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Apex Legends Season 17 LTM leak removes one unique thing about this BR

When you actually stop and take a moment to look at all the best battle royale games out there, Respawn Entertainment's Apex Legends is unique in more ways than one. Not only does it offer battle royale players a competitive Ranked mode, unlike Warzone 2, it's also one of the few battle royale shooters to incorporate the unique character abilities you see in hero shooters like Overwatch 2. However, a rumoured Season 17 LTM might just be stripping this shooter of what makes it unique - while also throwing an overwhelming number of variables at players too.


Now, before we get stuck into what this rumoured Season 17 LTM is all about, we just want to say that we're not sure this leak is accurate; however, it does present us with an interesting topic of discussion when it comes to just how far Respawn Entertainment should push the boundaries when it comes to alternative game modes in Apex Legends.


Anyway, onto the alleged Season 17 LTM leak. According to Apex Legends leaker 'Osvaldatore' - someone who has seen sporadic accuracy with datamined content and unverified rumours over the years - has shared some information regarding Rumble, an LTM we could very well see arrive in Apex Legends' Season 17 update.


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Apex Legends' TDM should adopt this common League of Legends feature

Apex Legends' Team Deathmatch still needs this key feature

Apex Legends: The Board Game brings the battle royale to your tabletop


If you just can't get enough Apex Legends, there's some good news, as there's an official board game in the works.


Quite simply titled Apex Legends: The Board Game, this particular tabletop adaptation is a competitive tactics game designed for 2-4 players, though you will be able to play with more people thanks to some planned expansions (thanks, GameSpot). It's actually planned to have a Kickstarter campaign, which launches May 17, but with a game as popular as Apex, it's pretty likely to be successfully funded.


In the game, you'll play as a Legend, four of which are included in the main set, as you attempt to take out other players or teams, with sessions lasting roughly an hour each time. While the game's board itself hasn't been shown off yet, or what it will actually be like to play the game, a press release promises a "fully-immersive, three-dimensional environment taken straight from the screen."

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Apex Legends' TDM should adopt this common League of Legends feature

Apex Legends' Revelry update has improved Respawn Entertainment's battle royale shooter immensely, however, this FPS' new Team Deathmatch mode is still suffering from a quitting problem - despite the fact that Apex Legends' Team Deathmatch got a speedy and vital update just days after it was released. This quitting problem isn't just a pain in the Ash, though - it's actually ruining the mode for quite a few of you. However, Riot Games' MOBA League of Legends could just hold the solution - or one solution to this problem. All Apex Legends needs to do is introduce a 'Vote to Surrender' system.


Now, we know what you're thinking - and we whole-heartedly agree. No one wants to surrender in Apex Legends, or any game for that matter. But, voting to end the game early is surely an improvement on spending the remainder of a match battling against an opposing team with twice as many members.


Well, we know it can be easier to overturn a handicap and win in Apex Legends compared to League of Legends, and there are often leaving penalties applied in LoL. but it's really all about numbers. Whether you're playing one of the best competitive FPS games out there or not, you're going to have a tough time of things if you're a player down on your team.


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RELATED LINKS:

Apex Legends' Team Deathmatch still needs this key feature

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Apex Legends' Revelry update finally adds hidden sought-after feature

Apex Legends' Team Deathmatch still needs this key feature

Apex Legends' Team Deathmatch mode has been available for around a week now and it's proving to be a popular way for this battle royale players' to kick back and enjoy some Apex Legends action without the stresses of an ever-closing circle - and any of the annoyance that comes with looting. However, that doesn't mean this alternative game mode is perfect; in fact, it's far from it. Apex Legends' Team Deathmatch still needs a key feature almost every other one of the best competitive FPS games has: lobby backfilling.


If you're wondering what this is, and why it's important that it's missing from Apex Legends' Team Deathmatch mode, allow us to explain.


Apex Legends' Team Deathmatch mode has a quitting problem. Initially, this iteration of TDM was round-based; without any leave penalties, if one team was losing badly in round one, they would leave and unbalance the teams even further going into the second round. Unexpectedly, Respawn Entertainment did implement some changes where Apex Legends' Team Deathmatch got a speedy and vital update - essentially removing the round-based scoring in favour of a traditional one-round system.


Read the rest of the story...


RELATED LINKS:

Apex Legends' TDM should adopt this common League of Legends feature

Apex Legends Season 16 pick rates show shocking Pathfinder-led meta

Apex Legends' Revelry update finally adds hidden sought-after feature