Hi guys,
First,
Thanks to all for appreciating our work.
We are very happy our game has really scared a lot of you :D, we are confident the final release will be even more frightening.
To celebrate the Autumn Steam Game Festival we have released a new demo with some important changes we made based on suggestions and feedback from gamers.
The following are latest improvements we made in addition to those showed in the
DEVLOG #1 [h2]NEW PHYSICS[/h2]
Finally we have changed completely the physx version our engine implements.
Many users have found problems in playing the game beacuse the old physx library required installation that on some system failed the first time. This forced them to do some additional work for making the game to be installed correctly and played.
All these problems have been fixed with the new physx implementation.[h2]IMPROVED INVENTORY VISUAL AND AUDIO[/h2]

We have replaced the old, stylized inventory item icons with rendered images that make easier to recognize them.
We have also replaced the old irritating inventory sounds with more pleasant ones.
[h2]IMPROVED WOODEN BOARDS [SPOILER!!][/h2]
[ATTENTION SPOILER!!] We have added ghost wooden boards on the cellar door appearing after escaping from the monster. In this way you view precisely where put them.
[h2]NEW SOUNDS[/h2]
We have replaced the irritating breathing sound of the player with a more pleasant one.
We have added some new environmental sounds such as clock hands and neons.
We have also added some new sound playing when using items such as keys, screwdrivers, ladder, etc..
We have added a new sound when examining the documents.
[h2]NEW LAUNCH SYSTEM[/h2]
Some users have experienced problems in starting the game because of the launching system.
The old system required to execute the configuration application before starting the demo. On some systems the configuration application simply doesn't start and the game application, if not properly configured, starts with a strange and unuseful resolution.
We have fixed this procedure by making the game application to automatically recognize the desktop resolution, in this way users that cannot reach to configure the game using configuration application are able to start the game with the correct resolution in any case.
[h2]MONSTER INTRODUCTION NEW CUTSCENE [SPOILER!!!!!][/h2]
[ATTENTION SPOILER!!] We have improved the cutscene when monster comes out from the metallic door. It is much more comfortable when the control returns to the player.
[h2]SCREEN SPACE GI[/h2]
We have improved the previous Screen Space Global Illumination shader, even if the feature is still in experimental phase.
Now the look is much more effective, with less artifacts and higher realism.

[h2]MINOR BUGFIXES[/h2]
Some other bugfixes have been made.
[h3]WARNING[/h3]
Updating the demo all the saved game data will be invalidated.
Enjoy and stay tuned!
PROFENIX