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Wizards News

Patch Notes + Downtime

This is a small patch to improve the game. We understand players are patiently waiting for some more content.
We will be releasing a larger content patch soon. Stay tuned for more.

Login Servers will go down at 5:30 PM PST for about 20 minutes in preparation for the patch. (about an hour from when this message is posted)

New Features

  • Added profanity filter. You can disable it in the options at your own risk


Balance
  • Buffed Arcane Bomb's explosion damage to 20
  • Changed Water Skin to the following: lets you walk on water for the next 5 turns
  • Ice Tower's freezing ability is now aura-based: Projectiles that get close enough to an ice tower gain the freezing ability


Bug Fixes

  • Fixed first player's cooldowns being 1 less than everyone else
  • Fixed aerial spells shooting towards the wrong direction sometimes
  • Various crashes have been fixed
  • Fixed some hats rendering incorrectly
  • Fixed bug where you could summon minions partially outside of the map bounds (also caused flying minions to get stuck)
  • Fixed Glyph Ball sometimes spawning glyphs twice
  • Fixed minion arcane damage (e.g. from Arcane Vortex) dealing no damage to enemy arcane towers
  • Fixed glyphs not absorbing waterballs
  • Fixed description of Fissure being inaccurate
  • Fixed keybindings not working or not saving


Improvements

  • Arrow spells are now much much much more intuitive to use.
  • Tutorial has been redone
  • Added explosion visual indicator for Imp Explosion
  • Added direction indicator for aerial spells (Meteor, Comet, Rain of Fire)


Additional

  • Time Attack has been temporarily disabled.

Patch Notes + Downtime

There will be downtime today from 5:30 PM to 6:00 PM PST for updates.

Patch Notes:

New Features:
  • You can now see matchmaking 'progress'
  • Added "Rematch" button to custom lobbies and normal matchmaking
  • We've increased the size of maps (except for small)
  • Map props can now spawn in at different sizes and angles
  • Sandbox is now a separate button on the Main Menu
  • Added options menu w/ keybindings



Balance:
  • Decreased explosion size of "Dive" to better match the casters size


Bug Fixes:
  • Fixed some effects from 'blocking' targetted spells
  • Adjusted Ice Castle HP to match tooltip
  • Slightly lowered the ocean waves to improve visibility
  • Added missing sound effect to napalm bomb
  • Fixed bug where players could spawn whales on top of other players/minions
  • Lowered the bottom camera bounds a bit for better visibility
  • Fixed wrong cursor color shown when it overlaps particles like falling snow and the stunned particles.
  • Added missing explosion sound for Napalm Bomb
  • Fixed double spellbooks issue in the spells menu
  • Added visual indicators for Arcane Glyphs
  • Fixed Quake sometimes never knocking away a player/minion
  • Nerfed the volcano, fissure, and meteor armageddons


Improvements:
  • Removed particle effects from main menu for now
  • Fixed game using a ton of memory on some computers
  • Wizards now loads faster on startup
  • Added options menu and keybindings
  • Reduced snowflake effect on winter map

Early Access Release

We hope you had a nice new years!

Wizards will be releasing under Early Access on January 15th.

The game will launch with five spell books: Arcane, Fire, Water, Earth and Frost.
There will also be normal matchmade games and custom lobbies. Ranked will come out shortly after launch. We'll be answering questions in our Steam discussion boards and also on our Discord.

Thank you to all those who supported us throughout our alpha and beta.

Upcoming Open Beta

Wizards will be having an upcoming open beta from the 17th to 18th. If you didn't get a key for the first period, no worries, we're making it really easy this time around to get a beta key.

Use the command !key in our Discord server and our trusty Imp Bot will dispense a key for you.

Beta Times will be as follows:

October 17th - 12:00PM to 8PM PST
October 18th - 12:00PM to 8PM PST

This time around there will be an additional spell book for players to test! You'll have to wait and see which one it is. We're excited to see what everyone thinks of the new spells. ːsteamhappyː

We are also considering doing an additional beta period for users outside the Pacific time zone. Stay tuned for more information.

Wizards Beta Participation

Wizards will be holding a beta this August (exact dates to be released soon).

During the beta, our main focus will be stress testing the servers and fix bugs. To help with this we will be taking the following measures.
  • Custom lobbies will be open but ranked matchmaking and normal matchmaking will be disabled.
  • The map editor and workshop will also be enabled so go crazy.
  • Only 4 of the 9 spell books will be enabled.
  • Spells will need to be unlocked using in-game currency that can be earned from just playing.
  • Item drops will also be enabled so you can begin to earn cosmetic upgrades.
  • Cosmetic micro-transactions will most likely be disabled so we can focus on improving game-play


We'd like everyone to get a chance to participate so we'll be doing multiple beta periods. Stay tuned for more info.

We'll be monitoring the Steam Discussion Board, this events discussion, and Discord to answer any questions you may have.

In the meantime, you can join our Discord to sign-up. See the #play-now channel for instructions.

Wizards Team