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Neverlooted Dungeon News

Full demo localisation

Hello Adventurers,

[h3]I am very happy to announce that the demo has been fully localized into Japanese, Russian, German, and Simplified Chinese![/h3]

If you haven't played the demo yet, it's the opportunity to play it in your native language!

Also, if you detect any issue in the localization, please send a bug report in-game, or contact me at [email protected]!



Live Dev, Q/A, Secrets

Hello Adventurers,


One Last Stream


One last stream for the Steam Next Fest will be broadcasted on October 7th.
[h3]October 7th - Dev Live Stream Q/A, demo secrets [/h3]
Starting at 5pm UTC+2
Come and chat with me, ask me anything about the game.





Contest to win game keys

[h3]5 keys can be earned, in 5 different ways[/h3]
  1. Finisher: random choice among all those who completed the demo and posted a screenshot of their score.
  2. Completionist: random choice among all those who found all the relics and posted a screenshot of their score.
  3. Speed-runner: the player who will complete the demo with the best time and posted a screenshot of his score.
  4. Most beautiful screenshot: we will chose the nicest screenshot of the game(choice will be subjective).
  5. Most fun screenshot: we will chose the most "fun" screenshot of the game, use the game creatively! (choice will be subjective).

[h3]How to win a key[/h3]
To participate, you can either:
  • Post your screenshot and player name on TWITTER, using the hastags #NeverlootedDungeon and #SteamNextFest.
  • Post your screenshot and player name on the Wild Mage Games DISCORD in the #steam-next-fest-contest channel.


Contest ends October 7th 7pm UTC+2.
All details here: https://www.wildmagegames.com/steam-neo-fest-2021-contest-details/



Play the Demo

The demo is available. Have you tried it yet? Most people playing it tell me it was "awesome" and "amazing". So you really should try it to. Try your luck now, loot and glory await!

Please report any bug you encounter.
You do not like it? Give me your feedback too!



Join the Discord

You like the game, you want to join the community? Then join the discord and come chat with us!





Don't forget to wishlist!


Steam Next Fest Live Dev, Q/A, Contest

Hello Adventurers,

I am very happy to announce that Neverlooted Dungeon will be part of the Steam Next Fest, from October 1st to October 7th 2021.

There will be LIVE STREAMS, a CONTEST to win keys, and the DEMO is playable !



Dev Live Streams

Several live streams are planned. Between the live streams a continuous stream will be broadcast.

[h3]October 1st - Dev Live Stream Q/A, demo presentation [/h3]
Starting at 9pm UTC+2 (2pm New York, 11am Los Angeles)
Come and chat with me, ask me anything about the game, and discover the demo, and more.

[h3]October 2nd - Dev Live Stream Q/A, kick only challenge[/h3]
Starting at 9pm UTC+2 (2pm New York, 11am Los Angeles)
Come and chat with me, ask me anything about the game. I will play the demo and do the "kick only challenge", i.e. completing the demo only using the foot kick. It will be fun! Try it too!

[h3]October 3th - Dev Live Stream Q/A, cheat code fun[/h3]
Starting at 4pm UTC+2 (10am New York, 7am Los Angeles)
Come and chat with me, ask me anything about the game. I will play the demo and use cheat code to get some cool items and play with the game.

[h3]Maybe more...[/h3]




Contest to win game keys

[h3]5 keys can be earned, in 5 different ways[/h3]
  1. Finisher: random choice among all those who completed the demo and posted a screenshot of their score.
  2. Completionist: random choice among all those who found all the relics and posted a screenshot of their score.
  3. Speed-runner: the player who will complete the demo with the best time and posted a screenshot of his score.
  4. Most beautiful screenshot: we will chose the nicest screenshot of the game(choice will be subjective).
  5. Most fun screenshot: we will chose the most "fun" screenshot of the game, use the game creatively! (choice will be subjective).

[h3]How to win a key[/h3]
To participate, you can either:
  • Post your screenshot and player name on TWITTER, using the hastags #NeverlootedDungeon and #SteamNextFest.
  • Post your screenshot and player name on the Wild Mage Games DISCORD in the #steam-next-fest-contest channel.


Contest ends October 7th 7pm UTC+2.
All details here: https://www.wildmagegames.com/steam-neo-fest-2021-contest-details/



Play the Demo

The demo is available. Have you tried it yet? Most people playing it tell me it was "awesome" and "amazing". So you really should try it to. Try your luck now, loot and glory await!

Please report any bug you encounter.
You do not like it? Give me your feedback too!



Join the Discord

You like the game, you want to join the community? Then join the discord and come chat with us!





Don't forget to wishlist!


New Demo Available

Hello everyone,

[h3]I am very happy to announce that the new Neverlooted Dungeon demo has finally been released.[/h3]

You can already play it now!

In this new demo, you will discover an immersive non linear level filled with of hidden secrets, you will be able to kick things and fight monsters! Or both!



The new demo has tons of new stuff compared to the old one, so even if you've played the first one, you will definitively enjoy playing this new one.

After playing, do not hesitate to fill the feedback form so I can know if you liked it or not.

If you encounter an issue or bug, please report it using the included report form or by joining our Discord.

Arnaud

June 2021 Devlog

Hello everyone, here is the news from the front!

The last few months have been very productive, the development of Neverlooted Dungeon has progressed well. The new features are complete and integrated into the game, and bring the hoped-for richness to the gameplay. Let's see all of this in detail.


Monsters


Still at the prototype stage during the last devlog in February, they are now complete and integrated into the game. From now on, beware of the lurking monsters when exploring the dungeon.

There are several types of monsters, each with their own ambush specialty, to better surprise you. I won't reveal them all so as not to spoil the surprise, but here is at least one: the giant rat, a monster essential to any self-respecting dungeon.

The most interesting thing about these monsters are the new game possibilities and situations they bring, thanks to their interaction with all the other game systems, especially with traps and physics. Your sword is broken, are you running low on health? There are many ways to get rid of these monsters ...









Fights


The goal of adding these monsters is not so much to add combat like in all classic RPGs, but above all to add a different type of trap, the living traps, where the monsters wait in various types of ambush.

This did not prevent me from further improving the weapon and combat system to make them interesting, in the event that a fight takes place with one or more monsters.

The combat has therefore been reworked. It is based on dodging and endurance management, while remaining very dynamic. The different types of weapons have been enhanced, each with their own advantages and disadvantages.







Kicking


Kicking, a feature that I wanted to do for a while and that I finally took the time to do, and pretty quickly too! Now that it's in the game, I wonder how the game could have been released without it. For a game where all of the gameplay is physics-based, being able to kick things is a must have. It is therefore a new way to interact (violently) with the world, in particular to push obstacles, open doors, or push monsters into holes.







Style


I finished reworking the graphic style of the game, in particular by completely redoing all the textures of the floors and walls. I also reworked the lights and colors. I must say that I am very satisfied with the result. When I compare the current game with its previous versions, I'm glad I did, as the graphic and artistic improvement is important.









Dynamic music


The game's composer, Alexandre Sciré, continues to create great ambience tracks for Neverlooted Dungeon for exploring the dungeon. I made him a rather particular and difficult request on these tracks. The idea is to have dynamic music, using tracks played on several layers, with their intensity depending on the location and the context.

For example, a basic track sets the mood, a little melody is added when you are near a campfire, a dramatic track is played in particularly deadly places. The changes in the game are very subtle, but they help to subconsciously reinforce the tension or on the contrary to release it, to avoid monotony and to make the experience even more intense. And you, did you notice these changes while playing the demo?




Demo and playtests


Thanks to everyone who tried out the new private demo which featured monsters, combat, and kick. Thanks to the feedback I continue to improve the game in its entirety.

The next public version of the demo should be released soon. I still have to decide on its content, because the first level alone seems a bit short to me, but the first two levels seem a bit long for a demo.

In the meantime, if you are interested in testing the latest alpha versions of the game, do not hesitate, join the discord and join the playtesters!






Roadmap


In the last few months, an important step has been taken, I find that the game has finally reached its maturity in gameplay, narrative, visual and audio. My efforts having been mainly focused on the first levels, especially those of the demo, I now have to rework the rest of the game to offer a rich and interesting experience on all levels. A first full alpha release should go to testing in a few weeks, and I'll be working hard to get the game released before the end of the year.

See you soon,

Arnaud.