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Model Builder: Complete Edition News

Wrapping up September with some great news for you!

Dear Modelers,

Even during the pandemic, September is an intense month – we’ve been (virtually) to Digital Dragons and PAX, and are now attending Tokyo Games Show.

We’ve also released a new demo, which has neatly shown off the progress we’ve done on the game in the last few months and in case you missed it, we have a brand new trailer for you:

[previewyoutube][/previewyoutube]

The news does not end here, though – on top of showing off Model Builder (and getting tons of positive feedback and love from you guys – thanks for being with us!), we’ve made a significant step towards bridging the real-life model building and our own, digital version. If you are an avid modeller you probably know Hobby Zone or AK-Interactive – and we’ve started a cooperation with both of those amazing companies – and you can see their products in game right now!





Piotr from Hobby Zone had this to say: “A neatly organized workspace is a fundamental part of a good modelling workshop. We receive tons of photos from our customers, who use are shelving and organizing solutions and want to brag. Seeing how Moonlit opened a new way of promoting our hobby and that it includes our products too is incredible.”





https://store.steampowered.com/app/1164250/Model_Builder/



Author: ralindel


The Tale of Two Demos

Dear Modelers,

Model Builder has come a long way although the idea behind the game remained unchanged, we have done a lot to make the dream come true. We wanted to show you our road from one demo from back in the Spring to the one available today.

It all started with a single menu screen.



Empty room, a large desk and a workspace filled with various paints and accessories – that was our first attempt at workshop. It looked simple (and admittedly, a tad boring), but it served its purpose – it was a blueprint of what we have today. There was already a lot going on, but it lacked pizazz.



Same could be said about the early workbench – we needed to test out the building space without too many distractions. Plenty of dotted lines, both on the UI and the furniture (just look at those drawers). We had some placeholder painting tools, but nothing to paint yet – just a couple of paint jars waiting to be used.



When painting our first Spitfire we went for something more realistic (and if you are following us on Twitter or Facebook or are a part of our discord community you know how crazy some of our ideas can be), but it turned out a bit hazy. We didn’t focus on the detail too much – it was a test of our tools and how they work. Looks solid!



Our Messerschmitt was a real killer – notice all those marks on its engine! Still an early version, that was somewhat blurry, but it came out rather nice, with both the paintjob and the model itself easily distinguishable from the Spitfire.



Once you get the paint right, it’s time for some detail. This brightly coloured German plane got a bunch of bullet holes and the paint got scraped here and there. It took a real veteran to keep bringing it home despite the damage and the marks on the engine prove that the fighter has seen some real action.



We also couldn’t resist making our own Messerschmitt – this one fought for Moonlit, the good guys! Don’t worry, we have a Moonlit Spitfire on our shelf too!



If you are to feel at home in our digital workshop and spend hours upon hours working on models, you need the workspace to feel a bit more… friendly. Between improvements on the general experience, UI and painting we added some background details. A couple sketches, a monumental poster, and that card from a friendly modeler that has a bunch of crazy ideas. You’re gonna call him, eventually. You promised.



Going back to more important gameplay elements we significantly overhauled the UI – things got more round, we added icons and more buttons. We also tweaked the tools, making them a bit more realistic and attractive.



We spent a lot of time trying to make various types of paint look awesome. Sure, a realistic Spitfire is great, but with creative freedom offered by the virtual workshop why not make it shine? If there’s a golden gun, why not a golden fighter plane?



Alternatively, you can also get a pretty nice hot rod:



As the number of tools grew, so did the workshop. Filling in the surroundings was one thing, but we also fixed the lightning. Look at the difference in the glass! Proper illumination is key when trying to make your creations shine!



We tried to make the whole thing look as realistic as possible – do you think we succeeded?



Another extremely important thing is the photo mode – displaying your collection in game, even in a nice diorama, is one thing. Giving you the ability to shoot your models from any angle with variable lighting and extras is our dream, but one has to start somewhere – let’s look at the first try at the photo mode.



Same goes for display – figuring out how to fit everything on shelves, make them large or small enough to look great is a chore – there isn’t a single “right” size for all the models. We’re slowly getting there!



One of the latest additions to our game are the instructions – no more guessing where the wings go, everything is neatly presented and explained, so that you can quickly get to the meatiest part of the building process. We tried to keep it simple and fit the general aesthetic, and we feel we did a fine job at that!



Up next on our to-do list is the diorama builder – we already have a placeholder setup, but it’s going to take a bit longer before that part of the experience is ready. For now let’s just look at the three balls and imagine, it’s a detailed battlescape 😉



Wrapping up we wanted to show you a small detail that you might appreciate when looking at the models – the way we handle reflections. It may not be AAA-grade ray tracing marvel, but we feel that it’s pretty solid in its own class.
We hope you enjoyed our little journey through the progress so far and will like our demo. Even though we are still a couple of months from release, we are proud of our work so far, and believe that you can already have plenty of fun!

Be sure to follow us here, on social media and drop in by our discord to get more news about Model Builder!

Model Builder Team

Article author: ralindel


Model Builder Livestream

Watch developers play the newest version of the Model Builder

New Demo is Now Available to Play

Dear Modelers,

The PAX Online X EGX Digital has finally come! Now you can try our New Demo!

Model Builder Demo is live but only for a limited time (up until the 20th), so play it as soon as you can.

[previewyoutube][/previewyoutube]

If you find any bug or suggestions, be sure to let us know on the Steam Community or Discord!

We are listening, we are here for you and we want to make a great game!

Thanks!

Model Builder team

Model Builder is heading to PAX Online X EGX Digital

Dear Modelers,

We’re excited to announce that Model Builder is heading to PAX Online X EGX Digital from September 12 to 20!

Get ready to assemble, customize and display your creations and fill virtual shelves with
amazing machines.



From the 12th - 20th September 2020, EGX Digital will be the huge online show that celebrates the very best in gaming for 9 days of jam-packed video game fun.

[previewyoutube][/previewyoutube]

EGX Digital is free to everyone and offers an unmissable 9-day experience to make new friends and discover the latest from the global gaming community.

Find our more at Indie Games Poland virtual booth and check our NEW DEMO on Steam.

https://store.steampowered.com/app/1164250/Model_Builder/