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HELLSEED News

HELLSEED Steam Next Fest

Live Demo
Join the developers of HELLSEED as we play the new demo, give some developer insights and answer your questions!

About HELLSEED
HELLSEED is a first person horror adventure with puzzles and some action elements.
Italy 1980,
some doctors of a psychiatric hospital in province of Turin report the missing of a colleague of their own to the police.
You are the detective investigating about what happened.
The first place in whch you start the research is the house of the doctor.
While in the house, many strange things will happen and a dark presence will seem to follow you everywhere you go.
What does it want from you?
What is the relationship between it and the doctor?
Is the doctor really missed?
Is he dead?

All these questions and many others you will have to answer for discovering the truth and completing the game.
Be careful and don't panic, someone will try to catch you and take you to hell...

Join the community
Discord: https://discord.gg/y5XD3C6
Facebook: https://www.facebook.com/Hellseed

IMPORTANT NEWS ABOUT HELLSEED


Hi guys,

Today we have two important announcements to do.

[h2]The first announcement[/h2]
We have decided to insert all chapters into the final game, So the game title will not be HELLSEED: Chapter 1 BUT only HELLSEED.
This required us to refactoring a bit the chapters sequence in the game.

The Demo we have released some months ago becomes the Chapter 1.
For the upcoming Early Access we are working to the Chapter 2.
In the final game the chapters will be 4.

[h2]The second announcement[/h2]
As a consequence, during the development of the Easrly Access, we have started to insert some new scenes and new gameplay mechanics for better explaining the story behind the game and increasing the horror atmosphere.

This has incremented the work for us (new graphics, new game logic) so we aren't able to release the early access this month, after all we are 2 guys developing this game.

This time we don't want to announce a next release date because we want to give it the best quality we can, and we'll announce the release date when it will be ready for us.



HELLSEED new locations screenshots

Hi guys,

Today we would like to show you how we are progressing in the development of HELLSEED: Chapter 1.
Following are some screenshots taken from the new locations we are working on:



Hope you like them,
stay tuned :)

PROFENIX STAFF

HELLSEED Autumn Game Festival Live-Stream



[h2]Live Demo[/h2]
Join the developers of HELLSEED as we play the new demo, give some developer insights and answer your questions!

[h2]About HELLSEED[/h2]
HELLSEED is a first person horror adventure with puzzles and some action elements.
Italy 1980,
some doctors of a psychiatric hospital in province of Turin report the missing of a colleague of their own to the police.
You are the detective investigating about what happened.
The first place in whch you start the research is the house of the doctor.
While in the house, many strange things will happen and a dark presence will seem to follow you everywhere you go.
What does it want from you?
What is the relationship between it and the doctor?
Is the doctor really missed?
Is he dead?

All these questions and many others you will have to answer for discovering the truth and completing the chapter 1.
Be careful and don't panic, someone will try to catch you and take you to hell...

[h2]Join the community[/h2]
Discord: https://discord.gg/y5XD3C6
Facebook: https://www.facebook.com/Hellseed

NEW DEMO UPDATE (DEVLOG #2)

Hi guys,

First,
Thanks to all for appreciating our work.
We are very happy our game has really scared a lot of you :D, we are confident the final release will be even more frightening.

To celebrate the Autumn Steam Game Festival we have released a new demo with some important changes we made based on suggestions and feedback from gamers.

The following are latest improvements we made in addition to those showed in the DEVLOG #1

[h2]NEW PHYSICS[/h2]
Finally we have changed completely the physx version our engine implements.
Many users have found problems in playing the game beacuse the old physx library required installation that on some system failed the first time. This forced them to do some additional work for making the game to be installed correctly and played.
All these problems have been fixed with the new physx implementation.

[h2]IMPROVED INVENTORY VISUAL AND AUDIO[/h2]

We have replaced the old, stylized inventory item icons with rendered images that make easier to recognize them.
We have also replaced the old irritating inventory sounds with more pleasant ones.

[h2]IMPROVED WOODEN BOARDS [SPOILER!!][/h2]
[ATTENTION SPOILER!!] We have added ghost wooden boards on the cellar door appearing after escaping from the monster. In this way you view precisely where put them.

[h2]NEW SOUNDS[/h2]
We have replaced the irritating breathing sound of the player with a more pleasant one.
We have added some new environmental sounds such as clock hands and neons.
We have also added some new sound playing when using items such as keys, screwdrivers, ladder, etc..
We have added a new sound when examining the documents.

[h2]NEW LAUNCH SYSTEM[/h2]
Some users have experienced problems in starting the game because of the launching system.
The old system required to execute the configuration application before starting the demo. On some systems the configuration application simply doesn't start and the game application, if not properly configured, starts with a strange and unuseful resolution.
We have fixed this procedure by making the game application to automatically recognize the desktop resolution, in this way users that cannot reach to configure the game using configuration application are able to start the game with the correct resolution in any case.

[h2]MONSTER INTRODUCTION NEW CUTSCENE [SPOILER!!!!!][/h2]
[ATTENTION SPOILER!!] We have improved the cutscene when monster comes out from the metallic door. It is much more comfortable when the control returns to the player.

[h2]SCREEN SPACE GI[/h2]
We have improved the previous Screen Space Global Illumination shader, even if the feature is still in experimental phase.
Now the look is much more effective, with less artifacts and higher realism.


[h2]MINOR BUGFIXES[/h2]
Some other bugfixes have been made.

[h3]WARNING[/h3]
Updating the demo all the saved game data will be invalidated.

Enjoy and stay tuned!
PROFENIX