1. Sea of Thieves
  2. News

Sea of Thieves News

Sea of Thieves Welcomes 40 Million Players

As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!

40 million players across Xbox, Windows 10 and Steam is an amazing milestone to be able to talk about, and of course it wouldn’t have happened without you – our brilliant, positive and welcoming community, who continue to surprise and impress us with your creativity and antics out on the waves.

That said, I also want to take this opportunity to offer heartfelt thanks to the team, who’ve worked so hard to deliver over a hundred free updates since launch and have plenty more excitement and innovation on the horizon. Season 12 is almost here, and the new additions like throwing knives and the Bone Caller are going to transform our sandbox yet again.

I’m also excited about getting to expand our community even further, as we’re just days away from launching on PlayStation®5 and introducing a whole new plethora of pirates to our shared world. The positivity and excitement coming out of our Closed Beta was infectious, and I can’t wait for even more fresh faces to arrive starting next week.

Before then, though, there’s time to celebrate this 40 million milestone during our imminent Gold & Glory Weekend. If you’re still working through Season 11’s 100 levels, this will be the perfect time to rake in that boosted Renown – along with gold, reputation and everything else. So take part, join us in both celebration of all our players and anticipation of those who are about to undertake their Maiden Voyage on PS5®, and we’ll see you on the seas!

– Joe “Three Sheets” Neate

From Concept to Cosmetic: Fog-Piercing Frog Lantern

Our From Concept to Cosmetic series has a somewhat storied history when it comes to talking about lanterns that capture the imagination of players. Indeed, the very first instalment covered the creation of the original lantern MVP: the mighty Orb. Since that first step into the world of cosmetic design, we’ve branched out into all kinds of wonders, from punk fashion and Plunder Pass picks to ship signage and pirates’ most loyal companions.

We had a fine old time hearing about how these other cosmetics came together, but in Season 11, the time has come once again to admit that we’ll never fully escape the simple joy of a funny lantern. So this time it’s the round, ribbiting Fog-Piercing Frog Lantern that has stolen our hearts and, presumably, hidden them in a swamp somewhere. It really is lanterns all the way down. Who’d have thought?

Looking at this round boy, we just had to find out where he came from, so we called upon some the folks involved and recorded their responses in this neat little article. Enjoy!

[h3]Concept[/h3]
Unlike many of the other items on offer to players who earn enough Renown throughout Season 11, the Fog-Piercing Frog Lantern isn’t part of a wider cosmetic set. Without the need to conform to an overarching theme, standalone items often enable the design team to spread the wings of their imagination, as Senior Concept Artist Tom Mahon explains:

“In general, I think it’s much easier to come up with a single one-off item, as the theme or unique element of the design only has to fit that item. It can be tricky when we have cool ideas for a collection that then have to be applied to every item type we have, getting those to sit well together and feel cohesive.

“Over time, of course, we’ve gotten better at it, so now when we’re pitching new themes, we have a good sense of which elements should be shared and which can be unique. With a music-inspired set, for example, we would try to incorporate different instruments into the designs rather than saying ‘let’s put drums on everything!’ – that would change the tone, and probably read a lot more like a war set (not a bad idea actually!)

“We try to carry materials and colours across a set as much as possible, but with motifs and symbols I think it’s good to have some restraint. We don’t want to be overly reliant on slapping a logo on everything to make it look cohesive. A set should feel tonally consistent, like the items were made by the same crew or craftsmen or coming from the same place. They need to be visually appealing and interesting by themselves, but still make sense in a larger context.”


Season 11 sees three standalone items included in the Renown rewards: the Musketeer Eye of Reach at level 51, everyone’s favourite frog at level 70, and the Banded Chaperon Hat at a lofty level 96. While we’d never pick favourites, and all three are rewarding in and of themselves, it’s safe to say that the Frog Lantern has captured players’ interest in a way almost unheard of for standalone cosmetics.

How, then, did this surprisingly simple yet endlessly entertaining little guy come to be? What is it about the lantern’s design that has made it so captivating? As Tom tells us:

“It was designed by an artist who no longer works with us (shout out to Artur Zima!), but as pirates in general have a connection with exploration and nature, drawing inspiration from animals is something we do often.

“This one was actually designed a few years ago during a cosmetic concept jam. That’s when our artists all get together and come up with fresh ideas for cosmetics with no set brief, we just brainstorm and throw ideas around. After we’re done, the work gets reviewed by our directors and producers and certain concepts are selected. Sometimes an item just works better as a single one-off cosmetic, while in other instances it can turn into a brief for an entire set.

“As for the Frog Lantern, every now and then we're asked to check out our previous jam work to see if anything pops out, and that one stood out as a fun one-off item. I don’t think any of us knew just how popular it would be!”


The lantern’s intense popularity also raises the question of how it should be obtained in-game. More popular or more elaborate cosmetics are typically tied to harder Commendations or are more expensive to buy, providing a suitably enticing reward for players who put in the work. Does this mean, then, that the Art team try to keep the end use in mind during the creation process, or does that decision come later? Tom tells us that reward allocation is often a different process entirely:

“Sometimes we know where something will be used. Work can come from concept jams with no set brief, so at that initial stage we just try to make something unique and appealing. Later on it’s decided where those concepts fit best, and sometimes we’ll go back to a concept and adapt it. However, we have a pretty regular cadence when it comes to releasing items, so the Concept team will receive briefs to design those. The brief for a Seasonal Renown cosmetic set would be tied to what’s going on during that Season, or as a reward for beating a specific Event.

“In the beginning of Sea of Thieves we had a fairly flat hierarchy in terms of designs, so usually the more shiny and golden something was, the ‘better’. But because the game is all about self-expression, we didn't want anyone to think less of themselves for rocking that Bilge Rat Shirt. We do give a sense of progression with some of our cosmetics though, so players feel like they have something to strive for, particularly when it comes to advancing with Trading Companies and becoming a Pirate Legend.

“As for our Emporium cosmetics, we like to think of them as belonging to pirates who have travelled far to the Sea of Thieves, so it’s okay if they’re a little out there, and most of our Emporium sets aren’t tied to in-game lore.”


[h3]Creation[/h3]
In comparison to the intricate animations of Collector’s Pets or the many and varied models required to build a complete ship set, modelling and programming a lantern seems like it should be a relatively simple process. As Senior Level Artist Joachim Coppens tells us:

“A lantern is actually one of the more straightforward props to bring into the game. From a modelling point of view, we have our template models so we know exactly where the player’s hand will be and how large the lantern should be. We just have to make sure to stick to those guidelines and do a visual check that there’s no clipping of the player’s hand with the lantern, and that it works properly with our swinging animation shader.

“Once we bring it into the game, we manually set a specific point from which it will be casting its light (marked SPOTLIGHT__Socket in the image below).”


That’s not to say bringing a lantern to life is an easy task – by their nature as sources of light and vessels for the Flames of Fate, they can present a complex challenge when it comes to effects. Fortunately, with many years of lantern wrangling behind them, even a design as powerful as this frog wasn’t enough to throw the team off their game. Joachim explains:

“There have definitely been discussions about the Flames of Fate for various lanterns. Some designs that our Concept team come up with would be nice to do but wouldn’t play well with the way our lanterns work, because you need to be able to read their colour clearly.

“We always look at all our props on a case-by-case basis and try to find the coolest-looking, best-feeling compromise for gameplay and visuals. We do try to push it sometimes, by developing a new bit of technology for a specific lantern and carrying that forward to future designs. If I’m not misremembering, our very first lanterns didn’t tend to have open flames, that came later – and once we’d done one, it became easier to do more.”


And push the limits the team did with this lantern, designing a unique addition in the form of a little swarm of glowing insects that buzz around its face. A cute touch they might be, but as Technical Artist Emmett Green explains, it took a lot of careful work to get just right:

“The Frog Lantern definitely posed a fun challenge for the Tech Art team in terms of adding firefly effects! We aren’t able to add particles to sets or uniques due to performance constraints, so it’s been a personal challenge of mine recently to make them with billboard shaders instead.

“Luckily, I’d already created a similar effect for the Labyrinth Looter ship’s fake embers rising from flames, so I reused and improved the material to support our firefly flipbook animations. This included tilting them in the direction they’re moving, figuring out how bright they should be when the lantern is turned on or off, and adding the Flames of Fate colour shift. As for the internal effect, we reused a material previously made in Season Four for the Firefly Lantern.

“Of course, this came with a new issue where the external fireflies were moving upwards with the lantern when raised, so I tried to carefully balance whether they were following the lantern or the player’s height to hide it as much as possible. I even made custom LOD stages to hold off deleting the poor fireflies when the player walks away, isolating them to prevent a jarring transition in the level of detail and stop them vanishing too soon.”

Fortunately, Emmett didn’t mind the challenge one bit: “All in all, it was a fantastic lantern to work on, and I’m glad it’s become as popular as its predecessor!”


[h3]Reception[/h3]
Prior to the Fog-Piercing Frog Lantern’s reveal, its concept art had made the rounds within the studio, so the community-facing teams already had some idea of how popular it was likely to be. And upon its release with Season 11, players across the globe became instantly enamoured as they raised their Renown to claim a vibrant amphibian of their very own.

Twitter began to fill up with exclamations like “FRORB OBTAINED!” from spikee_j and PostOfSouls realising their dreams with the statement “I finally got the FRORB”. Underlining this community-wide desire to share the moment they joined the ranks of frog-flaunting freebooters, HeSlashThem simply proclaimed “Obligatory I have the FRORB lantern now post”. Nice.

This lantern’s instant appeal could also be measured beyond mere in-game excitement. Pieces of art from regular names like Hull Lariash and Zookie, real-world props from ChloeSauras, ColourMeFun and SwordLordStu, memes like this one from CheeckiBreecki and even proclamations of forming a cult dedicated to this adorable lighting device (starting with Nomezilla) meant that it was easy to see its impact at a glance.


So powerful was the Frorb that it ensnared our own Community team too. As anyone who follows official Sea of Thieves social media accounts will know, the release of Season 11 was accompanied by a slew of frog-based festivities. We even hosted a themed Community Hub update celebrating a multitude of amphibian artworks in all their froggy glory. There was also… this, but perhaps the less said about that, the better. Even if he did inspire some even wilder fan art.

And that, dear readers, is how the phenomenal Fog-Piercing Frog Lantern came to be: a little guy that captured imaginations in a way you probably wouldn’t expect from a roughly carved block of wood. Remember, if you want to get your hands on this fine froggy friend, all you have to do is reach Renown level 70 before Season 11 comes to an end. After that, who knows when we might see it again?

Well, fortunately, Producer Louise Roberts does know, and she was kind enough to tell us:

“The lantern will be returning after Season 11! We are cycling Seasonal progression track cosmetic items back in, currently with a gap of around seven Seasons. When it does come back, it will likely be priced in Doubloons.”


Which brings us to the end of another From Concept to Cosmetic article. Season 11 is packed with exciting rewards to get your hands on before it ends, including a whole host of Trading Company costumes for players dedicated enough to raise their reputation to new, loftier heights. If you want more of an idea of what’s up for grabs, check out the Season 11 Content Update video for all the highlights!

In the meantime, let us know what you think of our beloved Frorb (and perhaps the rest of Season 11 while you’re at it). Find us in all the usual places on social media – Twitter, Facebook, Instagram, YouTube, Twitch and Tiktok, as well as on our official Forums and Discord server. If you’re hankering for more behind-the-scenes glimpses at how Sea of Thieves cosmetics come together, you can read some of the previous entries in this series in our News archive.

Now we really need to stop thinking about frogs for a while to preserve our sanity, so get sailing! Season 11’s rewards are only available for a couple more weeks, and that lantern’s not going to unlock itself…

Rare: В бете Sea of Thieves на PlayStation 5 большой наплыв игроков, возможны проблемы с доступом

Rare запустила закрытую бету Sea of Thieves на PlayStation 5. Тестирование будет доступно до утра понедельника всем, кто оформил предварительный заказ на любое издание игры.

Sea of Thieves Round-Up: March 2024

As April showers clamour to make themselves known, we’ve realised it’s probably time to tick the Round-Up off our monthly to-do list and catch you up on all the major happenings of the last month. And thus, here we are! Settle in, obtain a beverage of your choosing and let’s get to it.

[h3]Content Update [/h3]
As always, a new month meant a new content update, complete with handy release notes containing all the details. This one was headlined by the arrival of the much-anticipated anti-cheat system, the ability for players with no live service subscription to still play solo on Safer Seas, and a waterfall of wondrous cosmetics – both in the Pirate Emporium (where they were joined by a cut-price Classics range) and at the Outpost shops. There was also a fresh makeover for an old friend, with a bit of help from one of Madame Olivia’s Pirate Appearance Potions!

March marked Sea of Thieves’ sixth anniversary too, and it wasn’t like we were about to let that pass without a celebratory Event. Enter the Legendary Message in a Bottle Voyages, offering tantalisingly valuable Athena’s Fortune treasure for any pirates willing to track them down. Completing one of these also granted players the glittering Seaglass Rapier to help them commemorate the momentous milestone. Really makes you wonder who keeps making all this glass, doesn’t it?

[previewyoutube][/previewyoutube]
[h3]News and Features[/h3]
The standout news of March was the arrival of Sea of Thieves pre-orders on PlayStation®5! Not only did this mean that players on the new platform could stake their claim well before launch, it revealed the three new editions of the game coming to all platforms for 2024, and the host of goodies accompanying each one.

New players weren’t the only thing to get excited about in the month of our sixth anniversary, and we dropped a recap article on the day itself to walk you through all this year’s tie-in activities. Handily, March also hosted Season 11’s round of Style of Thieves and ensured everyone was dressed to the nines for the occasion!

In community news, we had another Creator Spotlight to bring you as we introduced Pufferson, a seasoned Slooper and proud winner of Last Ship Standing. She was happy to share her journey from World of Warcraft to Sea of Thieves, and how studying UX design ultimately led her into content creation.

Outside the game, March also welcomed a new Sea of Thieves addition to the Xbox Game Pass Ultimate Perks programme in the form of the Kraken Classic Bundle! Lore fans were treated to the third instalment of the Sea Dog’s Search comic series where Lesedi continued the desperate hunt for her brother’s soul, while music fans were able to savour the stirring ‘Treasury Ambush’, our latest streaming soundtrack addition.


[h3]Videos and Streams[/h3]
With both anniversary and PS5® announcements in March, it only made sense to kick off the month with a new episode of Sea of Thieves News. As well as lining up bottles for the forthcoming Event, this instalment gave our Production Director and resident technical news-deliverer Drew a chance to reveal more details on the Easy Anti-Cheat system. And to plead for a little mercy on behalf of all the new players, but we’re not sure anyone listened to that bit.

Speaking of new players, the reveal of PS5 pre-orders marked a new chapter for our little pirate paradise and we wanted our branding to reflect that. To that end, we didn’t just release a new trailer for said pre-orders but also a freshly updated #BeMorePirate trailer for the game itself, reflecting on a full six years of updates, expansions and refinements. Here’s to many more to come!

And, as we look to the future of Sea of Thieves, it made sense to complete our anniversary celebrations with an inside look at what’s going to be arriving in the upcoming year. That meant rounding up Sea of Thieves team members to spill the beans on Seasons 12, 13 and 14, then compressing all their answers into a 20-minute Preview Event! What future update are you most excited about? It’s owls, isn’t it? It’s always owls.

[previewyoutube][/previewyoutube]
[h3]Social Channels[/h3]
After all the excitements of February, we wanted to at least try to start March in a calmer mood. That meant digging into Sea of Thieves’ sound effects and coming up with the most soothing ASMR we could find amidst all the burning ships and flag revelations. Of course, the peace and quiet could never last for long, especially when a certain member of the team decided to go undercover and staunchly refused to come back.

Fortunately, the lure of a new #SoTShot round was enough to bring the whole team back together, and we collectively delighted in everyone’s take on Radical Rowboats. Not to be left out, the Community Hub was also due for an update as we celebrated more amazing art, crafts and creations produced by players.

From there, the anniversary celebrations had us reminiscing on some of our earliest days at sea, and admiring how much we’ve all changed since then – as well as looking forward to where we’re going next. After that, all that was left was to keep an eye out for suspicious boarders, imagine a strange new world for Megalodons, and uncover the greatest treasure of all. Who could resist that face?


And so we came to the end of March! It’s a very exciting time for Sea of Thieves right now, hopping from an anniversary to the imminent prospect of a new platform launch and a new Season, so thank you for being here with us for all of it. As always, if you’ve got any feedback or burning questions you want to hurl our way, find us on the usual channels: Twitter, Facebook, Instagram, TikTok, YouTube, Twitch, and the official Forums and Discord. Otherwise, there’s much more to come throughout April, so stick with us! We’ll see you again soon…

Special Events for Sea of Thieves’ Sixth Anniversary!

Six years! Who’d have thought it? It was on this day in 2018 that Sea of Thieves came crashing into the world and we’re still here cooking up new features, you’re still here playing them and we love you for that, and the seas are about to get busier than ever when PlayStation®5 players join in with our ungovernable shenanigans next month.

So how are we marking the anniversary this year? Mainly by letting you in on a whole treasure trove of secrets. We’ve got plenty planned for the next few Seasons and thought you might enjoy a taster of what’s on the horizon, which you can get simply by tuning in to the special 2024 Preview Event video on our YouTube or Twitch channels as of today.

Press play now to learn about new features on the way to spice up the Sea of Thieves sandbox in 2024! Exciting new weapons? Check. Inventive new tools? Yep. The return of Flameheart and the Burning Blade? Oh, don’t let us spoil it, just watch it:

[previewyoutube][/previewyoutube]
Of course, there has to be an in-game sixth anniversary celebration too. This year it comes in the form of the Sixth Anniversary Celebration, an Event name that took weeks to pull together. Running from March 20th-25th, this sees Legendary Messages in a Bottle washing up on shorelines and settling into shipwrecks all across the Sea of Thieves, rich with promise and ready for the taking. In each one is a Voyage leading to Athena’s Fortune treasure, and you won’t even need to be a Pirate Legend to go get it.

Cosmetic rewards? Naturally: just setting sail while this Event is active will award you the anniversary gift of a Golden Sailor Capstan, while pirates who complete enough Voyages sourced from these Legendary bottles can tool up with the thematically appropriate Seaglass Rapier.

Did we mention Gold & Glory? That’s right, you can also earn double gold, reputation, Seasonal Renown, Allegiance and Guild Reputation via Gold & Glory boosts while this Event is live from March 20th-25th. Get involved!


Can we interest you in Pirate Emporium bargains to accompany your other earnings? We can? Nice, as there’s an Anniversary Sale kicking off today. This one runs from March 20th-28th, with discounts on fabulous cosmetics from Sea of Thieves: The Legend of Monkey Island and the ever-popular Dark Warsmith collection. The elusive Reaper’s Mark Sails are briefly back in stock too, while the Conductor Emote can be freely claimed by all visitors to the Pirate Emporium for the duration of the sale.

We always say there’s no slowing down for Sea of Thieves, but we really have sailed into 2024 ready to battle hard on behalf of players, set on sustaining this world as a place for you to seek adventure and make memories with your crew. Putting in the work at the end of last year to secure Season 11’s January launch was a statement of intent; the 2024 Preview Event, along with our ongoing focus to keep improving in areas such as hit registration and anti-cheat, show that we’re still in this for the long haul. We’d love it if you were there too, to find out exactly what else is coming over the horizon.

Sea of Thieves Season 12 and all its knife-throwing, ziplining, double-barrelling action will launch on April 30th. Until then, we hope you enjoy the Preview Event, the Sixth Anniversary Celebration and the time remaining to ramp up your Renown and unlock all Season 11’s rewards! Frorb forever.

[previewyoutube][/previewyoutube]