1. Metal Mind
  2. News

Metal Mind News

1.0.126 Update

  • Melee weapons have significantly increased rotation speed
  • 6 new event rooms added sound effects
  • Lightsaber has significantly increased attack speed

1.0.125 Update

  • Changing the tank gun caused the game to be stuck
  • Fixed some weapon passive errors
  • Fixed rendering error caused by emitter light effect

1.124 Update

1.124 Update
Fixed
● Bug in the pet dog tag released by the second level boss
● localization bug
● UI-Bug when exiting the game in the lobby
● Bug that enemy HP and currency acquisition hints are not displayed correctly

Added four types of sound effects when weapons CD
1. energy weapons
2. artillery weapons
3. machine gun weapons
4. melee weapons

1.123 update

● Added 5 event rooms
1. Shrine
2. sewer
3. armor master
4. arms merchant
5. Blessing of Cthulhu
●Overheat and super overheat no cause harm
● Adjusted the range of most shooting weapons
● Adjusted the characteristics of some weapons
● Added original artwork of style
● Added 1 Mech style:Martial artist - better in melee combat
● Removed advanced transformation unlock system
● Adjusted the weight and HP of equipment
● Selected some weapons to enter the weapon unlocking system
● Added 7 new modifications:
1. Rapid cooling:10% chance of not generating heat when attacking, heat dissipation is not available, lasts 6s
2. Ignite:During overheat the current weapon will continue to deal damage and apply 1 layer of burn
3. Satellite strike:Attacking an enemy during super overheat has a 10% chance of dropping an abandoned satellite from the sky
4. Battery:Increase the power cap
5. Flame Impact:Triggers 1 flame blast on super overheat, dealing damage and triggering dissipation
6. Electricity conversion:Killing an enemy has a 20% chance to restore structure 10, killing a paralyzed enemy restores to structure 20
7. electromagnetic explosion:When attacking an enemy there is a 10% chance of consuming 10% of the power to fire 1 electromagnetic explosion to eliminate enemy armor. (BOSS ineffective but additional damage)

Dev Log: New Content Preview

Dear players,
Thank you all for your support! We are constantly working on new content and aim to create a better gaming experience. We are currently working on some surprises that we hope to share with you in the near future.
We value the player feedback and have made the following adjustments to the game (the game is still under development and the content is not final):

[h3]Combat[/h3]
  1. We've adjusted the forced cooldown of weapons, which allows you to shoot more freely.
  2. When your weapon overheats, you can use the heat venting feature.
  3. New heat monitoring UI - you can control weapon heat more accurately.
  4. Optimize the sounds to make the sound effects more complex.


[h3]Mecha styles[/h3]
We created exclusive paint jobs for bodies. More mecha styles for mecha enthusiasts~


[h3]Builds[/h3]
Added more build-specific skills and skills that improve base modifications.
For example:
The cooldown build can significantly increase various basic attributes by increasing cooling frequency.

It is also possible to freeze the enemy with an ice attack using the cooldown effect.


The weapon heat build can deal critical hits using overheat effects.

It can also burn enemies using the "flamethrower" and stack "ignite" debuff.


The electro build can control, pull, and hit groups of enemies using "high voltage".

You can also use a variety of unique skills frequently.


[h3]Event Room[/h3]
Added more events. The events are no longer limited to the mecha theme.


[h3]New peripheral modification system[/h3]


In addition, we have been optimizing the game performance, aiming to provide you with a smoother gaming experience.
We greatly value the feedback from our players. If you have any suggestions or feedback, feel free to contact us. We will read each and every one of them and try our best to improve the game.
Thanks again for your support. We look forward to having a great time with you all!

Salute,
WHIRLLAXY STUDIOS