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Hardspace: Shipbreaker News

Vote for us at the Steam Awards!

Hello shipbreakers,



It’s now been 7 months since the beginning of our adventure in zero-g! Thanks to your support and feedback, we are constantly improving the game. We are extremely grateful for all the love we’ve received so far!

If you want to show your support to the team and rise against LYNX Corp’s questionable work ethic, you can now vote for Hardspace: Shipbreaker to be nominated in the Most Innovative Gameplay category!

Following the reveal of our new Javelin-class starship early this week, the game is now 30% off on Steam until December 1! Stay tuned for more info in the upcoming weeks!

0.2.3 Hotfix!



Hello Cutters!

Today we released a hotfix for version 0.2.3. This hotfix adds localization for a bunch of the content added during our last patch and also includes fixes for four pesky bugs:

  • Fixed an issue in the Weekly R.A.C.E. bonus calculation where utilizing negative scores and a negative bonus made it possible to get an abnormally high score.
  • Fixed ECU Coolant tanks being collectible without yanking them, which also prevented the coolant pipes from getting flushed.
  • Fixed an issue where it is possible for decompression SFX to play infinitely.
  • Fixed an issue where the Ghost Ship intro music would not respect the player's volume settings.




Be sure to join our fantastic community on Discord if you haven’t already!

See you in orbit,
The Hardspace: Shipbreaker Team

Our new update is here!

To all LYNX Employees,

This new Haunted Frontier Update brings stories from the very fringes of civilization to Salvage Station Morrigan. It presents unique challenges and dangers to Shipbreakers, from a place outside the bounds of human and natural laws. Dive into this new ship type, but watch out for what may have been brought back with them!



LYNX Corp. is proud to announce that it is expanding its Salvage Operations to include "Ghost Ships" (LYNX does not endorse or support the existence of "ghosts"). These vessels traveled into the Frontier, only to return unmanned and open for salvaging! LYNX does not support the claims that these vessels are being piloted by "a strange force", only that the navigation system is in immaculate condition for salvage! Any Shipbreaker curious about the derelicts’ operations and history is free to investigate (on their own pre-approved time off).

Salvaging these new ship types is going to involve dangerous new challenges, and for all that hard work LYNX is prepared to offer something extremely valuable: STICKERS! The LYNX Research Dept. has unveiled a new way to pay back hard-working employees. For achieving certain milestones and goals, Shipbreakers will be awarded Collectible Stickers that can then be applied to their tools for powerful psychological rewards.

[h2]Discover the Haunted Frontier Update [/h2]

With its newest update, The Haunted Frontier, Hardspace: Shipbreaker continues its streak of additions, featuring the Ghost Ships with new mysteries and perilous dangers, stickers to collect, bug fixes, and quality of life upgrades!

Discover the update with a new teaser trailer, new screenshots, and grab the game at 25% off on Steam.

[previewyoutube][/previewyoutube]
  • LYNX now acquires “Ghost Ships” returning from the Frontier
    Scans indicate anomalous activity inside; caution is advised

  • Sticker Reward Program is rolling out!
    Receive stickers for hard work and special achievements
    Apply to your tools to express your “personality”

  • HAB terminal OS updated
    Messages interface added
    Audio log playback enhanced; voice quality now extremely life-like

[previewyoutube][/previewyoutube]
[h2]0.2.3 Full Patch Notes
[/h2]
[h3]Changes & Updates[/h3]
  • “Ghost Ship” Ship Modifier added
  • Taraxacum object added
  • Message Interface added to HAB
  • Sticker Interface added
  • Sticker Application on Tools added
  • Small 3D props added to “dirty air” inside ships
  • All existing “text-to-speech” audio logs replaced with real human voices
  • Anti-Cheat feature added to Weekly R.A.C.E.

[h3]Bug Fixes[/h3]
  • Room Volume in Stargazer Cockpit shows as Crawlspace
  • Salvage Gecko reactor will sometimes explode after decompressing the ship
  • ECU on Salvage Gecko will sometimes be destroyed when opening a door leading to an unpressurized area
  • Forklift may be destroyed at the spawn of a Salvage Runner Gecko
  • Part of Power Generator Fuse mount has a wrong salvage destination
  • The controller becomes irresponsive on the front end, after a specific amount of time on a shift
  • On some Stargazer Geckos, the coolant pipe goes through the heat sink
  • On Cargo Geckos, in the cargo Bay, there is an area tagged as Crawl Space
  • There are overlapping nanocarbon cutpoint joints in the heavy cargo mackerel
  • Industrial hoist is not attached to the rail guide on spawn
  • Selected voice is reverted to 1 after a Free Play or a Weekly Race
  • Fuel tank explosions cause excessive object shattering
  • Pressurization is inconsistent after entering a Gecko Commercial airlock
  • Surface panels on Transport Geckos are not perfectly sealed
  • On Salvage Gecko, a segment of the coolant pipe is attached to the airlock frame
  • In a language other than English, when cycling through leaderboards the entry changes from the selected language to English
  • ECU is not recognized by the scanner if there is certain material between the player and the ECU
  • In Scan Mode, the Class I Reactor Plate has no description
  • In scan mode, the Mackerel fuel flush switches are green as electrical but described as mechanical
  • Mackerel fuel flush switch doesn't have a salvage destination
  • Tutorial Ship B's Reactor is yankable before the player is supposed to interact with
  • On Salvage Gecko, all the salvage bay is not tagged as a "salvage bay"
  • Science and Industrial Geckos have pocket of unpressurized space in the cockpit
  • Thruster Terminal is not joined to the floor and can be interacted with while it is floating
  • On geckos, the computer terminal remains interactable, after the thrusters were flushed manually
  • Industrial hoist cannot be detached from rail guide on Geckos
  • Tutorial (Step 23) user can use the grappler to yank the airlock console needed to complete the depressurize airlock objective
  • Tutorial: the airlock consoles and the cabin atmosphere regulator can be grappled and detached
  • Quota progression of any rank / any profile is duplicated on an Open Shift Profile of the same rank
  • Incorrect texture used for the aluminum near the cockpit
  • On geckos, class II Thruster Caps are tagged as Class I Thruster Caps
  • On certain Cargo geckos, the texture on the coolant pipes has a red patch
  • Antenna mounts are not named and have no destination
  • On geckos, class II reactor plates are tagged as Class I Reactor Plate
  • On Salvage Gecko, flushing a thruster might flush another thruster as well
  • Hands stay up after going back to the game from the pause menu
  • The player is unable to enter a name using non-alphabetic symbols (i.e : asian languages)
  • On the Transport Geckos, the textures on the thruster pipes have white stripes
  • On certain Salvage Geckos, Weaver's Reactor line might trigger, when looking at a salvaged reactor plate
  • On certain Salvage Geckos the personal teminal is not marked, where to be salvaged
  • Weekly Ship landing page does not accurately track attempts
  • After performing specific actions, the player can trigger an infinite Violent Decompression in a Mackerel
  • Airlock console LEDs remain lit after ship loses power and they are non-interactible
  • If the player plays an audio log and stops it at the same time while this log is already playing, the audio log will replay but no audio log interface will be shown
  • The controller loses focus on the Front End/HAB Menu, after exiting the Key Mapping menu and pressing B
  • Native Crash - block_remove
  • Native Crash - ?RenderMeshIndirectCommand@VFXParticleSystem@@CAXPEAXVVertexInputMasks@@@Z
  • Native Crash - ?EvaluateBlendTree@animation@mecanim@@YAXAEBUBlendTreeConstant
  • Native Crash - ?EvaluateBlendTree@animation@mecanim@@YAXAEBUBlendTreeConstant
  • Crash while spamming the splitsaw
  • Crash when selecting a Mackerel from the Ship Catalog
  • When loading into the Front-End the user briefly sees the background and no UI


Remember: the so-called “Ghost Ships” are to be investigated cautiously.

Paving the way to the galaxy,
LYNX

Our hotfix is live!




Greetings Shipbreakers!

We are back today with a new hotfix fixing some issues that appeared in our latest update.

The original issue was that the bonus in our Weekly R.A.C.E wasn’t correctly calculated.

With this fix, players can now fully enjoy their right bonuses according to the time spent in Weekly R.A.C.E. LYNX did everything so our best cutters out there are widely recognized for their talents! The best of the best paving the way to the galaxy!


Best,

LYNX Corp

Update 0.2.2



Greetings Cutters!

We are back this week with a new update introducing our Salvage Runner as well as adding new voice options, cloud saving, and fixing numerous bugs linked to our weekly R.A.C.E!
Thanks to every employee who jumped on our Beta Branch and sent us their feedback and suggestions in the last few weeks.

The Salvage Runner is now ready to be fully added in-game!




[h2]Discover our Salvage Runner![/h2]
The Salvage Runner is a model of Gecko-class ship designed for remote salvage and recovery. LYNX Salvage operates the vast majority of Salvage Runners in service, and has been aggressively trying to corner the market and push out their closest competitor, Hanzo Freight.

Salvage Runners are industrial vessels outfitted with large Salvage Holds and decent-sized Crew Quarters for longer missions. Typically used for salvage operations that are either too hazardous or too broken up to haul to a yard, you never quite know what you’re going to find in the holds of these decommissioned ships.

One of the key components specific to the Salvage Runner is the mechanical Utility Arms scattered around its outer hull. These manipulators are critical for remote salvage operations, but they can be retro-fitted for a variety of purposes and seen as highly valuable.



The 0.2.2 update brings you:
  • A new ship type added: Salvage Runner
    These rugged vessels are used in the dangerous act of remote salvaging
    Watch out for a variety of salvaged objects appearing in the cargo holds

  • Voice Options Revamped & Expanded

  • Cloud Saving

  • UI text and labels in Scan Mode are now more legible


[h2]Patch note[/h2]

Check out our detailed patch notes for more details:
  • SALVAGE RUNNER - Salvage Runner Gecko-variant added
  • TUTORIAL - Tutorial updated with additional feedback and VO for important information
  • UI - Text and Labels in Scan Mode are now more readable
  • AUDIO - Existing Player Voices revamped, and two additional voices added
  • AUDIO - Grapple audio completely revamped
  • AUDIO - added to roll thrusters
  • R.A.C.E. - Update Work Order Preview to show Quantity
  • R.A.C.E. - Update Post Mission Screen Rank Display
  • R.A.C.E. - Provide visual and audio feedback when passing the 50% Mass Salvaged Threshold
  • R.A.C.E. - New visual “Your Rank” treatment.
  • R.A.C.E. - Display a unique Death Message when the player dies during a Weekly R.A.C.E. session.
  • CUT GUARDS - Cut Guards can now be shattered with the Grapple’s Charged Push
  • CUT GUARDS - Cut Guards spawn less frequently
  • CUT GUARDS - Cut Guards are no longer flammable
  • VFX - New “ECU” Room Type added with custom visuals / ambience
  • HAZARDS - Explosion Shrapnel now has accompanying FX
  • HAZARDS - The size and severity of large Fuel Canister explosions has been reduced
  • SAVING - Cloud Saving has been added

[h3]Bug Fixes:[/h3]
  • Airlocks don't become scrap when cut in pieces, each piece yielding credits as a full airlock
  • Game can crash when putting a Mackerel’s airlock or inner frame into the furnace
  • Mass Remaining Stat on the post Session screen is misaligned
  • Broken character in the work order in Traditional Chinese
  • Broken character on the notification screen when gaining a rank in Traditional Chinese
  • Broken characters in a string when rebinding a key in traditional chinese
  • Broken characters in traditional chinese on the salvage summary when an object has been destroyed
  • Broken characters when achieving a certification quota in Traditional Chinese
  • Cut Guard reacts as if it's metal, shows sparks when impacted (ie. not impacted enough to shatter)
  • Gamepad remapped interaction prompt does not update to new input
  • Grabbing a collectible while it is travelling high speed will incorrectly carry the player along with it
  • Hab certification menu has unlocalized text
  • Hand grab audio is delayed
  • HUD keeps jittering after staying in the processor / furnace gravity field for a few seconds and escaping.
  • In the Free Mode menu, it's not possible to select a Mackerel Cargo and Geckos when using a controller
  • Interaction prompts shows default keyboard icon even when using gamepad or remapping the keyboard control
  • Inventory screen is displaying the wrong values.
  • Leaderboard headers are ordered incorrectly
  • Leaderboard terminology for Open Shift not consistent with established terminology
  • Main menu loses focus after reverting keymap to default and pressing back on the main menu
  • Pipes becomes invisible when too far from them
  • Player name should remain the same green colour when highlighted on the leaderboard.
  • R.A.C.E. - Leaderboard entries show inverse value for Shift Length
  • R.A.C.E. - Leaderboard's Total Value Salvage is 0
  • R.A.C.E. - summary replacing "mass salvaged" with "mass remaining"
  • R.A.C.E. - UI overlaps the "Leaderboard" title on post session screen
  • R.A.C.E. - Work Order Review progress bars are full but not completed
  • R.A.C.E. - The controller loses focus when pressing Y or Dpad Up
  • R.A.C.E. - On the performance screen, the player profile's avatar is upside down
  • R.A.C.E. - Returning top landing page after a shift will show an empty Work Order Preview
  • R.A.C.E. - Shift Performance screen is cut off at the bottom
  • R.A.C.E. - UI Focus is lost when backing out of the Leaderboards
  • R.A.C.E. - User is unable to start a second R.A.C.E. shift after returning from a R.A.C.E. shift
  • R.A.C.E. - User cannot exit the Shift Summary Page of the R.A.C.E. with Keyboard Controls
  • R.A.C.E. - Some key prompts don't update in weekly R.A.C.E. leaderboard
  • R.A.C.E. - Shift performance salvage summary's closed brackets clip into the scrollbar
  • R.A.C.E. - “Final Penalty” shows even when the value is Positive
  • After playing a session of Weekly R.A.C.E. and then switching back to career mode, some statistics for the career mode leaderboards will not be tracked until the user quits the application
  • Sometimes, when things are grappled, they reorient themselves
  • The Debt amount displayed on the Kiosk is not the profile's debt
  • The incorrect interact prompt is displaying, when using the controller
  • The user is blocked in the Key Mapping>Menus when trying to remap keys
  • The user need to press twice A via the controller to rebind a key in the Key Mapping menu, unless the mouse is hovering in the menu
  • Touch Transfer sticks on if Touch Transfer is active when the airlock is destroyed.
  • User can get stuck on the button rebinding page when trying to rebind Start and Back on the controller
  • Yanking the middle shipping crate in a triple stack causes the top and bottom crates to be forever bound together
  • User can penetrate the back of the bay in some spots
  • Incorrect Font for the tool name on the HAB Equipment screens
  • Texture effect not correctly placed on the wall at the entrance of a processor
  • The text on the prompt buttons for Toggling the Oxygen in Open Shift doesn't fit the allotted space in several languages
  • It is possible to repressurize a room that is opened by melting the beams in Geckos
  • In 21:9 resolutions, the "Gamepad" header in the remapping menu isn't lined up with the button prompts column
  • Reactor I goes in meltdown when salvaged on the barge with its panel
  • Door handles of rooms externally exposed cannot be interacted with.