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Sea of Thieves News

A New Update on Captaincy and Milestones

Ahoy, Pirate Captains! In Season Seven, we introduced the ability to become a Captain in Sea of Thieves. Since then, we’ve really enjoyed seeing all those Captained ships out on the seas and spotting the banners through our spyglass when out adventuring.

We’ve also been listening to player feedback and internally assessing Captaincy and its rewards, and as a result there are some exciting permanent adjustments coming soon.

The changes below are all set to be released in June alongside a Captain’s Week Event. Read on for a summary of what’s coming to the world of Captaincy!

[h3]Milestone Balancing Adjustments[/h3]
A large number of Pirate and Ship Milestones will be rebalanced to make gaining Classes easier. This means that reaching Legendary status in any Milestone Alignment will also be significantly easier, as it will be easier to earn a total of 50 Classes from any of the Milestones within the Alignment.

Any Milestone progress you have already earned will automatically be converted, so you can continue to earn progress and any relevant Milestone Classes will go up when these changes are applied.

[h3]Trinket Unlock Adjustments[/h3]
The number of classes required to buy the four tiers of Trinkets will be significantly reduced. Previously the four tiers were unlocked at Class 10, 20, 50 and 100. These will now be unlocked at Class 5, 10, 20 and 30.

[h3]Saving Your Ship Cosmetics [/h3]
The cost for saving cosmetics to your ship will now be free!

[h3]Trinket and Decoration Pricing Adjustments[/h3]
The gold cost for ship decorations and Trinkets will be significantly reduced.


[h3]Captain’s Cosmetics Adjustments[/h3]
The gold cost for Captain’s ship cosmetics will be significantly reduced. This includes Captain’s Tables, Drapes, Beds, Rugs, Chairs, Chandeliers and Curtains.

Any Captain’s Beds that unlock through Milestones also now unlock at Class 2 instead of Class 5, so you can rest on plush bedding earlier in your journey!

[h3]Captain’s Week[/h3]
All the above adjustments are permanent additions, and they will be introduced in June with a special Captain’s Week Event. During this event, you will be able to earn cosmetic rewards and enjoy a gold multiplier when playing on Captained ships.

[h3]Gilded Sovereign Captain’s Table[/h3]
To honour Captains of high standing, we are awarding an exclusive cosmetic, the Gilded Sovereign Captain’s Table, to any player who accomplishes certain Pirate Milestones before Captain’s Week begins in June.

You will automatically be awarded this exclusive reward if you have earned Class 50 in any individual Pirate Milestone from The Gold Seeker, The Voyager, The Emissary, The Hunter, The Feared, The Guardian or The Servant, with the exception of the following specific Milestones: Nautical Miles Sailed, Days at Sea, Provisions Cooked, Provisions Eaten and Cannons Fired.

We’re giving you advance notice of these changes so you can plan your adventures and spending at the Outposts accordingly!

See you on the seas, Captains!

A New Mystery, The Hoarder’s Hunt, Begins on May 11th!

Treasure seekers, now is your time to shine! Starting on Thursday, May 11th, Sea of Thieves’ second Mystery will set players the task of solving a mysterious set of clues from elusive puppet master known only as ‘H’. Mixing out-of-game puzzles and in-game Voyages, it offers the first player to finish this treasure hunt the one-of-a-kind prize of a replica Gold Hoarder skull – with additional physical prizes on offer for crew members and runners-up.

The Hoarder’s Hunt takes on a slightly different format and flavour to the first Sea of Thieves Mystery, Who Killed DeMarco? That Mystery also encouraged players to team up with other members of the community, setting out to solve the murder of a beloved Sea Dog. Using a variety of social media mechanisms, ARG elements and in-game clues, it unfolded over four months, with each step unlocking dynamically as players hit key milestones.

However, this new Mystery seeks to be a little snappier in delivering clues – with the key twist to the tale being that the fastest players to complete the final Stage will bag themselves seriously cool real-world rewards.

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How It Works
Proceedings will kick off on Thursday, May 11th, when the first clue will drop at www.seaofthieves.com. This will kick off Stage One of The Hoarder’s Hunt – entitled Skin of Gold – and send players out to obscure corners of the internet to find and solve the first set of clues. Keen-eyed, sharp-minded puzzlers will ultimately discover a keyword to submit back at the Sea of Thieves website. If correct, that will unlock access to an in-game Voyage, which the successful solver can collect from Larinna. Seeing the Voyage through to the end will complete that Stage of the Mystery.

There will be four Stages in total: Skin of Gold, A Feathered Fortune, Portrait of Plunder and The Crowning Glory. Each comprises an ARG clue hunt and in-game Voyage – and every time, the Voyage entitlement will need to be unlocked by a successful keyword.

The final Stage will see pirates who’ve solved every step thus far embark on a fraught and frantic race to obtain a special in-game golden key. This key is required to complete the Mystery – with the first eligible pirate to propose and successfully complete the last Voyage bagging the headline prize. Sounds simple enough, right? Well, wait until you’ve seen the clues…

A Tribute to Treasure Hunting
Inspired by real-world treasure hunts and pop culture classics such as Ready Player One, The Hoarder’s Hunt is an epic adventure which offers an unforgettable and unique treasure. This Mystery pulls together the best of what we learned from Who Killed DeMarco? while also paying homage to famous Easter eggs and treasure hunts that came before.

From the story of Olivier Levasseur, the pirate who, just before his untimely end, threw a cryptogram into a crowd that clued the recipient into the location of an outrageous hidden pirate fortune, to Atari’s famous Swordquest, which also rewarded its best players with real-world treasures, The Hoarder’s Hunt is a celebration of clues and puzzles – and those who can’t resist unravelling them.

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Prizes and Rewards Galore
Of course, the coolest prize up for grabs is a recreation of the Gold Hoarder’s skull awarded to the first pirate to complete the Mystery. The skull’s accompanying gold keys are designed to be shared with crewmates who joined the winner for every step of the journey.

Those who solve The Hoarder’s Hunt hot on the heels of the first crew to complete the challenge will also receive real-world prizes, with 10 runners-up receiving exclusive silver keys and 100 third-place pirates getting their hands on Reaper’s Mark medallions. With such glittering prizes on offer, we’re hoping you’ll feel compelled to tackle the clues that ‘H’ will be leaving behind.

For players who don’t quite qualify for the physical prizes, there are still in-game Titles, Trinkets and gold rewards to collect – plus, for the duration of the Mystery, washed-up Bullion Crowns will appear across the world. Players stumbling across these can hand them in to the Gold Hoarders for a handsome payoff so even if you’re not directly tackling the treasure hunt, you can still benefit from it as you travel across the map!

Who Can Play?
With such a complex and global treasure hunt, those who want to tackle The Hoarder’s Hunt will need to opt in to be eligible for the final prizes and to move through each of the Stages. For the finer details on who can or can’t compete in The Hoarder’s Hunt, full terms and conditions will be available when our dedicated Mystery page goes live on May 11th.

The Race Is On!
So, now you know: Sea of Thieves' second Mystery kicks off next week! Stay tuned to our social channels for updates as it progresses – you can find us on Twitter, Facebook, Instagram, TikTok, YouTube and Twitch, and share suggestions and theories on the official Forums or Discord.

Grab your magnifying glass, practise your puzzle-solving and set a course for Sea of Thieves on May 11th, when The Hoarder’s Hunt will drop its first conundrum…

From Concept to Cosmetic: Ship’s Crests

We’re once again rummaging behind the scenes, causing chaos and hunting for the best nuggets of content. After our recent deep dive into the sinister Ravenwood set, we thought this time we’d broaden our horizons by investigating the keystone of any Captained ship: the Ship’s Crest! These little bits of furniture have been adorning purchased ships since the release of Season Seven, allowing Captains to frame their vessel’s chosen name in pride of place.

More recently, Season Nine brought the first new Ship’s Crest design to the Sea of Thieves since their inception. So for this From Concept to Cosmetic article, we decided to commemorate the occasion by diving into the thought process behind Ship’s Crests and how that ultimately coalesced into the shiny new Lodestar variant. So, without any further ado, let’s ask some people in the know how Ship’s Crests came to Sea of Thieves

[h3]CONCEPT[/h3]
From the Sailor Ship’s Crest freely available to all, right up to the recently released Lodestar Ship’s Crest, all Captained ships come with a Crest. A range of unique designs allows players to personalise theirs and ensure that the vessel’s name will be remembered.

The idea of using Ship’s Crests to display ship names had been in the works for a long time, but when it came to readying them for launch, one of the first questions that needed to be answered was where to have them displayed on each ship. As Principal Environment Artist Andy Betts explains, the decision required some thought:

“I did a bit of initial R&D to see where the Crests would sit best on the three ship types. The Galleon was fairly straightforward, but the Brigantine was less so, and eventually we settled on the front-facing Crest placed on the wheel balustrade area. This was after initially testing it on the masts, but it obstructed the player view somewhat.”



“Similarly with the Sloop and the rear-facing crest, there was a little bit of testing to find a good spot, what with the open canopy nature of the Sloop, and not wanting to place the Crest where the Rowboat would dock. We eventually settled on placing it just under the canopy, at the top so it could be easily seen, but there was still enough room for the player to exit the ship.”

With the location decided, attention turned to designing the very first Crest, available to all players who bought a Captained ship: the Sailor Ship’s Crest. As Senior Concept Artist Tom Mahon describes:

“It was important to keep the default Ship’s Crest quite neutral, and to feel cohesive with the default ship set, so there are few distinguishing features or motifs. The Crest was designed with enough width in mind for longer ship names, and we used this as a rough template for future designs.”

This Crest’s minimal design didn’t necessarily mean it was simple to implement, however. Senior Environment Artist Sophie Ingledew elaborates:

“Funnily enough, the original Sailor Ship’s Crest model was one of the trickiest to set up for Captaincy. Environment Artist Tim Burroughs had the delicate task of reworking the curved nameplate area to allow the text to run along the model smoothly, which is a particular challenge when the model has already been textured and has been on players’ Galleons since launch.

“This task involved tweaking the UVs, a process in which a 2D texture is mapped to the surface of a 3D model, somewhat similar to pattern-making in sewing. The name comes from the two axes in the 2D texture, U and V, used as coordinates to assign pixels to a position on the 3D model.”

Once the base Crest had been decided, the team had 33 more they wanted to bundle in with the launch of Season Seven: five in the Pirate Emporium, and 28 waiting to be unlocked by Captains progressing through the various Ship Alignment tracks. While the quantity meant that a lot of designs had to be put together, the Concept Art team weren’t fazed, as Tom explains:

“One of the most enjoyable assets to design are the Crests, because of the amount of flexibility we have. Capstans and wheels, for example, have a very specific purpose and mechanic, so we can't stray too far from their original form or else we break their function. Crests, on the other hand, are essentially just nameplates, so we can go a bit wilder with incorporating the different sets’ motifs and using interesting silhouettes. The space we're allowed to play with is a lot more generous than most assets.”



Even the more uniform Crests available through Ship Alignment progression offered their own unique challenges and twists:

“For the Captaincy Milestone Crests we used a similar base template for all of them, close to the original Crest. Introducing a placard attached to the top made sure we could incorporate different symbols for the different Milestones. We also added some model and design variation based on each Alignment you can pursue, as we wanted to give players a nice visual difference that reflects their style of play.

“My favourite out of the Milestone Crests is The Rogue and how the banjos are incorporated, a treat for the shanty lovers out there!”

With the release of Season Nine, the first new Crest design was added to the pool via the Pirate Emporium: the astral Lodestar Ship’s Crest. With a regal purple-and-gold design, it’s the latest addition to the fan-favourite Lodestar set. Tom explains the challenges involved in incorporating pre-existing design motifs:

“With Captaincy we wanted to return to some of the popular ship sets and give them their own Crests. Whenever we make a new asset for an existing set, we try to incorporate the colours and motifs of the original set as much as possible. In this case we felt the crescent moons and stars were important to include, as well as the beautiful starfield shader!

“We always want to explore a range of ideas, so we did include an option where the ship’s name was on wood like a more traditional Crest, but the starfield was just too cool to not use. This is one of the only ship sets that uses floating elements, so we had a lot of fun incorporating those floating moons into the design. Overall, I love how it came out and it’s very satisfying to see it on players’ ships.”



As the designs for Crests started to take shape, the modelling team turned its attention to the challenge of bringing them to life in the game…

[h3]CREATION[/h3]
With 34 Ship’s Crests to build ahead of the release of Season Seven, the team had a lot of designs to work through. While Crests in the same set share similar designs, the more unique ones required their own finishing touches and flourishes, as Sophie recalls:

“The Crests unlockable through Captaincy such as the Emissary Crests or Gold Seeker Crests were relatively straightforward to bring into 3D, as they are all based on the original Sailor Ship’s Crest with a bit of variation thrown in.

“The Big Game Hunter Crest was quite a tricky one due to the wooden board where the ship’s name is being a unique shape from the rest of our Crests. It took a bit of trial and error to fit the name onto the plank in the middle. The Kraken bones protrude a fair bit too, and went through some iteration to ensure they didn’t get in the way too much as you were walking around the ship.

“One of our biggest priorities outside of making the Crest look great is to ensure that its presence doesn’t interfere with gameplay. On all three ships we try to minimise how much of the Crest you can see from the helm of the ship. Another aspect we’ve had to be mindful of across the team are elements that go above or below the nameplate, to avoid clipping with the deck of the Brig and the canopy on the Sloop.”

On a technical level, a lot of work went into ensuring that the Crests were always able to blend into the ship as a whole, as Lead Technical Artist Andrew Catling discusses:

“For the Tech Art team, the main challenge was ensuring that Crests with painted areas are able to pick up changes to paint colours from the rest of the ship livery. That meant incorporating all the livery functionality from the ship hull shader into the material for the Crest.

“Here’s a little more technical info on how we handle the Crests: to allow the ship name to follow the curve of the Crest, we map the UVs so they are aligned in a straight line in texture space. We found the best way to do that was to transfer a clean set of UVs from a curved plane onto the UVs of the base mesh.”



“This results in UVs that allow us to render the ship name to an off-screen texture and have it display curved on the in-game model.

“Once we have a black-and-white render of the ship name, we run a few passes over that to produce additional textures for the subtle darkening around the text and the normal to make it look carved into the surface.

“The other contribution from Tech Art was to set up the magical reveal effect when the Pirate Lord first applies the name to your ship. This is using a wipe from left to right in texture space, with noise added to break up the gradient.”

After the sheer volume of Crests involved in Season Seven, putting the sparkling new Lodestar Ship’s Crest together gave the team a little more breathing room to perfect the model. Focusing on a single Crest in this instance, they were able to bring all their experience from Season Seven to bear in ensuring that the new design lived up to the rest of the Lodestar collection.

One of the core facets of this Crest’s design had to be perfecting the parallax effect. All items in the Lodestar set feature this effect, setting them apart from other cosmetics with similar colours and granting them an air of cosmic beauty as the stars within seem to move independently from the item itself. As Andrew Catling tells us, implementing the effect wasn’t simply a matter of copy and paste:

“From a Tech Art point of view, most of the Crests work the same way – so once we had one working how we wanted, it was straightforward to apply that to other Crests. The Lodestar Ship’s Crest has been the main exception to that because it has a different treatment, using floating text rather than carved. For that, we needed to make a new material and also apply the starfield effect to the background.”

Together with its floating gold frame, the effect works to create a unique, stunning addition to the range of Ship’s Crests available to players. Once finalised and built, the Lodestar Ship’s Crest was ready for release with the Season Nine update, hitting Pirate Emporium shelves in March 2023.

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[h3]RECEPTION[/h3]
The release of Captaincy was a defining moment for Sea of Thieves, granting players the ability to really make a ship their own and take to the waves as a true Captain. Within that, Ship’s Crests were the framing for how players could immortalise their carefully chosen names and display them to all as they ventured out across the sea. Producer Louise Roberts tells us:

“Ship customisations are very popular in Sea of Thieves generally, and Crests have continued that trend. Ships tell other players a lot about who you are as a pirate: are you scary and tough, are you fun and colourful? Whatever you like! Crests add to that, both as another part of your ship you can customise and how you present the all-important name of your ship to the wider world.”

The Crests aren’t only shared in-game either, as our Social Media Lead James Bowden points out:

“Whenever we see pirates sharing their Captained ship names across social media (which we always love seeing, by the way, so please keep doing it), it seems quite clear to us that a Ship’s Crest can often be a strong source of inspiration for what gets etched onto the plaque.

DraconLevia’s upstanding Royal Coronet Ship’s Crest used for their ship The Arrt Gallery. Drazx2’s use of the Lodestar Ship’s Crest for their referential moniker The Orville. The Crest we see more than any other, the skull-mounted boards earned by increasing a ship’s Milestones in The Feared (which doesn’t surprise us, given how many cannonballs you all tend to shoot off on any given day on the seas), used to hold intimidating titles such as Broodmother, Redcap’s Revenge and HMS Interceptor. It’s clear to us that an elaborate nameplate can often be the ornate cherry atop a whole ship’s designation.”



As the first new addition to the Crest selection since they were introduced, and a new element of a very popular set, all eyes have been on the Lodestar Ship’s Crest to see if it can live up to people’s expectations. Fortunately, initial reactions have been very positive, even amongst the Rare team, as Louise tells us:

“The Lodestar Crest is proving to be as popular as the rest of the set from our early sales information. It’s a mesmerising set, we spent quite a while in our playtests just going ‘oooooooh’ and panning around to see the stars move.”

So, with the first new Crest release since Season Seven a success, is the Lodestar Ship’s Crest indicative of more designs to come? We checked back in with Louise to find out:

“We do have plans for more Crests! The initial set of five in the Pirate Emporium were designed to cover a broad range of styles, while not committing us to adding a Crest to every set we do in the future. But we will be revisiting some of our most popular sets, including Dark Warsmith.”

And while you await future Crest developments, we’ll leave the last word for now with Lead Designer Shelley Preston…

“The empty Crest has sat awaiting a name since Sea of Thieves’ launch and has always felt like an invitation to players’ imaginations. That’s because we always knew that one day, players would be able to name their own ship and have it show on the Crest, and it’s been exciting to finally be able to fulfil this promise.”
[hr][/hr]That wraps up our exploration of the world of Ship’s Crests! The next time you purchase a ship and set its name down, take a moment to appreciate the combined work that went into making sure your vessel looks its best. Thank you to all the team members who helped offer this enticing peek behind the game development curtain. Anyone who’s interested in snagging the new Lodestar Ship’s Crest for themselves can just pop over to the Pirate Emporium and take a look in the Captaincy tab.

If you’ve got more questions about how cosmetics come to life, make sure you check out previous entries in the From Concept to Cosmetic series on our News page. And, of course, if there are any cosmetic items you’re particularly interested in, let us know and they might end up in an article just like this one! In the meantime, catch all the latest news, updates and happenings within Sea of Thieves by following us on Twitter, Facebook, Instagram, YouTube, Twitch, TikTok or dropping into our official Forums or Discord server. See you there!

Sea of Thieves Release Notes - 2.8.1

With Season Nine launch month and its cavalcade of bullet-pointed features behind us, April sees the delivery of some more focused fixes and adjustments alongside a wave of eerie new cosmetics. If you're still catching up on what was recently added, we'd advise a viewing of the Season Nine content update video before you go ahead and raise anchor!

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Check out the launch release notes if you want the fully itemised Season Nine feature set, then read on to find out what else is addressed in this month's update. When you're ready to set sail, don't forget to pay a visit to the Outpost you once knew as Golden Sands...

[h2]Pirate Emporium[/h2]
Hygiene is important! That's why those seafaring plague doctors wear masks, although it doesn't explain the state of their dubious tools. If the Sawbones ship set, clothing, weapons and Trinket don't grab you, snap up a Plunder Pass, some quickfire emotes or the monthly freebie!

Season Nine Plunder Pass
  • Anyone wishing to take full advantage of Season Nine rewards can still buy the Plunder Pass. Any rewards unlocked will become available upon purchase, so players who have raised their Renown throughout Season Nine can instantly see their hard work rewarded before the Season ends.
  • This Season’s Plunder Pass offers early access to the complete Sting Tide Ship Collection and evolving Sting Tide Costume, and can be purchased at any time through the Pirate Log, Pirate Emporium or Steam Item Store.
Sawbones Ship Collection
  • Spread your medical 'expertise' across the Sea of Thieves with the Sawbones Ship Collection. Collector's Sails and Figurehead are available to purchase separately.
  • Pirates looking for the bare necessities can instead choose the Sawbones Essential Ship Bundle, containing the core components at a discount.
Sawbones Clothing Bundle
  • Don the mask of those who do not falter in the face of pestilence with these well-worn items of medical gear. Pirates are free to purchase the hat, gloves, belt and jacket individually, or all four items bundled together at a discount.
Sawbones Weapon Bundle
  • This bundle of weapons might have seen better days, but they'll never fail to get the job done.
Sawbones Trinket
  • Captains in dire need of a flask of eyeballs to decorate their ship can now pick up this grim Trinket at the Emporium.
Quick Draw Weapon Pose Emote
  • A pirate knows better than to enter any situation unarmed, so be ready to react with this weapon-specific emote.
Freebie Encouraging Clap Emote
  • Collect this freebie from the Emporium and show enthusiasm for your crew’s most impressive feats. Or explosions.
Sawbones’ Surgery Bundle (Store Only)
  • Medical science is a developing field, but still as rough and ready as anything else on the Sea of Thieves. For now, you can at least look the part and come equipped for spontaneous procedures! The Sawbones' Surgery Bundle contains the Sawbones Clothing Bundle and Weapon Bundle, the Quick Draw Weapon Pose Emote, 550 Ancient Coins to spend in the Pirate Emporium and a free bonus of 25,000 gold. Head to the Steam Item Store to find out more.

[h2]Outpost Cosmetics [/h2]
Order of Souls Cosmetics
  • Gain Madame Olivia’s approval within the Order by saving up for a selection of clothing, weapons and equipment now in stock at the Outpost shops.

[h2]Updates [/h2]
Ghost Fleet Encounter Balancing
  • The damage required to defeat Captain’s Ships and the Burning Blade during a Ghost Fleet encounter has now been reduced.
  • The number of Wraith Cannonballs rewarded for completing the encounter has now been increased.
Ashen Voyage Availability
  • Ashen Voyages purchasable from the shipwright no longer have a Trading Company reputation requirement, allowing all Captains access to these new Voyages delivered in Season Nine.

[h2]Accessibility[/h2]
Narration Playback Speed
  • Players using ‘Let Games Read to Me’ now have additional control within the Settings Menu to adjust the speed of the narration. This will allow players to set a speed that is the most convenient and comfortable for them.

[h2]Events [/h2]
Twitch Drops
  • Continue to unlock cosmetics throughout Season Nine with Twitch Drops! Stay tuned to Sea of Thieves social channels to find out when Twitch Drops will be active for Partnered streamers, allowing players to earn a selection of items from the Eastern Winds Sapphire set.
  • Find out how to link your accounts and more on our dedicated Twitch Drops page.

[h2]Fixed Issues[/h2]
Gameplay
  • Seagulls now appear over treasure dropped when defeating a Megalodon.
  • Supply barrels jettisoned from a ship will no longer sink while players are nearby.
  • Supply barrels harpooned onto a ship will no longer disappear when sailing away from the area where they were collected.
  • Players are no longer able to bypass the purchase limit at the shipwright and retrieve multiple supplies.
  • Crews are now granted the correct Emissary Grade progression when bringing treasure onto their ship using a harpoon.
  • Players below deck caught by the blast from a Trident of Dark Tides as it hits the outside of the ship’s hull will now take reduced damage as intended.
  • Rowboats containing treasure will no longer leave items floating in the air when undocked from the Sovereigns’ dock.
  • When taking part in a Skeleton Fleet battle, player ships in close proximity to each other will no longer prevent the fleet from appearing from the depths.
  • Players discovering the Chest of Legends at the final dig site during a Search for Cursed Treasure will now find the Voyage completes as intended.
  • Pirates are now prevented from retrieving multiple Voyages from a Mysterious Journal.
  • ‘A Pirate’s Life’ – Crews are now prevented from using the cage key on a nearby door, which would block them from being able to complete the Tall Tale.
  • ‘Revenge of the Morningstar’ – Crews are no longer rewarded when cashing in the Skull of Captain Douglas or Chalice of Resurrection.
Battle for the Sea of Thieves
  • Crewmates who join during a battle and are held on the Ferry of the Damned are no longer awarded Allegiance when the battle ends.
  • Players who lose a battle while on the Ferry of the Damned should no longer encounter the rare scenario where they appear beneath the waves after returning from the Ferry.
Captains of Adventure
  • Further improvements made to saving ship customisations, reducing scenarios where Captains saving a livery, decoration or Trinket would result in their chosen customisations not persisting between sessions.
  • A Captain's Logbook will now maintain a consistent record of events after migrating across servers.
  • Players should no longer find that events recorded in a Logbook found floating at sea suddenly become blank after reading.
  • A Captain's Logbook will now retain its customised appearance after being placed in a Collector’s Chest, or after being dropped and picked up.
  • A Captain's Logbook will now show the correct events pages after being placed in a Collector’s Chest.
  • Players holding a Captain's Logbook will no longer be offered the option to retrieve treasure from a Collector's Chest.
Pirate Emporium
  • Players are now able to preview the King’s Ransom Crown on their pirate while browsing the Emporium.
  • The glowing eyes on the Frostbite Figurehead are now much more visible at a distance.
  • The Sea Serpent Collector’s Sails now use the correct tile art.
  • The Labyrinth Looter Weapon Bundle now displays the correct iconography.
Environment
  • Pirates can no longer intersect with the environment within the basements of Sea Forts.
  • Within the Pirate Legend Hideout, pirates should no longer be able to push through the environment into the sea.
  • Pets can now follow players around the new areas of the Pirate Legend Hideout.
  • ‘Shores of Gold’ – Players are no longer able to bypass the traps and reach the Gold Hoarder’s vault by passing through the environment.
  • ‘A Pirate’s Life’ – Rocks found within the tunnels that lead to Sailor's Grave now appear correctly.
User Interface
  • Players on lower-spec hardware should no longer experience graphical issues or missing UI imagery after leaving a session and quickly joining a new session.
  • After raising and lowering an Emissary Flag, bringing up a radial menu should no longer show an active Emissary.
  • After switching categories within the shipwright’s Voyage shop, players making a purchase will no longer find the category is reset.
  • Storage Crates for single resources such as Cannonball Crates no longer display additional UI elements within the storage limits space.
  • Browsing the Trials section within the Pirate’s Log now correctly displays the selected page.
  • The name of a player's pet is now displayed correctly in the chat notification pane.
Accessibility
  • When enabling the extended audio range of sea rocks to improve sailing audio cues, players using headphones will no longer hear audio effects in both ears at the same time.
  • Players using ‘Let Games Read to Me’ will no longer hear punctuation narrated within the Custom Server menus.
  • Players using ‘Let Games Read to Me’ will no longer hear incorrect or repeated narration while navigating the ‘Info and Tips’ section.
Visual and Audio
  • When boarding a ship from the sea, players are no longer able to muffle the boarding audio effects by grabbing the ladder while aiming down sights, ensuring nearby players will always hear someone boarding from the ocean.
  • Pirates striking another ship with cannon fire will no longer hear other game music quieten for an extended period.
  • Players shooting, sprinting and aiming in quick succession with an Eye of Reach should no longer encounter rare scenarios where the weapon animation becomes stuck and prevents aiming down sights.
  • When a Skeleton Fleet battle is active, players moving around The Reaper's Hideout will no longer hear the audio effects cutting out.
  • After speaking with various characters found across the world, players leaving the conversation will now hear the correct ending phrase.
  • Equipping the Lucky Hand Dress no longer causes a pirate’s tattoos to appear cut off.
  • The Sweet Treat Capstan now blends more seamlessly with the pool of chocolate when being raised and lowered.
  • White corners are no longer visible on the Season Nine title screen.
  • The Mysterious Stranger will now consistently appear at the intended level of detail when visited in the tavern.
  • Players with a buried treasure map will now see the correct iconography on the map after migrating servers.
Text and Localisation
  • All ‘Vote to Scuttle’ options within the Settings Menu no longer display debug text strings and are translated to all non-English languages.
  • The description for the Fortune's Favour Commendation has now been corrected to reflect that handing in the Chest of Fortune at a variety of locations will still count towards progressing the Commendation.
  • Players attempting to equip invalid decorations to a Sloop will now see a translated error message in the player’s preferred language.
  • The Emissary tutorials now mention that Doubloons as well as gold and reputation are increased based on Emissary Grade when selling items as an Emissary.
  • When players speak to Larinna, she will now mention the new features introduced as part of Season Nine.
Performance and Stability
  • Improved server stability to reduce instances where players are disconnected from their session.

[h2]Known Issues[/h2]
Sawbones Clothing Visual Issues
  • Elements of the Sawbones Jacket and Sawbones Belt are not affected by the Blessing of Athena’s Fortune, and will currently remain solid in appearance.
Reduced Server Performance
  • Players may experience scenarios where they encounter ping spikes at random while playing, resulting in rubberbanding or client stutters. While improvements were most recently released in update 2.7.3, the team continue to work on further improvements for future updates.
Ranged and Melee Weapon Hit Detection
  • In areas of intense action, players may find themselves firing shots or landing strikes that do not cause damage to their targets. While small improvements continue to be delivered during our regular updates, we are continuing to investigate and identify further improvements to the player combat experience.

To learn more about known issues in Sea of Thieves currently being tracked and their status, head over to our Known Issues support site article.

[h2]Download and Installation [/h2]
Download Size:
  • Steam: 7.1 GB