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SENJA - THE CHAMPION



SENJA

Before the Gloom swallowed the warrior, Senja was the greatest gladiator in the history of the Imperial Arena. She is the last of the Iron Sisters, a league of warriors from the distant Dominion of the Seven Winds, and she smites her enemies with both storm and steel.



[h3]BACKSTORY[/h3]
Senja is a legend across the Avar Imperium, the greatest champion ever to grace the arena. Where many gladiators face death with grim resolve, Senja delights in every battle. Even now, Senja still hears the crowds when she fights, still imagines the cheering throngs urging her on. In truth, she loves battle because it is a distraction from her pain. Senja comes from the Dominion of the Seven Winds, a place where arcane magic is woven into everyday life, where arcanists and warmasters alike wield power over the elements; while she is far from home, the storm still answers her call. She is the last of the Iron Sisters, a proud order of deadly warriors. She doesn’t talk about what happened to her sisters, but there is no question that their loss is a knife in her heart—that whatever happened in the Dominion drove Senja to the other side of the world and into the endless distraction of the arena. Now that the Gloom has swallowed the arena, Senja needs a new battle to distract her from her pain, and the Gloom is the greatest enemy of all.

Senja is a fearless warrior and an indomitable foe. But as an echo returned from the Gloom, there’s much she can’t remember. She remembers fighting alongside the Iron Sisters, but she cannot remember exactly how they fell. She remembers countless battles in the arena, but she knows she can’t remember every enemy she faced. Could forgotten enemies come back to haunt her?

Find out more here.

NISS - THE SHADOW DANCER



NISS

Niss is kin to the shadows, and darkness serves as her weapon and her cloak. She is one of the Deep Eldren, an ancient people who now serve the malevolent Precursors. When Niss and her clan challenged the Precursors, her family was wiped out and Niss escaped into exile. Deadly and swift, Niss cares little for humanity. But she has sworn to destroy the Precursors, and the Seekers can help her take her revenge.



[h3]BACKSTORY[/h3]
The Eldren are the first children of the broken world, formed from the blood of Infinites spilled in the Aegis War. There are Eldren of the woods and water, but Niss is one of the Deep Eldren, born in an abyss of stone and soil untouched by the sun. Her people shape shadows like clay; Niss mastered the shadow-dance as a child, learning to sculpt shielding shrouds and deadly blades from insubstantial darkness. For all their many gifts, the Eldren are a dying people, whose essence fades with each generation. When the ancient Mother of Shadows came to them, promising renewed strength in exchange for absolute loyalty, most swore themselves to her service. When Niss and her clan refused to bow to the Precursors, most were slain; Niss escaped into exile. She has sworn to destroy the immortal beings who have corrupted her people, whatever the cost.

Niss is a grim and deadly warrior, a silent assassin who strikes from the shadows. But as an echo returned from the Gloom, there’s much she cannot remember. She knows she endured countless hardships in her time of exile, but the details escape her. She remembers challenging the Mother of Shadows, but not how she survived. But these memories may yet return to her…

Find out more here.

WINGRAVE - THE SEEKER



WINGRAVE

Wingrave excels at close combat. He specializes in supporting allies, summoning shields of light and healing his allies even as he calls down divine judgement on his enemies.



[h3]BACKSTORY[/h3]
Wingrave is an Archon Templar, clad in spell-forged armor and sustained by his faith in the Architects. Long before the Gloaming, he fought monsters in the shadows and defended the people of the Empire from the terrifying threats of the Maze. He is a natural leader and a true hero, borne up by his honest faith in the light and the Empire.

These are the things that Wingrave's Echo remembers when he is first reborn. Of all the Champions, Wingrave is the one who most feels like a hero—a true champion of light. However, as the player uncovers more of Wingrave's past, they will uncover the darker side of the Empire and the Archons… the fact that not all denizens of the Maze are monsters, and brutal actions like the massacre of the monks at Aurelien. Ultimately, Wingrave's Echo will have the opportunity to be a better man than the original—to live up to his ideals, and be the champion he could and should have been.

Find out more here.

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Letter from the Team

[h3]WAYFINDER![/h3]

That felt good to finally say out loud! For the past few years we’ve been working tirelessly with Digital Extremes to develop this game in secret. We’re excited that it is finally in a place where it’s ready to be shared! Suffice to say, today was a huge milestone for all of us.

Wayfinder is a game we’ve aspired to make for a very long time. All of us have cherished memories and stories tied to gaming with friends and family. A genre we all felt encompassed these beloved moments best was the MMO; with Wayfinder, we set out to capture that feeling, but in our own way. That meant creating a world that expands for years to come, with vast social systems to encourage adventures with friends, old and new!



One of the reasons we partnered with Digital Extremes is their understanding of the community’s importance when crafting a game like Wayfinder. They’ve built trust by creating games that are free and fair for all. These are core philosophies we embraced, and we are committed to using your feedback to shape the game, now and well into the future.

The world of Wayfinder is meant to evolve, with new characters, weapons, quests, areas and more. It’s a game that will improve, grow and expand for years to come thanks to your involvement, and your voice. We’re hoping you’ll join us on this thrilling adventure.

From everyone here at Airship Syndicate, thank you for being part of this journey.

Airship Syndicate