
The Apex Legends Global Series has opened the floor to console competitors for Year 2, and has taken the bold step in becoming one of the very few esports to permit full cross-play. There is no segregation or separate competitions for players on different inputs or platforms - it's all one big arena.
It's no secret, however, that in almost any FPS game there are advantages and disadvantages to competing on a controller versus a mouse and keyboard, or on a console versus a PC. Whether it be frame rate, aim assist, or FOV sliders, there are plenty of aspects that spark debate. Apex is no different, and with both the console and PC factions colliding for Year 2, ALGS commissioner John Nelson says that maintaining a strong relationship with the game's development team and trusting its ability to keep the game balanced is essential for cross-play competition.
"We have a really close relationship with the Respawn development team," Nelson tells The Loadout. "[It's really great] being able to communicate with that team on a daily basis in terms of new legends that are coming out in future seasons, different meta changes, and gameplay balance."
Read the rest of the story...
RELATED LINKS:
Apex Legends players tell EA "fix your damn servers" as issues persist
Apex Legends Halloween event 2021: start date, skins, and more
Rampart's pick rate now higher than Seer's in Apex Legends Season 10