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Apex Legends Anniversary Collection Event is Now Live!

Starting February 9th and until February 23rd, we’re celebrating with a special Anniversary Collection Event. Jump in for free rewards, a special Collection Event featuring the return of fan-favorite looks, and the return of Locked and Loaded as a playlist Takeover.

Read on more below for details.


As a thank you for dropping with us, we’re loading up the Reward Track with 22 earnable items, including two Event Packs and ten Apex Packs.

Plus, during the event, you’ll receive five awards (three matching stat trackers for Bangalore, an Apex Pack, and an event badge) just for logging in for the first time.

Locked and Loaded Takeover
Another Takeover is hitting the normal Play Apex playlist. In “Locked and Loaded”, hit the ground with a full loadout of level 1 gear. You’ll have a Mozambique, White Shotgun Bolt, HCOG Classic Scope, White Evo Shield, White Helmet, White Backpack, White Knockdown Shield, two Syringes, two Shield Cells, and one stack of shotgun ammo. What more could you possibly need, right?

All Common/White level attachments and equipment will also be removed from the loot pool (outside of Common scopes) during the takeover. Drop in and knock ’em out!

Seasonal Challenges
To continue the celebration, we’re giving you some fun challenges to go after with new badges to earn.


  • Get the “Daily Discovery” Nessie Badge by completing 75 Daily Challenges
  • “Respect your elders” and earn the Mozambique Badge by dealing 102,816 Damage (get the reference?)
  • Earn “Time to Win and Stay Alive” with 8 different Legends to get the Smolfinder Badge


Also, snag the “Mozambique Here” Weapon Charm by dealing 3,333 Damage with everyone’s favorite weapon to ping, the Mozambique. The Locked and Loaded takeover may help with this one.

Anniversary Collection Event
We’re bringing back 24 fan-favorite items and giving them a fresh look with crimson red and gold touches. If you’ve missed out on a skin you really wanted in the past, now’s the time to snag it, but with a new look that lets others know you were here in the early days of Apex Legends.

Normally, unlocking all the items in a Collection Event unlocks a specific heirloom. But you only turn two once, so we’re mixing it up a little bit. Unlocking all items in the Collection Event will earn you 150 heirloom shards, so you can unlock any heirloom you want. And to make it a little bit easier to get there, for this one time only, the crafting cost for all items in the Collection Event has been reduced by 50%.

For collectors looking to get the most bang for your buck, check out our Anniversary event bundles featuring the new content.


One last minor detail: If you earn Event Packs from the Reward Track after you’ve already unlocked everything in the Collection Event, those packs are still good. They’ll simply grant you 700 Apex Coins (their purchase cost).

That’s all for now. But before we go, we want to say, again, thank you. The last two years has been incredible, and it’s all thanks to the community that has formed around this game. Here’s to two years, and to the future—the best is yet to come!

See you in the Arena.


Life after North: How MCD won its first Apex Legends tournament without an organisation

"Obviously no team wants to be orgless," says Dan 'rpr' Ušić. "It's not a good feeling." rpr makes up the Dan portion of Mikkel, Can, & Dan (also known as MCD), the Apex Legends team that was released from North's roster on December 31, 2020. The players were surprised to be let go after a largely successful Autumn Circuit, but the orgless team has continued its success by winning the first Apex Legends Global Series tournament of the year, Winter Circuit #1.


The team tells The Loadout that it is weighing up its options when it comes to signing for a new org, but won't rush into a contract if it doesn't suit them. If anything, being orgless has lit a fire in the teammates' bellies as they feel they have a point to prove. "We still want to prove that we deserve an org and we're still the best team in EU," explains rpr.


And, as of January 31, exactly a month after rpr was released along with teammates Mikkel 'Mande' Hestbek and Can 'Taisheen' Öztürk, they are the best team in Europe. Despite not winning a single match in Winter Circuit #1, consistent high placements and solid performances paid off, and MCD walked away from the tournament with a victory and a place in the Winter Circuit Playoffs.


Read the rest of the story...


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Apex Legends' Kings Canyon map dropped from ALGS competitions

Following feedback from professional Apex Legends players, Respawn has made the decision to drop the reworked Kings Canyon from the map pool for the upcoming Global Series Winter Circuit.


According to a tweet from Apex's competitive gaming and league operations manager, Zac Conely, Kings Canyon is also unlikely to return until after the ALGS Championship, which will take place soon after the Winter Circuit ends in late March. This means we can expect at least a couple of months without Apex's OG map featuring in competitive play. While Kings Canyon will remain in the map pool for those climbing the Apex Legends ranks, it appears that previous issues around the quality of "late-game zones" have returned following the maps' layout changes for Season 8.


This means that only World's Edge and Olympus will be playable at the ALGS Championship. While all the details around the tournament are yet to be announced, we do know that it will have a $1 million prize pool. It will also feature 60 teams with certain allocations for each ALGS region, causing many to believe it will be a LAN event. And now we also know it will be Kings Canyon-less.


Read the rest of the story...


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North esports organisation to be shut down

The owners of Danish esports team North have announced that the organisation will be wound down. The announcement comes just weeks after North signed new talent to its Counter-Strike roster and was continuing to compete and make content as per usual up until today.


According to a statement, North's investors (FC Copenhagen owners Parken Sport & Media and Nordisk Film) have decided to cease operations, citing the coronavirus pandemic's impact on the esports industry as the reason.


"We have searched the market to get one or more co-investors on board the project, but have unfortunately not found the right match," says Lars Bo Jeppesen, chairman of North and director of Parken Sport & Entertainment. "It will require significant continued investment to create a sustainable business in the future and therefore we believe that the sole responsibility for our overall business is to focus all our focus on our core business in FC Copenhagen."


Read the rest of the story...


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Looking Back on Two Years of Apex Legends

Hey everyone, I’m Chad Grenier, the game director of Apex Legends.

I’ve been at Respawn since the studio’s formation in 2010 and have had the privilege to work on many great games, including Apex Legends from the very beginning.

In just a few days we will be celebrating our two year anniversary so we’ve been doing some reflecting and reminiscing on how we’ve gotten to where we are today. I’d like to take a brief moment to share a bit of the story.


ORIGIN STORY & LAUNCH




After shipping Titanfall 2 we were hard at work on post-release Titanfall content and naturally starting to explore ideas for another game. Apex Legends wasn’t even a thought yet. We were discussing and trying new ideas, playtesting prototype campaign ideas, playing new game modes, and two designers started a small prototype that would change the course of our game.

Almost two years before the release of Apex Legends, we had our first company-wide playtest on a new game mode called ‘Survival’ where pilots and Titans would fight it out to be the last man standing, battle royale style.

Early ‘survival’ game mode put 24 pilots into a drop ship where they would form teams of 3 by running to and entering the same droppod together


Our prototype map called ‘real big map’ was quite different than Kings Canyon in that it was more sparse and allowed for Titans to roam freely

Fast forward another month, and the team working on this new game mode had grown to over 20 people. In October of 2017 we saw the first versions of Gibraltar, Bloodhound, and Wraith in game, in November of 2017 we did our first 50 player game successfully and had just begun playtesting on a map that would eventually be called Kings Canyon.

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The earliest recognizable image of Kings Canyon. Before town names they were simply called zones

The gameplay improved over time, with Titans and wallrunning being removed to slow down the pace of the game and bring more balance to the gameplay. Of course, we tried to keep Titans in the game for many months, but once we accepted that we were making something fundamentally different from Titanfall, we entered a new phase. Company playtests were happening weekly, and often running late into the night. We couldn’t stop playing!

There was a leaderboard on the chalkboard in the kitchen showing who had the most wins. The company had become consumed with playing this new mode we were building.

A chalkboard in the studio keeps track of ‘Friday Night Fights’ playtest winners


The name of the game turned from “Survival” to “Apex Predator”. Kings Canyon became more like Kings Canyon we know today. We began prototyping new mechanics like respawning teammates and legend abilities. We would force the entire team to playtest without headsets, and with player names turned off, so we could build a best in class in-game communication system.


It became clear to us that we had something great on our hands, and our plans for the other project were scrapped. We were then all-hands on what would eventually be called “Apex Legends” and would never look back.

Of course, thinking you have a great game on your hands doesn’t mean the world will love what you’ve created so we were all very anxious to see how our game did at launch.

Knowing that many of our fans would be expecting another traditional Titanfall game, we opted to go with a secret launch so players could immediately play the game when they first heard about it. We knew players would love the game if they could just play it.

A few days before launch we held a private event in Los Angeles to show the game to top streamers, content creators, and media. After a presentation they got to play the game for two hours. Two hours turned into eight, and they didn’t want to put it down. The team was starting to become overwhelmed with excitement!



On Feb 4th, 2019 we would launch our game to the world's surprise. We hoped some players would download the game and love it, but also knew that creating a free-to-play game was more about longevity and building over time, as opposed to a blockbuster boxed game launch.

I remember one of our live ops engineers (responsible for ensuring our servers work at scale) setting expectations and telling the team “Don’t expect a million players right out of the gate, or even within the first few months!”

As the entire team stood in the kitchen staring at our projector screen we counted down together the seconds until the game launched. By the time the champagne toasts and cheers had settled down we already had tens of thousands of players in games!


Eight hours later while we’re still at work we hit a million players. We of course had to go give that live ops engineer some crap!

Three days later, we stood in the same kitchen and counted down to 10 million players, and then 24 days after launch hit 50 million players.

TOWARD AN EVEN BRIGHTER FUTURE

Since launch we’ve had eight season launches, over a dozen lore events paired with original video content and over a dozen major in-game events. We’ve added two new maps, vehicles, eight new legends, and countless other limited-time game modes and improvements to the game.

The game continues to grow. Next month, we’ll launch on Nintendo Switch. Work on a mobile version of Apex Legends is well underway. And later this year, we’ll launch new ways to play the game that take us beyond battle royale.



We’ve learned how to run a successful live service game, how important player sentiment is, and how it’s entirely possible to captivate users with storytelling in a multiplayer game.

For us, Apex Legends is more than a game. It brings people together, it unifies players, it entertains, it takes our minds off of the real world, even if just for 30 minutes a day. It’s an avenue for artists, writers, streamers, and content creators to express themselves. It’s also a game that takes a stance on the importance of diversity.

We’ve heard stories from players all over the world about how our game has kept friends and family members connected during the pandemic and how some of our innovations, such as the ping system, have made multiplayer gaming more accessible. We’ve even heard heartfelt stories from our fans about how Apex helped save their lives.

It’s you, the players, that motivate us to create games, it always has been.

Thank you for playing, Legends. Your support and love over the last two years have been an overwhelmingly positive driving force as we continue to make Apex all it can be. We hope you enjoy the launch of Season 8: Mayhem, and all the rest to come.

– Chad