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Apex Legends News

Apex Legends' overpowered tap-strafing will be removed in an upcoming patch

Respawn Entertainment will be removing tap-strafing from Apex Legends in patch 10.1, the studio has confirmed.

The announcement was made via a tweet from the studio's official Twitter account, where it explained the reason for the removal in a frank and clear statement.

If you're unsure what tap-strafing is, it's essentially a high-level in-game technique that allows a player to perform fast movement changes without impacting speed and momentum. To put it simply, it's a trick that can be used to make you harder to shoot (especially in the air), whilst providing all the advantages of being mobile. Think of it as a dodge-roll, albeit one Respawn never intended you to use.

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Apex Legends nerfed the all-powerful Seer last night and I didn't even notice


Last night, Respawn updated Apex Legends to apply some much-needed nerfs to Seer. He's the most recent Legend to arrive in the battle royale, introduced at the start of the current season, and honestly he's been a bit of a pain. Seer's abilities revolve around tracking other players in incredibly disruptive ways, and now the devs have made a few changes to make him a little less annoying. Unfortunately, the changes don't seem that noticeable - I played Apex for three hours last night and didn't actually realise there'd been a patch.


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EA letting other devs use their patents for accessibility features like Apex pings

Electronic Arts have offered to let other developers use five of their technology patents for accessibility features for free, saying they hope this will encourage "to build new features that make video games more inclusive". The patents they're offering include the ping system from Apex Legends and colour blindness tech they use in Madden NFL. It's unpleasant that they patented them in the first place, and that companies even can patent features that make games more accessible, but I guess at least they are sharing now.


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Apex Legends nerfs Seer's Passive, Tactical, and Ultimate abilities

Respawn has rolled out an Apex Legends update that has nerfed Seer quite significantly after players complained that the newest Recon legend was a bit overpowered.

Since Seer was introduced to the game at the beginning of Apex Legends: Emergence, players have expressed frustration his power level and utility.

You can tell EA is serious to implement these chagnes quickly, because we've traditionally seen bigger balance changes arrive in mid-season or seasonal updates, not smaller offerings like this.

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Apex Legends dishes out several Seer nerfs

Seer strutted into Apex Legends Season 10 Emergence with one of the most overpowered kits we've ever seen. His recon abilities were unparalleled, and while he's been a hoot to have on your team, playing against him is far less enjoyable.


Respawn has been promising Seer nerfs for a while, and would've already pushed a patch for the new legend live had there not been some issues that were discovered before it could be rolled out. Those issues appear to have been fixed, however, as today Respawn gave us the news we'd all been waiting for: Seer has been nerfed. Big time. Seer's passive, tactical, and ultimate have all been nerfed in today's update. You can check out the specifics of each nerf in our Apex Legends patch notes guide, but here are the changes in a nutshell.


Some general changes have been made to make Seer's passive less effective, such as reducing its field of view, but these are all minor tweaks in comparison to what Respawn has done to his tactical and ultimate abilities.


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