
    NOTE: All Progression has been reset for this update!
  • Mackerel Variety Improved
    - Light Cargo, Station Hopper and Heavy Cargo layouts revised
    - Mackerel Exolab science vessel added
  • Ship Difficulty replaced with Hazard Level
    - Better reflects threats and challenges in ships
    - HUD Redesigned for Improved Clarity


Important Notice
  • Story character voiceover is placeholder using internal developers, and will be replaced by professional voice actors in a future update!
  • People that wish to stay on the 0.3.1 branch will no be able to participate to Weekly R.A.C.E.
    NOTE: during this process, we uncovered an issue where the total value of SOME ships is calculated incorrectly. This has made it difficult to properly balance progression, as some Players will progress faster than anticipated. We are looking into correcting this issue soon, but the problem is too complex and foundational for us to fix for this release. As such, we will likely revisit the early-game progression tunings in one of the next updates.
  • To avoid rare possible bugs, please make sure your nvidia drivers are up to date!


[h2]Full Patch Notes[/h2]
🚀 denotes changes or fixes based on Community Feedback & Participation

[h3]Changes & Updates[/h3]
  • Campaign Story Act 1
    - Storyline from Ranks 1 to 7, introducing a crew of Shipbreakers, the history LYNX Corporation and expanding on the world of Hardspace
    - Tutorial revised for improved onboarding
    - Four new voiced characters
    - Placeholder Voiceover for all story characters (Will be replaced in a future update)
    - Additional Data Drive content for expanded world-building
  • Work Order System Revamp
    - Replaced with Salvage Indicator
    - Promotes salvaging “the whole buffalo”
    - Salvage Goals provide additional Mastery Point and LYNX Token bonuses to proficient Cutters
  • Certification Progression Revamp
    - Certification is now based on Mastery Points (MP)
    - Earn MP based on salvage value, and for reaching Salvage Goals
    - Certification Ranks 1 to 30 implemented
    NOTE: All Progression has been reset for this update!
    - The previous version and progression can be played on the archive Steam branch: Version 0.3.1
    - Future Campaign/Progression updates may include additional progression resets
  • Early Game Ship Variety Improved
    - Mackerel Station Hopper, Light Cargo and Heavy Cargo have been revised to each feel more distinct
    - Mackerel Exolab Science Vessel added
    - Ship Difficulty replaced by Hazard Levels that better reflect threats
    - Slight changes to Mackerel tail and nose composition to improve salvaging
  • HUD Revamp
    - Layout updated to reduce clutter and screen space use, and improve readability
    - HUD rendering improved to increase readability and performance
  • Death Flow Revamp
  • Improved Death Screen provides more contextual information and humour
  • Vocalizations for all elemental damages intensified
  • 10 New Stickers Added
  • Out-of-Range prompt added to Cutting Tool
  • Grapple Strength Improved
    - Baseline strength increased from 1,000 kg to 3,000 kg
    - Strength Upgrades also increased
  • 🚀 Tether Intersection Allowance Time Increased
  • Should allow daisy-chaining objects together more often without breaking
  • Some models and textures improved
    - Masterjack
    - Jacks
  • Thruster Fuel Canister
  • 🚀 Removed Cut Guards
  • Removed Utility Keys & The Terminals That Require Them


[h3]Bug Fixes[/h3]
  • When Javelins are used in Weekly RACE, the Landing Page incorrectly shows 6 objectives but in-game work order correctly shows 3
  • Pressurized space outside the airlock entrance at the back section of the Heavy Cargo Javelins
  • On Salvage Runners the bottom panel near the fuses has a duplicated structural beam
  • The demo charge loses its durability when the user dies/takes damage, despite still being locked/unpurchased
  • Panels in the Cargo Javelin unexpectedly dejointed after chairs were yanked off the floor
  • The wall behind the ECU in Heavy Cargo Javelins has duplicated structural beams
  • Pulling the fuel cap off the fuel tank on Heavy Cargo Javelins made the fuel flush interaction inactive
  • Barge not clearing airlock doors in particular between shifts
  • Railgate VFX warmup sequence not playing
  • Keel near the cargo hatch is missing a cutpoint in the Gecko Heavy Cargo
  • "????" tag seen in the structural scanner view in Salvage Gecko
  • A Real Talker Sticker Description refers to "High-Gain Antennae" as "High-Grade Antennae "
  • Grade 4/5/6 ships have incorrect thruster class labels in the Ship Catalog
  • Industrial hoist in ECU room on Salvage Gecko spawns without a rail guide to be attached to
  • On high difficulty Heavy Cargo Javelins, the fuel X pipe is misaligned
  • Traditional Chinese texts have parasite characters prompting a line skip
  • Red shader over incorrect salvage flashes when object is leaving the barge
  • Parts of the Gecko hull may not dejoint until lights are yanked along the seams between the nanocarbon
  • The Sticker Category list in the HAB does not update correctly if the player changes the language during gameplay
  • In the Stickers Menu, the text prompting to place a sticker is unlocalized
  • In the Stickers Menu, the text indicating that a sticker is locked is unlocalized
  • When the first loading screen of a session is "front-end to HAB in career mode", multiple locIDs appear in the loading screen tips
  • Cut points from top-middle ion ring pop off after being in the barge a few seconds
  • Several Barge objects remain highlighted green, after salvaged on the barge
  • Soft and hard crates do not have green highlight in the barge
  • Cut points on the clamps holding the shipping crates onto Javelin Heavy Cargo don't seem to be vaporizing unless you cut them down the middle
  • Harsh bloom on Commercial Gecko Airlock lights
  • Polaris audio can be heard in the Tutorial, with no sign of the Polaris
  • Control VO doesn't prioritize positive feedback when salvaging multiple objects
  • Interacting with the Kiosk during the Tutorial will allow the player to equip the grapple prematurely
  • The moon and certain village assets are not properly affected by atmospheric fog
  • The weight of detached objects doesn't properly update on the HUD, when using the grapple
  • On some Refuellers, the floor panel under the ECU is marked Titanium for Furnace salvaging
  • In Scan mode the Multitool appears in the Structural tab
  • Fuse Breaker lights are tagged as Structure (Aluminium) for Furnace salvaging
  • Demo Charge preview AR remains green from successfully attaching even while others have turned orange due to impending detonation
  • Mackerel ghost ship personal terminals pop off when yanking a computer terminal
  • Released doors can sometimes rebind to the doorframe they came from
  • Detonating preview incorrectly shows up on Frozen demo charges when valid charges are also detonated
  • When starting a new shift wheel shows 100% but selecting the tool will show the accurate %
  • Blocky shadows on Mackerels next to lights in the main cabin
  • Remaining Mass bar may be incorrect if a ship is salvaged in multiple shift
  • Demo charges can go through a cargo hatch
  • Hidden data drive reappears after being destroyed
  • On the cut point of the amplifiers, a triangle can be seen under the regular texture depicting a square
  • Stickers screen localization does not change language correctly using the loc debugger
  • On Javelins, the exterior pillars connecting the octagon panels are misaligned
  • Crash during the Ship Catalog, when the user claimed a new ship
  • In the HAB, using Select and Quit button at the same time leads to start a shift while being still in the HAB
  • Demo Charge Rental Fee not being deducted as after a shift
  • On Javelins, level II cut points have similar textures to level I cut points but are indestructible for the cutter
  • Player model fingers on Detonation Tool do not appear to be gripping the tool
  • LOD issue on the Geckos' Access Ladders beyond a certain distance
  • Rumble will occasionally continue and not stop when switching from splitsaw to stinger while cutting
  • The Stickers menu is not translated, when changing the game's language in any other language
  • New stickers notification number is right justified and does not match the alignment of the new message notification
  • Unjointed AI Node with no emissives seen in mackerel heavy cargo
  • Controller able to navigate inbox even when greyed out
  • Atmospheric regulator became stuck as 'in progress' when activated via haunting as player cut the door
  • Cannot dismiss 'purchase upgrade' pop-up after purchasing an upgrade